Abstract: An operation assembly for a game assembly is disclosed. The operation assembly has an actuating assembly, an electric relay that is electrically connected to the actuating assembly, a tracking device that is electrically connected to the electric relay, and a display assembly that is selectively electrically connected to the electric relay. The display assembly is configured to transfer an electrical pulse from the display assembly to the tracking device via the electric relay. The actuating assembly performs an operation when the electrical pulse is transferred to the tracking device. The operation includes activating one or more actuators of the actuating assembly to move a structural member of the actuating assembly. The structural member is disposed at an elongated slot of the game assembly.
Type:
Grant
Filed:
February 19, 2021
Date of Patent:
November 22, 2022
Assignee:
Barzcash Inc.
Inventors:
James J. Kershbaumer, James Peter Kershbaumer
Abstract: A game device including memory an operation device, and circuitry. The memory is configured to store information related to an image of a first object and a virtual space. The operation device is configured to output first operation information and second operation information, based on a motion of a player. The circuitry is configured to display an image of the first object moving in the virtual space, progress a first game when the first operation information is retrieved, determine whether a state of the first object moving in the virtual space satisfies a predetermined condition in the first game, and progress a second game when the second operation information is retrieved within a predetermined period after the state of the first object satisfies the predetermined condition.
Abstract: An event management system and/or time management system is presented. The present disclosure relates generally to management of a sporting event. More specifically, the present disclosure is a system and method for the management of a sporting event reducing risks associated with inaccuracies and health hazards. In the present disclosure an event management system and method for implementing controls to protect workers and athletes from identified health hazards. Additionally, and without limitation, the present disclosure provides a system which is more accurate than conventional manual controls and provides real time evaluations of accuracy and reporting of the event.
Abstract: Embodiments relate to generating image frames including a motion of a character with one or more stretchable body parts by either performing only blending of prestored animation clips or performing both the blending of prestored animation clips and performing inverse kinematics operations where one or more bones in the body parts are stretched or contracted. Choosing whether to perform blending or the inverse kinematics depends on whether predetermined conditions are satisfied or not. Prestored animation clips to be blended may be determined according to the speed of the character when performing the jumping motion. When performing the inverse kinematics, physical properties of the character are simulated to determine the trajectory of the character during the jumping.
Type:
Grant
Filed:
December 8, 2020
Date of Patent:
October 25, 2022
Assignee:
SQUARE ENIX LTD.
Inventors:
Stephen Perez, Noriyuki Imamura, Gary Linn Snethen
Abstract: Various system and method of online gaming platform comprise a random number engine where cryptography and blockchain ledgers are utilized to generate random numbers. The random numbers can be utilized in the play of online wagering games. The online gaming platform is further integrated with a cryptocurrency exchange or transactions such that the games are played with any cryptocurrency and/or fiat currency seamlessly. The players play the games directly from a crypto exchange account.
Abstract: A rendering system includes a cloud component and a local edge component. The cloud component receives or retrieves legacy data from various sources and preprocesses the data into a format. The local edge component receives the preprocessed data from the cloud component and performs local rendering steps necessary to place the preprocessed data into a form suitable for a game engine. The game engine utilizes the preprocessed data to render an image stream. The system is embodied in a flight simulator.
Type:
Grant
Filed:
November 6, 2020
Date of Patent:
October 25, 2022
Assignee:
Rockwell Collins, Inc.
Inventors:
Abhishek Verma, Jeanette M. Ling, Rishabh Kaushik, Danilo P Groppa, Triston Thorpe
Abstract: The present invention relates to a system and method for constructing an interactive virtual object in a virtual environment implemented in a computer, wherein the computer comprises one or more input devices and one or more output devices providing a user interface allowing a user to interact with the virtual environment, wherein the virtual environment comprises a first virtual construction element carrying a first interactive behavior and a second virtual construction element not carrying the first interactive behavior, wherein the first and second virtual construction elements are connectable to each other by means of a coupling mechanism to form a combined virtual object, and wherein the first virtual construction element imparts the first interactive behavior to the combined virtual object when the first and second construction elements are connected to each other.
Type:
Grant
Filed:
April 13, 2021
Date of Patent:
October 25, 2022
Assignee:
LEGO A/S
Inventors:
Anders Tankred Holm, Rasmus Bjørndal Harr, Nicolaas Johan Bernardo Vás, Mads Beck Purup, Brian Bunch Christensen, Niels Bross
Abstract: Systems and method for providing a slot-type game in which a game outcome is reached that includes an active area and an inactive area, with any awards being determined by the position of randomly generated symbols in the active area, the active area increasing in size to include additional positions of randomly generated symbols from the inactive area responsive to an occurrence of a triggering event, wherein the triggering event is based on the satisfaction of a preset criteria associated with the active area of the game outcome, may result in enhanced awards and may be triggered one or more instances thereafter by the satisfaction of the preset criteria associated with the increased active area, each instance of being triggered resulting in the active area increasing in size until a maximum active area is achieved.
Abstract: A pinball machine includes a cabinet, an inclined playfield, and a ball operable across an upperside of the playfield to conduct a gameplay. A plurality of playfield accessories are mounted to the playfield and configured to interact with the ball during gameplay. A controller operates to control gameplay. The pinball machine includes a network connection operably coupling the controller to a network and a remote server. An access device is configured to identify a user and receive authorization from the controller and the remote server to allow the user to conduct a gameplay.
Abstract: A tilt detection system including a roulette wheel, at least one inclination sensor positioned on or within a rim of the roulette wheel, and a display module comprising a plurality of light outputs. The tilt detection system can obtain positional data during operation of the roulette wheel and determine tilt data indicative of the roulette wheel's position relative to a baseline indicative of a leveled state. A roulette wheel tilt status, e.g., level, warning, and error, may be determined based on the tilt data, and a display module can activate the plurality of light outputs based on the tilt status. Two or more stepper motors may lever the roulette wheel in response to the tilt status.
Abstract: To provide a game program of high interest is an object. Switching between a manual control and an automatic control of a first player character. Performing an automatic control of a second player character acting as an ally of the first player character. The automatic control of the first player character is executed based on different action setting from the automatic control of the second player character.
Abstract: Systems and methods are described for imparting dynamic, non-linear and realistic movement and look and feel to a player's/virtual character's first-person limbs and hand-held object model, and procedurally animating a first-person virtual camera such that it simulates the movement of a camera handheld by the player/virtual character. To impart chaotic or random motion to the first-person limbs and hand-held object model a first module defines and implements first and second two dimensional mass-spring-damper systems, each of which is linked to the player's/virtual vector's view vector. Procedural animation or rotational shake is implemented by a second module by applying a coherent noise function to each of the six axes of the first-person virtual camera.
Type:
Grant
Filed:
November 11, 2020
Date of Patent:
September 13, 2022
Assignee:
Activision Publishing, Inc.
Inventors:
Matthew John Stine, Cody Palmatier Pierson
Abstract: A method of executing a sports fantasy wagering event among multiple players executed through player terminals to one or more servers, each of the player terminals comprising: one or more processors; player input controls; a communications component to connect the player terminal to a gaming platform running on the one or more servers; wherein the sports fantasy event is a single player game competing against multiple other single players that is dependent upon verifiable sports event outcomes in sports events; wherein each of the players select individual sports players or sports team performances, even if other ones of the multiple players have selected same individual sports players or sports team performances; and the one or more servers generate an amended point outcome based on reducing numbers of points awarded to each of the multiple players inversely based on numbers of the players having selected any identical performance.
Abstract: A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.
Type:
Grant
Filed:
November 17, 2020
Date of Patent:
August 23, 2022
Assignee:
Kabam, Inc.
Inventors:
Luc Pieron, Byung Gon Yoo, Thomas Baxter, Dylan Swift
Abstract: A variety of improvements to portable electronic devices are disclosed, particularly electronic devices designed for use in and around water. The improvements include a more secure interface jack, improved waterproofing techniques, improved battery stability, and improved device functionality. One or more of the disclosed improvements may be incorporated into a variety of portable electronic devices.
Type:
Grant
Filed:
February 8, 2018
Date of Patent:
August 9, 2022
Assignee:
UNDERWATER AUDIO LLC
Inventors:
Todd E. Walker, Scott E. C. Walker, Francis Alexander Zinsli
Abstract: The management and control device uses the information acquired from the measurement device to detect a total bet amount of the chips placed on the bet area of the game table by the game participants, and uses the information acquired from the card shoe and the measurement device to detect a winning or losing amount for the game organizer. A sales balance management part compares a sales profit ratio that is a ratio of the winning or losing amount for the game organizer to the total bet amount with a theoretical profit ratio or a previous average profit ratio, and outputs a comparison result.
Abstract: A method for tracking game asset locations is disclosed. Content is created for an application using a first asset. The first asset includes asset data that describes at least a part of the content associated with the asset. The asset data is placed within one or more files within a location within one or more memories. A catalog associated with the application is created on the server. A catalog entry is created for the first asset. The catalog entry includes an address that uniquely identifies the first asset. A request is received from the application for asset data associated with the first asset, the request including the address. The address and the catalog are used to determine location data associated with the address. The determined location data is used to retrieve the asset data at the determined location. The retrieved asset data is returned to the application.
Type:
Grant
Filed:
October 7, 2020
Date of Patent:
August 9, 2022
Assignee:
Unity IPR ApS
Inventors:
Joachim Christoph Ante, Stephen Joseph Palmer, Paul Emile Burslem, William David Ramsour, Ryan Caltabiano, Joseph Franklin Scheinberg
Abstract: An information processing apparatus connected to a controller device equipped with proximity sensors that are provided for at least respective fingers of a user, estimating amounts of bending of the fingers of the user using a first method on the basis of detection results from the proximity sensors, estimating a posture and a shape of a hand of the user using a second method different from the first estimation method, and correcting by using information estimated by the first method, information regarding an amount of movement of each finger in a bending direction in information regarding the posture and the shape of the hand of the user estimated by the second method to generate information relating to the posture and the shape of the hand of the user.
Abstract: A processing apparatus includes: an input interface configured to receive from a user an input for controlling a movement route of a virtual object arranged in a virtual game space; a memory configured to store arrangement information in the virtual game space and computer readable instructions, the arrangement information being associated with the virtual object; a display configured to display predetermined information; and a processor configured to arrange the virtual object at a predetermined position in the virtual game space based on the arrangement information stored in the memory, calculate a predicted route, along which the virtual object will move from the predetermined position, based on the input via the input interface, and output the predicted route to the display.
Abstract: The present disclosure relates to systems, methods, and computer-readable media for facilitating a convenient transfer of control elements for a gaming session from one device to another device without interrupting the gaming session for one or more players. For example, systems disclosed herein include pairing an input device (e.g., a gaming controller) with one or more client devices. Once paired, the input device may detect a trigger condition based on proximity of a registered client device to the input device. The client device may pull control of one or more control elements for the gaming session. The client device may then continue the gaming session without interrupting the experience for the user or for other users that may be engaged within the gaming session.
Type:
Grant
Filed:
February 26, 2020
Date of Patent:
July 19, 2022
Assignee:
MICROSOFT TECHNOLOGY LICENSING, LLC
Inventors:
Craig Ray Maitlen, Christopher Michael Novak, Telmen Gerel Dzjind, Aron Richard Chavez, Joseph Wheeler, Tyler Paul Esselstrom