Abstract: A method is provided for automatic generation of achievement objects corresponding to the achievement of a user in a computer implemented game which encapsulates renderable event sequence data defining a sequence of events graphically illustrating the achievement of the user. The generation of renderable event sequence data and the creation of achievement objects may be in automatic response to the detection of an achievement by a user within the context of the computer implemented game. Achievement objects, once generated, may be posted to a news feed or an electronic leaderboard for viewing by users of an online gaming community. In some embodiments, achievement objects may be customized such as through an editor interface that facilitates insertion of text, video, or audio comments. Achievement objects may also be commented on in the form of other achievement objects, having their own renderable event sequence.
Type:
Application
Filed:
October 5, 2010
Publication date:
April 5, 2012
Applicant:
ZYNGA GAME NETWORK, INC.
Inventors:
Matthew Adam OCKO, Frank Randall FARMER
Abstract: The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations.
Type:
Application
Filed:
August 13, 2010
Publication date:
February 16, 2012
Applicant:
ZYNGA GAME NETWORK, INC
Inventors:
Kathleen Auterio, Deniz Ersever, Hardik Kheskani, Serena Lam, Christopher Joseph Makarsky, Donald C. Mosites, Benjamin Mullin, Shantanu Talapatra, Justin Waldron, Jackson Wang
Abstract: In one embodiment, accessing, using a computing device, a batch file comprising a plurality of events generated by a remote game client application executing an instance of a computer-implemented game; accessing, in response to the batch file, a game state data object associated with the instance of the computer-implemented game, wherein the game state data object includes one or more game state parameters formatted as serialized unstructured data; parsing the game state data object to identify the one or more game state parameters; processing the plurality of events in the batch file against game logic to update one or more of the game state parameters; re-serializing the one or more game state parameters into an updated game state data object; and storing the game state data object in a memory cache.
Type:
Application
Filed:
September 9, 2010
Publication date:
December 29, 2011
Applicant:
ZYNGA GAME NETWORK, INC.
Inventors:
Amitt MAHAJAN, Sifang LU, Luke Thomas RAJLICH, Timothy D. WANG
Abstract: The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.
Type:
Application
Filed:
June 24, 2010
Publication date:
December 29, 2011
Applicant:
ZYNGA GAME NETWORK, INC.
Inventors:
Serena Lam, Kathleen Auterio, Deniz Ersever, Jackson Wang, Benjamin Mullin, Hardik Kheskani
Abstract: The present disclosure generally relates to systems and methods directed to generating game-based incentives for users of online games to purchase goods in an electronic commerce system.
Type:
Application
Filed:
June 16, 2010
Publication date:
December 22, 2011
Applicant:
ZYNGA GAME NETWORK, INC.
Inventors:
Donald C. Mosites, Justin Waldron, Shantanu Talapatra