Abstract: Display control is made so that meteor blocks (101-104) falling from the outer space are piled up on the surface of earth. When the player operates a cursor (106) for piled up meteor blocks (105) to designate them as objects to be operated, and presses a button, the meteor blocks are vertically re-arranged. When the meteor blocks of the same type line up as a result of re arranging, they can be ignited and launched. When the meteor blocks rise up to the outer space, they can be cleared. On the other hand, when the meteor blocks stall halfway, they cannot be cleared, and fall on the surface of earth again.
Abstract: A computer game which makes the player operate a falling object that falls in a predetermined display area, and clears the falling object and falling stop objects by combining the falling object and falling stop objects under a predetermined condition. If falling stop objects including blocks that stop falling include a group of blocks which meet a predetermined clear condition, the group of blocks are registered as blocks to be cleared, and the control waits for a clear waiting state. Even in this waiting state, the next falling object begins to fall. After that, when a sequence bar (701) which moves vertically or horizontally in synchronism with a music output along with the progress of the game has passed the blocks to be cleared, these blocks are cleared.
Abstract: Display control is made so that meteor blocks (101-104) falling from the outer space are piled up on the surface of earth. When the player operates a cursor (106) for piled up meteor blocks (105) to designate them as objects to be operated, and presses a button, the meteor blocks are vertically re-arranged. When the meteor blocks of the same type line up as a result of re arranging, they can be ignited and launched. When the meteor blocks rise up to the outer space, they can be cleared. On the other hand, when the meteor blocks stall halfway, they cannot be cleared, and fall on the surface of earth again.
Abstract: A computer game which makes the player operate a falling object that falls in a predetermined display area, and clears the falling object and falling stop objects by combining the falling object and falling stop objects under a predetermined condition. If falling stop objects including blocks that stop falling include a group of blocks which meet a predetermined clear condition, the group of blocks are registered as blocks to be cleared, and the control waits for a clear waiting state. Even in this waiting state, the next falling object begins to fall. After that, when a sequence bar (701) which moves vertically or horizontally in synchronism with a music output along with the progress of the game has passed the blocks to be cleared, these blocks are cleared.
Type:
Application
Filed:
May 27, 2005
Publication date:
December 1, 2005
Applicants:
BANDAI CO., LTD., Q ENTERTAINMENT, Inc.