Patents Assigned to Sliver VR Technologies, Inc.
  • Patent number: 9998664
    Abstract: Methods and systems for generating multi-resolution spherical videos, comprising receiving a plurality of video recordings recorded by a viewpoint, wherein the viewpoint is a camera array comprising a plurality of cameras arranged around a viewpoint center; and generating a spherical video from the plurality of video recordings by non-concentric spherical projection, wherein each of the plurality of video recordings is mapped to respective portions of a projection sphere, wherein a center of the projection sphere is positioned at a non-zero distance away from the viewpoint center, and wherein a visual resolution of the spherical video in a first portion of the projection sphere is higher than a visual resolution of the spherical video in a second portion of the projection sphere.
    Type: Grant
    Filed: February 9, 2018
    Date of Patent: June 12, 2018
    Assignee: Sliver VR Technologies, Inc.
    Inventors: Jieyi Long, Mitchell C. Liu
  • Patent number: 9782678
    Abstract: Methods and systems for generating a highlight video of a critical gaming moment from a source computer game running on a game server are disclosed. The method, when executed by a processor accessible by a processing server, comprises receiving video recordings recorded using at least two game virtual cameras positioned at predetermined locations during a source game play, wherein at least one of the game virtual cameras was inserted into the source computer game using a SDK or a game connector module. Next, analyzing the received recordings to extract visual, audio, and/or metadata cues; generating highlight metadata; and detecting the critical gaming moment based on the highlight metadata. Finally, generating a highlight video of the critical gaming moment from the received video recordings based on the highlight metadata. In some embodiments, the highlight videos can be used to drive additional traffic to the game tournament and/or streaming platform operator.
    Type: Grant
    Filed: February 19, 2017
    Date of Patent: October 10, 2017
    Assignee: Sliver VR Technologies, Inc.
    Inventors: Jieyi Long, Mitchell C. Liu
  • Patent number: 9473758
    Abstract: Methods and systems for processing computer game videos for virtual reality replay are disclosed. The method, when executed by a processor, comprises first receiving a video recorded using a virtual camera array during a game play of a source computer game. Next, upscaling the received video to a higher resolution, and interpolating neighboring video frames of the upscaled video for insertion into the upscaled video at a server. Finally, generating a spherical video from the interpolated video for replay in a virtual reality environment. The virtual camera array includes multiple virtual cameras each facing a different direction, and the video is recorded at a frame rate and a resolution lower than those of the source computer game. The spherical videos are provided on a video sharing platform. The present invention solves the chicken-and-egg problem of mass adoption of virtual reality technology by easily generating VR content from existing computer games.
    Type: Grant
    Filed: December 6, 2015
    Date of Patent: October 18, 2016
    Assignee: Sliver VR Technologies, Inc.
    Inventors: Jieyi Long, Mitchell C. Liu