Patents Examined by Alex Epshteyn
  • Patent number: 7204758
    Abstract: A video game determines a reward acquired by a player character that has won a battle. If the player character inflicts damage of at least a predetermined value on an enemy character and kills the enemy character, the experience points acquired by the player character increase and the number of acquired items is also increased. If damage inflicted by the player character on the enemy character, immediately before the player character defeats the enemy character, is at least the predetermined value, then the reward of the battle is thus modified favorably for the player.
    Type: Grant
    Filed: November 9, 2001
    Date of Patent: April 17, 2007
    Assignee: Square Enix Co., Ltd.
    Inventors: Toshiro Tsuchida, Takatsugu Nakazawa
  • Patent number: 7169053
    Abstract: Gaming machines connected to a network each have a smart card reader and an internal memory for receiving electronic tokens downloaded from the smart cards. In a secure room of a casino, there are a number of card readers containing smart cards having an appropriate memory size. These external card readers are connected to the various gaming machines via the network to provide secure financial transactions over the network. Whenever the electronic token balance of a gaming machine's internal memory exceeds a configurable upper limit, the balance is automatically reduced to a default level by the gaming machine transferring the excess money to an idle external smart card. Whenever the electronic token balance of a gaming machine's internal memory falls below a configurable lower limit, the balance is automatically increased to a default level by the gaming machine transferring the money from an idle external smart card.
    Type: Grant
    Filed: November 4, 2002
    Date of Patent: January 30, 2007
    Assignee: Atronic International GmbH
    Inventor: Heribert Moik
  • Patent number: 7104885
    Abstract: Systems and methods are provided wherein a reconfiguration rule is not indicated to a player during at least a portion of game play. According to one embodiment, a game board having a plurality of game icons is displayed to a player, and it is arranged for the player to make a series of game moves. In particular, each game move comprises: (i) receiving a player input, (ii) removing at least one game icon from the game board based on the player input, and (iii) reconfiguring the game board according to one of a plurality of reconfiguration rules. Moreover, a reconfiguration rule to be applied during a game move is not indicated to the player during at least a portion of the game play.
    Type: Grant
    Filed: March 27, 2001
    Date of Patent: September 12, 2006
    Assignee: Walker Digital, LLC
    Inventor: Harry A. Reimer
  • Patent number: 7094164
    Abstract: A trajectory detection and feedback system is described. The system is capable of detecting one or more moving objects in free flight, analyzing a trajectory of each object and providing immediate feedback information to a human that has launched tile object into flight, and/or one or more observers in the area The feedback information may include one or more trajectory parameters that the human may use to evaluate their skill at sending the object along a desired trajectory. A non-intrusive machine vision system may be used to evaluate trajectory parameters for a basketball shot at a basketball hoop by a player. After the system has evaluated a plurality of shots by the player, the system may provide 1) a diagnosis of their shot consistency, 2) a prediction for improvement based upon improving their shot consistency and 3) a prescription of actions for improving their consistency.
    Type: Grant
    Filed: September 11, 2002
    Date of Patent: August 22, 2006
    Assignee: Pillar Vision Corporation
    Inventors: Alan W. Marty, Ridge McGhee, Tom Edwards