Patents Assigned to Sega Enterprises
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Patent number: 6652376Abstract: A driving game, wherein players having various driving skills—from beginners to those advanced—may enjoy both aspects of amusement and simulation in consistency. The game device of the present invention has an element for providing to a player a plurality of different movement modes upon moving the vehicle along a traveling line. Upon selection of a desired movement mode, a vehicle-driving game relating to the driving mode selected by the player is executed. Included in this plurality of driving modes are an assist mode in which auto-brake control is performed and a training mode in which various indications, such as the timing of the braking point, are given.Type: GrantFiled: February 15, 2000Date of Patent: November 25, 2003Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Shigeru Yoshida, Takuji Masuda, Takanori Kobayashi
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Publication number: 20030199316Abstract: Provides a game machine with exceptional interactivity capable of ascertaining players' psychological states from player's voices and actions. It is a game device for executing a prescribed game program in response to information input by players. Comprises a device for recognizing voices or actions made by players, and a processing board for ascertaining the condition of recognized voices and actions, and, for a given voice or given action, modifying the game device response processing operations to the voice or action in response to the condition of the voice or action.Type: ApplicationFiled: June 9, 2003Publication date: October 23, 2003Applicant: Kabushiki Kaisha Sega EnterprisesInventors: Tomoji Miyamoto, Yasushi Watanabe, Junichi Itonaga, Tomio Kikuchi, Muneoki Kamata
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Patent number: 6632138Abstract: An object is to provide a free-entry type of race game apparatus wherewith a player can join at any time. This is a race game that simulates an endurance race in which many vehicles run for a long period of time. The vehicles are continually running on the track. (ST 1), from which number a player selects any vehicle at will (ST 3) and joins the race in progress (ST 4, 5). The game is terminated on the basis either of a pass count indicating the number of cars passed (or passed by) (ST 6), or a limiting time (ST 7).Type: GrantFiled: December 7, 1998Date of Patent: October 14, 2003Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Narito Serizawa, Manabu Washio, Hiroyuki Izuno
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Patent number: 6629887Abstract: Provided is a game device using game tokens with a newly added element not found in conventional game devices. In the present token game device, the token game processing system and the video game processing system are linked. That is, the processing of the video game in the satellite unit (2) is commenced in accordance with whether or not a token hit the target (3). The processing contents of the video game are altered in accordance with the player's operation of the lever (23). Then, tokens are paid out to the player in accordance with the processing results of such video game. Therefore, the player is able to enjoy various operations, and provided is a game in which the player will not lose interest.Type: GrantFiled: November 12, 1999Date of Patent: October 7, 2003Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Mitsuru Todaiji, Susumu Murata, Makoto Tanaka, Katsumi Kobayashi, Tetsuya Hamada, Kazuhiro Hagino, Takashi Semuna
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Publication number: 20030186741Abstract: A small screen which enables a player to easily grasp the situation of a game field as well as the positional relationship between the game objects is displayed on a game screen in a game device.Type: ApplicationFiled: March 28, 2002Publication date: October 2, 2003Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.Inventors: Yasuhiro Hayashida, Atsushi Ueno, Taishi Yasuda
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Publication number: 20030186740Abstract: To provide an image processing device, image processing method, and data processing method for a game device providing novel game features. In a multiple-player game device 1 comprising mutually coupled input mechanisms 31, it is possible for a game to be played by fewer people than the aforementioned number of players, by using a portion of the input mechanisms 31, the coupling of the input mechanisms other than the input mechanisms used by the fewer number of players being disengaged in cases where a game is played by a fewer number of players.Type: ApplicationFiled: March 26, 2003Publication date: October 2, 2003Applicant: Kabushiki Kaisha Sega EnterprisesInventors: Takeshi Goden, Shigeyuki Iwase, Kimio Tsuda
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Patent number: 6616535Abstract: An IC card system for a game machine using an IC card includes a game token input device for inputting a game token onto the IC card based on the amount of money deposited. The IC card system also includes a game device that decreases the number of game tokens stored on the IC card when the IC card is used with the game device. The IC system also includes a totaling device that determines the number of tokens inputted by the game token input device and the number of tokens used by the game devices, at a particular location.Type: GrantFiled: January 21, 2000Date of Patent: September 9, 2003Assignees: Schlumberger Systems, Toppan Label Co., Ltd., Sega Enterprises, Ltd.Inventors: Tsutao Nishizaki, Shin Iwagami, Futoshi Itoh, Shingo Dote
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Publication number: 20030160783Abstract: The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.Type: ApplicationFiled: November 27, 2002Publication date: August 28, 2003Applicant: KABUSHIKI KAISHA SEGA ENTERPRISES, Ltd.Inventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
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Patent number: 6607445Abstract: A game execution method and game equipment are disclosed. A central processing unit is provided to control the execution of a game program. Information related to a player is employed among a plurality of application programs to control displayed images of a character etc. according to the player's behavior or property. During the execution of the first application program, a player data corresponding to player's input operation is stored into a memory. The player data is then updated according to a player's input operation while the second application program different from the first program is being executed. Also, the player data having been updated by the first program may be updated corresponding to a player's further input operation during the execution of the first program.Type: GrantFiled: December 1, 1999Date of Patent: August 19, 2003Assignee: Sega Enterprises, Ltd.Inventors: Katsunori Gendo, Kazuhiro Baba, Takashi Iizuka
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Patent number: 6607443Abstract: Provides a game machine with exceptional interactivity capable of ascertaining players' psychological states from player's voices and actions. It is a game device for executing a prescribed game program in response to information input by players. Comprises a device for recognizing voices or actions made by players, and a processing board for ascertaining the condition of recognized voices and actions, and, for a given voice or given action, modifying the game device response processing operations to the voice or action in response to the condition of the voice or action.Type: GrantFiled: October 28, 1998Date of Patent: August 19, 2003Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tomoji Miyamoto, Yasushi Watanabe, Junichi Itonaga, Tomio Kikuchi, Muneoki Kamata
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Patent number: 6603479Abstract: The present invention provides a picture processing device capable of realizing the detailed shape and pattern of a display object which is far away from a viewpoint and which attracts a game player's attention. For example, a display object (or player) in a soccer game is composed of a small number of polygons to be displayed on a CRT-type display, etc. when the display object is far away from the viewpoint (or camera position). However, even if the player is at a far position, the player will attract the game player's attention when a ball is passed to the player. If the number of polygons composing the player is small in such a situation, the game player will gain an unnatural impression. For example, assuming that a ball rolls to a certain player and this player obtains priority, a priority mark will be displayed above the player's head. Then, it is determined whether or not the player with the priority mark is close to a certain viewpoint.Type: GrantFiled: August 4, 1999Date of Patent: August 5, 2003Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Satoshi Mifune, Masaki Yamashita
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Patent number: 6600485Abstract: A method for generating polygon data from NURBS (non-uniform rational B-spline) data representing a parametric surface and an image display apparatus using that method are disclosed. In the method for generating polygon data, NURBS object data are coordinate-converted to coordinates having the viewing point as the origin, in correspondence with the advance of a program. Furthermore, the level of detail wherewith the object is drawn on the display is determined, the number of divisions into polygons when converting NURBS object data to objects configured by polygons is found, according to the determined level of detail wherewith objects are drawn, and vertices of polygons converted to according to that number of divisions are computed.Type: GrantFiled: March 3, 2000Date of Patent: July 29, 2003Assignee: Sega Enterprises, Ltd.Inventors: Jiro Yoshida, Shinichi Furuhashi, Toshihiro Nakane, Naoki Nakamura
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Patent number: 6593673Abstract: In an electronic device mounting an electronic circuit module on which electronic components are mounted and having a fan that discharges air from inside the electronic device to an outside of a component when the electronic circuit module operates, the electronic device having an exhaust port provided on a side wall of the component, a duct provided so as to contact the exhaust port on an inside of the component, and a fan portion provided on the duct inside the component. Accordingly, the exhaust from the fan portion passes through the duct and is discharged from the exhaust port, with the airflow generated inside the component able to prevent a rise in temperature inside an electronic circuit module such as a personal computer or television game device due to heat generated from the electronic components mounted on an electronic circuit module.Type: GrantFiled: September 6, 2000Date of Patent: July 15, 2003Assignee: Sega Enterprises, Ltd.Inventors: Toshimichi Sugai, Teruaki Kuwana, Katsunori Gendo
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Patent number: 6592455Abstract: A game device comprises operational input means 30, 40 for inputting operational signals supplied by operation of game players, game control means 10 for controlling a game, based on the operational signals of the operational input means 30, 40, and game display means 20 for displaying the game controlled by the game control means 10, the operational signals of the operational input means 40 being displayed by the game display means 20. The game player can confirm game operations they made. As a result, the game player can relatively readily see their game operations they made without stress given to them.Type: GrantFiled: September 28, 1999Date of Patent: July 15, 2003Assignee: Sega Enterprises, Ltd.Inventors: Tetsu Okano, Tadashi Kagawa
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Publication number: 20030130031Abstract: Provided is a driving game, wherein players having various driving skills—from beginners to those advanced—may enjoy both aspects of amusement and simulation in consistency. The game device of the present invention moves an object in a virtual three-dimensional space pursuant to operations from a player and generates images of the moving state of such object. This game device is provided with an element for providing to a player a plurality of different movement modes upon moving the vehicle along a traveling line; an element for enabling a player to select a desired movement mode from such plurality of different movement modes; and an element for executing a vehicle-driving game relating to the driving mode selected by the player. Included in this plurality of driving modes are an assist mode in which auto-brake control is performed and a training mode in which various indications, such as the timing of the braking point, are given.Type: ApplicationFiled: February 4, 2003Publication date: July 10, 2003Applicant: Kabushiki Kaisha Sega EnterprisesInventors: Shigeru Yoshida, Takuji Masuda, Takanori Kobayashi
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Patent number: 6585593Abstract: A game device comprises operational input means 30, 40 for inputting operational signals supplied by operation of game players, game control means 10 for controlling a game, based on the operational signals of the operational input means 30, 40, and game display means 20 for displaying the game controlled by the game control means 10, the operational signals of the operational input means 40 being displayed by the game display means 20. The game player can confirm game operations they made. As a result, the game player can relatively readily see their game operations they made without stress given to them.Type: GrantFiled: September 28, 1999Date of Patent: July 1, 2003Assignee: Sega Enterprises, Ltd.Inventors: Tetsu Okano, Tadashi Kagawa
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Publication number: 20030119587Abstract: In a simulation game machine for play on the basis of images of three-dimensionally constituted terrain features and characters which are represented as if viewed from a prescribed camera within s a virtual space, allows the viewing point to be shifted in three dimensions while looking over a stage, thereby enhancing the interest of the game.Type: ApplicationFiled: November 18, 2002Publication date: June 26, 2003Applicant: Kabushiki Kaisha Sega EnterprisesInventors: Noriyoshi Ohba, Kenichi Ono
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Patent number: 6582300Abstract: A game machine executes a game program in response to a control signal given by rotating imitation mechanism driven by a player to display an object corresponding to the player on a display device. The game machine includes a rotation detector, a control unit, and a display for displaying the ski course with the trace of the skis according to the display data of the trace generated by the control unit.Type: GrantFiled: June 25, 2001Date of Patent: June 24, 2003Assignee: Sega Enterprises, Ltd.Inventors: Tatsuya Watanabe, Hideki Inoue, Yuji Sugimori, Makoto Sugawara
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Patent number: 6582308Abstract: The present invention relates to an image processing device which allows character aspects to be changed continuously. The present device is capable of displaying a cursor point and a character in standard aspect on a screen, and by transforming and displaying character aspect in accordance with parameters for defining characters, moving the cursor point in line with movement commands from peripheral devices, and continuously changing the parameters which define the character in line with the movement of the cursor point, serves continuously to transform and display character aspect.Type: GrantFiled: March 23, 1998Date of Patent: June 24, 2003Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tatsuo Yamajiri, Satoshi Sakai, Manabu Kusunoki, Yukio Futatsugi, Kenichi Ikejiri
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Patent number: D482040Type: GrantFiled: October 19, 2001Date of Patent: November 11, 2003Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Katsunori Itai, Yu Suzuki