Patents Assigned to Zynga Inc.
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Patent number: 11957982Abstract: A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game. The parametric player model populated is used in the identification of groups or clusters of players, and/or in at least partly automated configuration of custom game content for behavior consistent with the parametric player model. A single parametric player model is defines a single set of parametric values corresponding to multiple predefined gameplay parameters, and can be used to model the behavior of a single respective player or to model the behavior of multiple players (e.g., based on cumulative historical gameplay data for the relevant players), providing a representative player model for those players. The player model is ingested by a content generator configured to generate game content customized to the behavior represented by the player model.Type: GrantFiled: November 11, 2022Date of Patent: April 16, 2024Assignee: Zynga Inc.Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
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Patent number: 11957972Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: GrantFiled: December 2, 2019Date of Patent: April 16, 2024Assignee: Zynga Inc.Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Patent number: 11948433Abstract: A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features. The inflationary features include rewards or winnings available by the player pursuant to gameplay success. Players at different inflationary levels can compete in-game for a common reward or jackpot, but a virtual currency value of the reward is denominated differently at different inflation levels.Type: GrantFiled: May 27, 2022Date of Patent: April 2, 2024Assignee: Zynga Inc.Inventor: Kin Hang Chan
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Patent number: 11904237Abstract: A online gaming system provides for presentation on a user device of actionable game-related push notifications. The push notification is presented outside of a game interface and includes both contextual information about a particular game event and one or more action elements. Responsive to selection of a particular action element, a corresponding game-related action is performed with launching or switching to a game application for the game on the user device. Thus, the push notification mechanism provides for performance of a game-related action without receiving user input via a game-specific user interface provided by a corresponding game application executed by the user device.Type: GrantFiled: July 16, 2021Date of Patent: February 20, 2024Assignee: Zynga Inc.Inventors: Jason Bucher, Troy Steinbauer
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Patent number: 11869313Abstract: A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features. The inflationary features include rewards or winnings available by the player pursuant to gameplay success. Players at different inflationary levels can compete in-game for a common reward or jackpot, but a virtual currency value of the reward is denominated differently at different inflation levels.Type: GrantFiled: October 14, 2021Date of Patent: January 9, 2024Assignee: Zynga Inc.Inventor: Kin Hang Chan
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Patent number: 11806624Abstract: A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game. The game server computes, for the one or more user accounts, a player model representing previous in-game behavior of the one or more user accounts. The game server identifies, based on the player model, configuration values for the designated game. The configuration values represent data to specify operation of the designated game. The configuration values represent at least one of a game mechanics configuration and a game parameter configuration. The game server causes transmission of the configuration values to a client device. The configuration values cause the client device to adjust a game engine at the client device based on the previous in-game behavior of the one or more user accounts.Type: GrantFiled: September 21, 2020Date of Patent: November 7, 2023Assignee: Zynga Inc.Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
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Patent number: 11738272Abstract: A game management system provides a content generator configured for automated generation of custom game content based on a plurality of parametric values that model gameplay behavior of one or more players for whom the game content is to be customized. The customized configuration is generated in a predefined sequence of progressive configuration stages. In each stage, a respective configurable feature is assigned a custom value that is determined (e.g., in a biased or constrained randomized operation) based on a respectively linked parameter value from the data model.Type: GrantFiled: September 21, 2020Date of Patent: August 29, 2023Assignee: Zynga Inc.Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
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Patent number: 11724180Abstract: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented. An access module can access player information for a receiver and an originator. Additionally, a matching module can determine that the receiver and the originator have a connection based on the player information. Furthermore, a game invitation module can detect that a recipient game is installed on an originator device of the originator and that the recipient game is not installed on a receiver device of the receiver. Subsequently, the game invitation module can send, to the receiver device, a game invitation to play the recipient game based on the determination and the detection, with the game invitation including information associated with the originator.Type: GrantFiled: October 29, 2021Date of Patent: August 15, 2023Assignee: Zynga Inc.Inventors: Abhinav Agrawal, Adam Ja Ming Yim, Kohta Aoki Wajima
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Patent number: 11724193Abstract: A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction. The results of such analysis are automatically parametrized and included in a multidimensional parametric player model that informs player clustering and/or automated customization of game content.Type: GrantFiled: February 25, 2022Date of Patent: August 15, 2023Assignee: Zynga Inc.Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
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Patent number: 11727756Abstract: A system and method for managing a computer-implemented online game provides dynamically variable rewards to incentivize player interaction with sponsored content presented within the game. The particular reward offered to incentivize player interaction with particular sponsored content (e.g., a particular advertisement) can be dynamically variable based on the attributes of the player, thus providing user-specific custom rewards for interaction with sponsored content. Properties of incentive rewards that may be dynamically variable can include a custom type of in-game asset or resource, and/or a custom amount of a particular in-game asset or resource.Type: GrantFiled: December 2, 2020Date of Patent: August 15, 2023Assignee: Zynga Inc.Inventors: Joshua Marc Burgin, Diwakar Gupta, Simon Asselin
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Patent number: 11673049Abstract: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include a particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data. Additional parameters for which operator input mechanisms are provided by the generator interface include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form a game event.Type: GrantFiled: April 27, 2022Date of Patent: June 13, 2023Assignee: Zynga Inc.Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
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Patent number: 11654370Abstract: Systems and methods for processing recommendations of online games to friends of social network are described. A method for processing recommendations includes identifying a gaming session of a user on an online game provider network, accessing a use profile of the user for the online games of the online game provider network, and accessing a social graph of the user to identify friends of the user and respective friend profiles from the social network. The method further includes producing a recommendation of an online game. The recommendation includes an identification of a target friend of the user and is being provided by examination of the use profile of the user and friend profiles in the social graph. The method includes providing the recommendation to the user. The recommendation also includes an offer incentive to the user to share the recommendation with the target friend.Type: GrantFiled: February 3, 2021Date of Patent: May 23, 2023Assignee: Zynga Inc.Inventors: Sudhir Kumar Rama Rao, Ara Nicholas Yessayan, Jr., Paul David Bettner, David Bettner, Paolo Malabuyo, Benjamin F. Gregorski, Michael Chow, Yie Lyn Choo
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Patent number: 11642594Abstract: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.Type: GrantFiled: April 5, 2022Date of Patent: May 9, 2023Assignee: Zynga Inc.Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
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Patent number: 11636505Abstract: A method of incentivizing location-based actions by groups is disclosed. A group of users of a game networking system is notified that an incentive reward is to be provided based on a number of members of the group performing a location-based action transgressing a threshold. The incentive reward is provided based on the number of members of the group performing the location-based action transgressing the threshold.Type: GrantFiled: November 18, 2020Date of Patent: April 25, 2023Assignee: Zynga Inc.Inventors: Erik Paul Bethke, Scott Koenigsberg, Amitt Mahajan, Matthew Adam Ocko
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Patent number: 11628364Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.Type: GrantFiled: February 12, 2021Date of Patent: April 18, 2023Assignee: Zynga Inc.Inventors: Anshul Dhawan, Michael Gauthier, Oliver Attila Tabay, Jeffrey Zakrzewski
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Patent number: 11623135Abstract: A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input. In a third person shooter game or a first-person shooter game user-selection of different character abilities are enabled via the swipe menu. The swipe menu is a floating user interface element that auto-adjusts its on-screen position to register with the position of user touch.Type: GrantFiled: June 29, 2021Date of Patent: April 11, 2023Assignee: Zynga Inc.Inventors: Matthew Hemby, Kevin Michael Adsett, Jameson Francis Thatcher
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Patent number: 11602688Abstract: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response.Type: GrantFiled: January 13, 2021Date of Patent: March 14, 2023Assignee: Zynga Inc.Inventors: Shane Hall, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
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Patent number: 11590424Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.Type: GrantFiled: March 30, 2021Date of Patent: February 28, 2023Assignee: Zynga Inc.Inventors: Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
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Patent number: 11565182Abstract: A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game. The parametric player model populated is used in the identification of groups or clusters of players, and/or in at least partly automated configuration of custom game content for behavior consistent with the parametric player model. A single parametric player model is defines a single set of parametric values corresponding to multiple predefined gameplay parameters, and can be used to model the behavior of a single respective player or to model the behavior of multiple players (e.g., based on cumulative historical gameplay data for the relevant players), providing a representative player model for those players. The player model is ingested by a content generator configured to generate game content customized to the behavior represented by the player model.Type: GrantFiled: September 21, 2020Date of Patent: January 31, 2023Assignee: Zynga Inc.Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
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Patent number: 11562626Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.Type: GrantFiled: February 2, 2021Date of Patent: January 24, 2023Assignee: Zynga Inc.Inventors: Brian Reid Tinsman, Michael J. Engle