Abstract: Systems and methods for manipulating an object include a display for displaying an object where the object has a geometric shape and is arranged in a first orientation of the geometric shape. The display also displays at least a second orientation of the geometric shape in proximity to the object. The system includes a user interface for receiving a user input to select the second orientation of the geometric shape. A processor, in communication with the display and user interface, determines one or more possible orientations of the object including the second orientation and arranges the orientation of the geometric shape of the object to match the selected second orientation.
Type:
Grant
Filed:
September 21, 2015
Date of Patent:
December 13, 2016
Assignee:
TETRIS HOLDING, LLC
Inventors:
Henk B. Rogers, Jared Wiant Eden, Mark Boon, Nicholas Jacob Cook
Abstract: Systems and methods for manipulating an object include a display for displaying an object where the object has a geometric shape and is arranged in a first orientation of the geometric shape. The display also displays at least a second orientation of the geometric shape in proximity to the object. The system includes a user interface for receiving a user input to select the second orientation of the geometric shape. A processor, in communication with the display and user interface, determines one or more possible orientations of the object including the second orientation and arranges the orientation of the geometric shape of the object to match the selected second orientation.
Type:
Grant
Filed:
April 2, 2012
Date of Patent:
September 22, 2015
Assignee:
TETRIS HOLDING, LLC
Inventors:
Henk B. Rogers, Jared Wiant Eden, Mark Boon, Nicholas Jacob Cook
Abstract: Video game systems and methods provide one or more software-based skill adjustment mechanisms for video game systems to adjust a difficulty level of the video games based on an existing skill level or game play of a player. The difficulty level of the video games is adjustable to correspond to an existing skill level of the player for removing digital blocks from a digital matrix, clearing digital complete horizontal lines from the digital matrix and/or avoiding game ending conditions. The difficulty level of the video game may be adjusted to facilitate skill-building game play for the player. The difficulty level of the video games is adjustable during game play that is approaching or leading to a game ending condition via software for one or more primary and/or secondary skill adjustment mechanisms.
Abstract: Video game systems and methods provide one or more software-based skill adjustment mechanisms for video game systems to adjust a difficulty level of the video games based on an existing skill level or game play of a player. The difficulty level of the video games is adjustable to correspond to an existing skill level of the player for removing digital blocks from a digital matrix, clearing digital complete horizontal lines from the digital matrix and/or avoiding game ending conditions. The difficulty level of the video game may be adjusted to facilitate skill-building game play for the player. The difficulty level of the video games is adjustable during game play that is approaching or leading to a game ending condition via software for one or more primary and/or secondary skill adjustment mechanisms.