Abstract: A video game determines a reward acquired by a player character that has won a battle. If the player character inflicts damage of at least a predetermined value on an enemy character and kills the enemy character, the experience points acquired by the player character increase and the number of acquired items is also increased. If damage inflicted by the player character on the enemy character, immediately before the player character defeats the enemy character, is at least the predetermined value, then the reward of the battle is thus modified favorably for the player.
Abstract: Gaming machines connected to a network each have a smart card reader and an internal memory for receiving electronic tokens downloaded from the smart cards. In a secure room of a casino, there are a number of card readers containing smart cards having an appropriate memory size. These external card readers are connected to the various gaming machines via the network to provide secure financial transactions over the network. Whenever the electronic token balance of a gaming machine's internal memory exceeds a configurable upper limit, the balance is automatically reduced to a default level by the gaming machine transferring the excess money to an idle external smart card. Whenever the electronic token balance of a gaming machine's internal memory falls below a configurable lower limit, the balance is automatically increased to a default level by the gaming machine transferring the money from an idle external smart card.
Abstract: Systems and methods are provided wherein a reconfiguration rule is not indicated to a player during at least a portion of game play. According to one embodiment, a game board having a plurality of game icons is displayed to a player, and it is arranged for the player to make a series of game moves. In particular, each game move comprises: (i) receiving a player input, (ii) removing at least one game icon from the game board based on the player input, and (iii) reconfiguring the game board according to one of a plurality of reconfiguration rules. Moreover, a reconfiguration rule to be applied during a game move is not indicated to the player during at least a portion of the game play.
Abstract: A trajectory detection and feedback system is described. The system is capable of detecting one or more moving objects in free flight, analyzing a trajectory of each object and providing immediate feedback information to a human that has launched tile object into flight, and/or one or more observers in the area The feedback information may include one or more trajectory parameters that the human may use to evaluate their skill at sending the object along a desired trajectory. A non-intrusive machine vision system may be used to evaluate trajectory parameters for a basketball shot at a basketball hoop by a player. After the system has evaluated a plurality of shots by the player, the system may provide 1) a diagnosis of their shot consistency, 2) a prediction for improvement based upon improving their shot consistency and 3) a prescription of actions for improving their consistency.
Type:
Grant
Filed:
September 11, 2002
Date of Patent:
August 22, 2006
Assignee:
Pillar Vision Corporation
Inventors:
Alan W. Marty, Ridge McGhee, Tom Edwards