Abstract: This invention is an engine that allows, for any play in an “in play” or single play betting game, that both calculates “basic odds” (calculated by using historical database mining) and at least one more odds making formula to calculate odds on at least one outcome of a single play in a live event, crossing at least two different odds making formulas to create crossed odds. Then utilizes artificial intelligence to correlate the crossed odds with the final odds on similar historical plays in which odds were calculated. Then utilizes machine learning after the outcome of the play is known to correlate the odds generated by each odds making formula with the most profitable odds calculated on previous similar plays.
Type:
Grant
Filed:
November 24, 2020
Date of Patent:
August 24, 2021
Assignee:
AdrenalineIP
Inventors:
Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea
Abstract: When a symbol displayed in a scroll area of a reel which stops first satisfies a predetermined condition, an information processor 1 executes a process of: setting the scroll area of the reel which is rotating and stops last as an effect display frame, hiding the rotating reel behind the effect display frame, and displaying, in the effect display frame 22, an indication effect corresponding to a predetermined game result; and after the execution of the indication effect, displaying the reel at the effect display frame again so as to display the arrangement of at least one symbol on that reel.
Abstract: An information processor 1 includes: a storage unit 3 which stores reel strip display data formed of plural types of symbol images, long symbol display data which is sized to be in a game display area 21, and position determination data used for determining a location where superposition on a reel strip is performed; and a controller 10 configured to display and control symbols the controller 10 being configured to execute the processes of: determining symbol stop positions; determining whether to superpose the long symbol display data and display in the game display area 21; and when it is determined that the long symbol display data is superposed and displayed in the game display area, displaying a long symbol 20 entirely in the game display area 21.
Abstract: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing, by one or more processors, a first user of a plurality of users with access to a gaming application testing platform, each of the plurality of users being associated with a common gaming application developer entity, the gaming application testing platform being associated with a messaging application. A request from the first user to create a gaming application is received with the gaming application testing platform. A request from the first user to authorize a second user of the plurality of users to access the gaming application is received with the gaming application testing platform. The gaming application, integrated with features of the messaging application, is presented to the second user with the gaming application testing platform.
Type:
Grant
Filed:
October 31, 2018
Date of Patent:
August 17, 2021
Assignee:
Snap Inc.
Inventors:
William Wu, Dylan Shane Eirinberg, Alexander R. Osborne
Abstract: Embodiments of the present invention provide entertainment gaming systems and methods comprising, among other things, a real world non-random number outcome generator machine and an entertainment gaming machine wherein the non-random outcome from the real world non-random number generator machine is processed into an entertainment gaming machine outcome. The entertainment gaming system and method of embodiments of the invention may be configured to collect non-random number based outcome from a real-world event and transmitting it to the entertainment gaming machine. The non-random number outcome from the real-world is processed into an entertainment gaming machine outcome event by the entertaining game machine processor or by the central server.
Type:
Grant
Filed:
September 25, 2018
Date of Patent:
August 17, 2021
Assignee:
Quick Custom Intelligence, LLC
Inventors:
Andrew Cardno, Daniel Cardno, Ralph W Thomas, Ralph J Thomas
Abstract: The present invention is a system providing a game of higher payout odds under baccarat rules. A control element first determines whether betting information satisfies an activation condition, and if so, the control element further determines whether a game result satisfies an additional payout condition. If the game result satisfies the additional payout condition, a payout element additionally calculates and generates an additional payout score. Accordingly, the present invention provides a user with a game means of higher payout odds by using existing betting zones, so as to satisfy the need of seeking for excitement for the user.
Abstract: A gaming machine having a number of reels. Each of the reels includes at least one special symbol that in either in an active state or a normal state. Each of the reels is in either a held state or a symbol collection state indicative of a number of special symbols currently collected. During a game, when the number of special symbols of a reel reaches a predetermined number, the special symbols on the reel are in an active state for a next play of the game. While in the active state, when a special symbol is selected for the reel, the reel is in a held state a subsequent play of the game.
Type:
Grant
Filed:
September 25, 2018
Date of Patent:
July 27, 2021
Assignee:
Aristocrat Technologies Australia Pty Limited
Abstract: A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The gaming system may incorporate a user profile feature according to which certain information regarding users of the system may be maintained. Such information can include, without limitation, information relating to preferences, finances, activities participated in by the users, and trends and habits of the users.
Type:
Grant
Filed:
October 28, 2019
Date of Patent:
July 20, 2021
Assignee:
INTERACTIVE GAMES LLC
Inventors:
Lee M. Amaitis, Joseph M. Asher, Robert E. Bahrampour, Darrin M. Mylet, Alan B. Wilkins, Howard W. Lutnick
Abstract: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing an in-game status bar. A gaming application is launched from a messaging application. A state in the messaging application from which the gaming application was launched is determined. A communication interface that is associated with the messaging application is generated for display, concurrently with a display of the gaming application. Functionality of the communication interface is modified based on the state in the messaging application from which the gaming application was launched.
Type:
Grant
Filed:
October 31, 2018
Date of Patent:
July 6, 2021
Assignee:
Snap Inc.
Inventors:
William Wu, Dylan Shane Eirinberg, Alexander R. Osborne
Abstract: Gaming machines and games are configured with one or more wheel events or features. The wheel events or features may comprise main games or bonus games, or may comprise entertaining representations of outcomes of other games or events. The wheel events comprise the selection of one or more segments of a wheel having associated awards. Wheel events may have various entertaining configurations, including use of multiple wheels, concentric wheels and the like.
Type:
Grant
Filed:
August 23, 2019
Date of Patent:
June 8, 2021
Assignee:
Aries Technology, LLC
Inventors:
Robert Manz, Terry Daly, Robert DelRossi, Erica Frohm, Charlie Lombardo
Abstract: Based on first data transmitted from a game controller, a game apparatus executes game processing for catching a predetermined game character and transmits, to the game controller, second data corresponding to the game character as a target to be caught. Based on the transmitted second data, the game controller outputs a sound corresponding to the caught game character.
Type:
Grant
Filed:
September 30, 2019
Date of Patent:
May 25, 2021
Assignees:
NINTENDO CO., LTD., THE POKÉMON COMPANY
Abstract: Games, lotteries, and/or sweepstakes as well as tickets, systems, technologies, and/or methods related thereto. In some embodiments, a gaming hub or clearing house which is used to screen prospective game contestants prior to permitting their participation with games, sweepstakes, and/or lotteries and/or as well as for monitoring contestant play. In certain alternative embodiments, methods and mechanisms for permitting cash payment for online game, lottery, and/or sweepstakes play.
Abstract: Disclosed is a method and system involving augmenting content. The system augments content for an active event subject to a focus of a user, in an environment including a presentation of two or more active events. The system includes: a user focus determination unit including a camera that captures video data associated with the focus of the user; a memory and a buffer that store digital fingerprints from the events; an active content determination component that compares one or more digital fingerprints from an active event with the captured video for determination of the event being focused on by the user; and a display that displays content and augments the determined active event being focused upon by the user that was identified by the active content determination component.
Abstract: A system and method for concurrently wagering on multiple past events such as sports events that may include retrieving data about multiple events that occurred in the past that included multiple participants. The data may include information about the participants as well as pre-event rankings, and final or post-event rankings ordering the results with respect to other participants in the same event. A user may adjust the pre-event rankings or accept them as-is. The user's rankings for the participants of the events may be submitted, and a prize calculated based on the difference between the predicted rankings submitted by the user, and the final rankings of the participants based on actual past events. Various terminals, terminal configurations, and user interface aspects are also disclosed.
Type:
Grant
Filed:
December 19, 2018
Date of Patent:
May 4, 2021
Assignee:
Exacta Systems, LLC
Inventors:
Patrick Neely, Glen M. Rose, Jeremy F. Stein, Jefferson C. Lind, Joseph R. Enzminger, Thomas L. Aronson
Abstract: A system, method and apparatus provides a unique betting product where multiple players or groups of players may construct and contribute to (“crowdfund”) one or more tickets and behave as a single “player”. Players make selections in one or more different events. Players who are in contention to win may be offered an opportunity to sell their tickets, in whole or in part, in response to a full or partial buy-out offer made at any time prior to completion of a wagering event.
Abstract: Embodiments of the present invention are directed to a method for creating an electronic log for documenting entries into electronic gaming machines on a network. The network is monitored by a network computing device. People who enter the machines carry mobile computing devices that communicate over a normally operating wireless network. Cooperating among the network computing device and the wireless network results in creating an entry that includes the identify of a person entering one of the gaming machines, the identity of the gaming machine entered, and the reason for entry. The entry is stored in an electronic log.
Type:
Grant
Filed:
June 3, 2019
Date of Patent:
May 4, 2021
Assignee:
ACRES TECHNOLOGY
Inventors:
John F. Acres, Andrea McCurry, Kevin Parker
Abstract: A system includes a first server and a second server. The second server receives a value from a first device, possibly via the first server, and stores the value. In response to a request from a second device, the second server then determines the value and sends the value to the second device. In this fashion, verification can be made that the first device is in communications with the first server.
Abstract: To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person to be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow. Some other examples are: one-link connectivity for easy registration and betting, connection and integration of social networks, Game of skills and/or chance, TV show integration, Player vs player situations, One-click betting/linking/functioning/triggering or OCB, Tipster scheme, a website belonging to our platform, Charity scheme, Pari-mutuel betting in our environment (all bets of a type in a pool, where any winning can be shared, after the house or casino deduction for fees), Proposition betting in our environment, and Multiple leg/parameter situation (where only a subset of decisions is relied upon on a 3rd party, and the rest are decided by the 1st party, herself).
Abstract: An electronic gaming machine, system, and method are disclosed for conducting a keno game. The keno game may be conducted alone or in conjunction with a bingo game. The electronic gaming machine may receive a wager from a player, and conduct the bingo game and/or keno game in response to the wager. Based on the wager, a quantity of numbered keno balls may be designated as feature numbered keno balls. The electronic gaming machine may conduct the keno game using the feature numbered keno balls, and display a bonus if and/or when one or more feature numbered keno balls match one or more player selected keno numbers.
Abstract: A suggestion method for aftermarket brokered wagers includes selecting a subscriber to an aftermarket brokered wager computing system and determining at least one profile characteristic for the subscriber. Thereafter, a set of available wagers owned by other subscribers are filtered according to the determined profile characteristic to produce a recommended wager owned by a specific one of the other subscribers. Consequently, a message is pushed to a mobile device of the selected subscriber recommending a fractional purchase of the recommended wager at odds established at a time of acquisition of the recommended wager irrespective of contemporaneous odds for the recommended wager. In response to the acceptance of the recommended fractional purchase by the selected subscriber, a registry entry is then written in the brokered wager computing system denoting a fractional ownership of the recommended wager by the selected subscriber along with the specific one of the other subscribers.