Abstract: A method and apparatus creates “micro edits” or alterations and manipulation of sounds, per track or per portion of a track in a “drum machine,” thereby creating unique subdivisions of sound as well as providing means for panning sound within a two dimensional sound space.
Abstract: A programmed “Stutter Edit” creates, stores and triggers combinations of effects to be used on a repeated short sample (“slice”) of recorded audio. The combination of effects (“gesture”) act on the sample over a specified duration (“gesture length”), with the change in parameters for each effect over the gesture length being dictated by user-defined curves. Such a system affords wide manipulation of audio recorded on-the-fly, perfectly suited for live performance. These effects preferably include not only stuttering but also imposing an amplitude envelope on the slice being triggered, sample rate and bit rate manipulation, panning (interpolation between pre-defined spatial positions), high- and low-pass filters and compression. Destructive edits, such as reversing, pitch shifting, and fading may also alter the way the Stutter Edit is heard. More advanced techniques, include using filters, FX processors, and other plug-ins, can increase the detail and uniqueness of a particular Stutter Edit effect.