Patents Assigned to Tetris Holding LLC
  • Patent number: 9517412
    Abstract: Systems and methods for manipulating an object include a display for displaying an object where the object has a geometric shape and is arranged in a first orientation of the geometric shape. The display also displays at least a second orientation of the geometric shape in proximity to the object. The system includes a user interface for receiving a user input to select the second orientation of the geometric shape. A processor, in communication with the display and user interface, determines one or more possible orientations of the object including the second orientation and arranges the orientation of the geometric shape of the object to match the selected second orientation.
    Type: Grant
    Filed: September 21, 2015
    Date of Patent: December 13, 2016
    Assignee: TETRIS HOLDING, LLC
    Inventors: Henk B. Rogers, Jared Wiant Eden, Mark Boon, Nicholas Jacob Cook
  • Patent number: 9138641
    Abstract: Systems and methods for manipulating an object include a display for displaying an object where the object has a geometric shape and is arranged in a first orientation of the geometric shape. The display also displays at least a second orientation of the geometric shape in proximity to the object. The system includes a user interface for receiving a user input to select the second orientation of the geometric shape. A processor, in communication with the display and user interface, determines one or more possible orientations of the object including the second orientation and arranges the orientation of the geometric shape of the object to match the selected second orientation.
    Type: Grant
    Filed: April 2, 2012
    Date of Patent: September 22, 2015
    Assignee: TETRIS HOLDING, LLC
    Inventors: Henk B. Rogers, Jared Wiant Eden, Mark Boon, Nicholas Jacob Cook
  • Patent number: 8313370
    Abstract: Video game systems and methods provide one or more software-based skill adjustment mechanisms for video game systems to adjust a difficulty level of the video games based on an existing skill level or game play of a player. The difficulty level of the video games is adjustable to correspond to an existing skill level of the player for removing digital blocks from a digital matrix, clearing digital complete horizontal lines from the digital matrix and/or avoiding game ending conditions. The difficulty level of the video game may be adjusted to facilitate skill-building game play for the player. The difficulty level of the video games is adjustable during game play that is approaching or leading to a game ending condition via software for one or more primary and/or secondary skill adjustment mechanisms.
    Type: Grant
    Filed: August 31, 2009
    Date of Patent: November 20, 2012
    Assignee: Tetris Holding LLC
    Inventors: Henk B. Rogers, Alexey L. Pajitnov
  • Publication number: 20100144424
    Abstract: Video game systems and methods provide one or more software-based skill adjustment mechanisms for video game systems to adjust a difficulty level of the video games based on an existing skill level or game play of a player. The difficulty level of the video games is adjustable to correspond to an existing skill level of the player for removing digital blocks from a digital matrix, clearing digital complete horizontal lines from the digital matrix and/or avoiding game ending conditions. The difficulty level of the video game may be adjusted to facilitate skill-building game play for the player. The difficulty level of the video games is adjustable during game play that is approaching or leading to a game ending condition via software for one or more primary and/or secondary skill adjustment mechanisms.
    Type: Application
    Filed: August 31, 2009
    Publication date: June 10, 2010
    Applicant: TETRIS HOLDING LLC
    Inventors: Henk B. Rogers, Alexey L. Pajitnov