Patents Assigned to SNK Playmore Corporation
  • Patent number: 7217192
    Abstract: A game apparatus that has a game machine for advancing a game according to a program and a mobile unit moving based on information data from the game machine. Further, a game system for a game player to play a game using a controller and a toy, comprising a storage step for the for the game player to manipulate the controller for moving the toy for bringing up a toy motion and store the brought-up toy motion and a reproduction step for the game player to manipulate the controller for reproducing the stored toy motion.
    Type: Grant
    Filed: July 13, 2002
    Date of Patent: May 15, 2007
    Assignee: SNK Playmore Corporation
    Inventor: Takashi Nishiyama
  • Patent number: 7077751
    Abstract: A game system including a stationary game machine requiring an external power supply, such as a coin-operable business-use game machine or a home game machine, and a portable game machine having an internal power supply. Game programs for raising game characters are installed in the stationary and portable game machines. The stationary game machine has more internal resources, and its programs support higher resolution video game data. The portable game machine has a vibration sensor for receiving input during play, resulting in the raising of the character. Each of these game machines are provided with a radio data transfer means through which a game result from a memory in one of the game machines can be transferred to a memory in the other game machine. The game machine receiving the game result can use that result in subsequent processing, such as for a starting point in further play or for creating video data that can be printed on a printer.
    Type: Grant
    Filed: July 13, 2002
    Date of Patent: July 18, 2006
    Assignee: SNK Playmore Corporation
    Inventors: Takashi Nishiyama, Yoshinori Matsumoto
  • Patent number: 6890263
    Abstract: A game machine capable of providing three-dimensional animated representations according to the progress of a game, considering focus. The game machine includes a memory device for storing three-dimensional data related to a plurality of objects and a game program; a player input section; a display section; and a computational processing device that perspectively converts the objects from a game program world coordinate system to a projection surface, and represents the perspectively-converted image data in an animated manner. The computational processing device performs settings such that a specific object or portion thereof is brought into focus, and the plurality of objects placed in the world space are blurred according to their depths relative to the specific object or portion thereof.
    Type: Grant
    Filed: October 16, 2002
    Date of Patent: May 10, 2005
    Assignee: SNK Playmore Corporation
    Inventors: Kazukuni Hiraoka, Satoru Tashiro