Abstract: A method of generating a consciousness affect is described. The method includes: (i) receiving a consciousness input originating from one or more users associated with a client device; (ii) receiving a non-biological input not originating from one or more of the users and the non-biological input originating from a device or a module; (iii) calculating, using a server and/or the client device and based on the consciousness input and the non-biological input, a consciousness affect for one or more of the users; (iv) storing, in memory of the server and/or the client device, the consciousness affect; and wherein said consciousness input includes at least one input chosen from a group comprising emotional state input, reasoned input, location information input, physical awareness input and spiritual insight input, and said non-biological input is at least one input chosen from a group comprising emotional state input, reasoned input, location information input, physical awareness input and synchronicity input.
Abstract: A method of generating a consciousness affect is described. The method includes: (i) receiving a consciousness input originating from one or more users associated with a client device; (ii) receiving a non-biological input not originating from one or more of the users and the non-biological input originating from a device or a module; (iii) calculating, using a server and/or the client device and based on the consciousness input and the non-biological input, a consciousness affect for one or more of the users; (iv) storing, in memory of the server and/or the client device, the consciousness affect; and wherein said consciousness input includes at least one input chosen from a group comprising emotional state input, reasoned input, location information input, physical awareness input and spiritual insight input, and said non-biological input is at least one input chosen from a group comprising emotional state input, reasoned input, location information input, physical awareness input and synchronicity input.
Abstract: A method of generating a consciousness affect is described. The method includes: (i) receiving a consciousness input originating from one or more users associated with a client device; (ii) receiving a non-biological input not originating from one or more of the users and the non-biological input originating from a device or a module; (iii) calculating, using a server and/or the client device and based on the consciousness input and the non-biological input, a consciousness affect for one or more of the users; (iv) storing, in memory of the server and/or the client device, the consciousness affect; and wherein said consciousness input includes at least one input chosen from a group comprising emotional state input, reasoned input, location information input, physical awareness input and spiritual insight input, and said non-biological input is at least one input chosen from a group comprising emotional state input, reasoned input, location information input, physical awareness input and synchronicity input.