Abstract: A system and method may provide video content for training a user in an athletic motion or action. For example, video content may be provided with diminishing visibility to allow the user to visualize and imagine the action presented in the video content. In another example, a portion of a video content may be faded out, not displayed, or obscured to allow for visualization and imagination of the portion. In another example, video content may be presented in an manner that retains a user's interest despite repeated viewings.
Abstract: A system or method for training may display a student avatar and an expert avatar. A method may include capturing movement of a user attempting a technique, and generating a student avatar animation from the captured movement. The method may include retrieving a 3D expert avatar animation corresponding to the technique. The method may include displaying the 3D student avatar animation and the 3D expert avatar animation. For example, the animations may be displayed concurrently.
Abstract: A system and method may be used for reference model predictive tracking and rendering. Systems and methods may use computational systems, networking, or display hardware to seamlessly allow users to see their motion in real-time. The systems and methods may provide the brain the extra visual information to help a user converge to highly efficient high-quality technique (e.g., movement control) more rapidly than other processes. An approach to generating accurate models in delayed processing may include treating depth-sensor-derived skeletal inference of body position as statistical data about the underlying motion rather than a representation of that motion itself. In an example, a process for slicing up a time-series of body constructions in a motion model may use a full time series of positions for individual body segments, creating trajectories.
Abstract: A system and method may provide video content for training a user in an athletic motion or action. For example, video content may be provided with diminishing visibility to allow the user to visualize and imagine the action presented in the video content. In another example, a portion of a video content may be faded out, not displayed, or obscured to allow for visualization and imagination of the portion. In another example, video content may be presented in an manner that retains a user's interest despite repeated viewings.
Abstract: A system or method for training may display a student avatar and an expert avatar. A method may include capturing movement of a user attempting a technique, and generating a student avatar animation from the captured movement. The method may include retrieving a 3D expert avatar animation corresponding to the technique. The method may include displaying the 3D student avatar animation and the 3D expert avatar animation. For example, the animations may be displayed concurrently.