Patents Examined by Ankit Doshi
  • Patent number: 11433303
    Abstract: A user breeds a virtual life form by practicing good sleep habits and stays motivated toward practicing good sleep habits while enjoying breeding the virtual life form. A game server manages progress of a breeding game of a virtual life form, the game server including circuitry configured to acquire sleep data that at least includes a sleep pattern indicating a bedtime and a wake-up time of a user; store the acquired sleep data as a sleep history; and update the breeding game based on the sleep pattern in the sleep history.
    Type: Grant
    Filed: March 19, 2021
    Date of Patent: September 6, 2022
    Assignee: THE POKEMON COMPANY
    Inventors: Takayuki Shindo, Satoshi Ogawa, Kaname Kosugi, Marie Shuto, Koya Nakahata
  • Patent number: 11386872
    Abstract: Described herein is a system and method for experiencing a virtual object at a plurality of sizes. During an AR session, the virtual object can created at a first size based upon a first scale (e.g., miniature, tabletop size). Once created, information regarding the virtual object can be stored. Thereafter, the virtual object can be displayed in an AR session at a second size based upon a second scale (e.g., full size or life size). In some embodiments, functionality of at least portion(s) of the virtual object are different when experienced in an AR session at the second size than when experienced in an AR session at the first size.
    Type: Grant
    Filed: February 15, 2019
    Date of Patent: July 12, 2022
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Jason Matthew Cahill, Torfi Frans Olafsson, Jesse Dylan Merriam, Michael Meincke Persson, Bradley Reid Shuber
  • Patent number: 11351465
    Abstract: A method of executing a sports fantasy wagering event among multiple players executed through player terminals to one or more servers, each of the player terminals comprising: one or more processors; player input controls; a communications component to connect the player terminal to a gaming platform running on the one or more servers; wherein the sports fantasy event is a single player game competing against multiple other single players that is dependent upon verifiable sports event outcomes in sports events; the one or more servers generate an amended point outcome based on reducing numbers of points awarded to each of the multiple players inversely based on numbers of the players having selected any identical performance; and 2 players to 10% of players make a side bet to enter a secondary sports fantasy wagering event.
    Type: Grant
    Filed: May 24, 2021
    Date of Patent: June 7, 2022
    Inventor: Mark A. Litman
  • Patent number: 11065531
    Abstract: A portable board game that allows the player to journey through different terrains, providing a fun and educational foundation for learning all types of information with a unique game board; the multidimensional game board allows for choice within the gaming experience. The polarities of game components all have a secure, designated spot within the board game case. This platform provides an addition outlet for absorbing information while having fun at the same time.
    Type: Grant
    Filed: July 1, 2014
    Date of Patent: July 20, 2021
    Inventors: James Paul Burrow, Traci Michelle Burrow
  • Patent number: 10933331
    Abstract: The present disclosure describes methods and systems directed towards generating and utilizing earned gameplay resources for metagaming. The interconnected gameplay is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game which in turn can be used to affect the progress and performance of video games associated with the first party platform.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: March 2, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 10916101
    Abstract: A method performed by one or more processing devices for conducting a networked contest is provided. The method describes receiving an input from a contestant, extracting a first set of variable rules based on the contestant input, authorizing the contestant for a contest, presenting a media to a consumer, wherein the media is generated by the contestant, receiving an input from the consumer, extracting a second set of variable rules based on the consumer input, responsive to the presented media, receiving a casted vote from the consumer if each of the contestant and the consumer are authorized based on the variable rules sets. A system for conducting a contest is also provided herein.
    Type: Grant
    Filed: September 30, 2016
    Date of Patent: February 9, 2021
    Assignee: MSM Holdings Pte.
    Inventors: Adam Wellisch, Joshua Wellisch, Dion Sullivan
  • Patent number: 10912989
    Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.
    Type: Grant
    Filed: October 11, 2019
    Date of Patent: February 9, 2021
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
  • Patent number: 10286299
    Abstract: A method includes the following: presenting gameplay of a video game through a head-mounted display (HMD), the HMD being disposed in a local environment; detecting a person speaking in the local environment, wherein detecting the person speaking includes capturing audio from the local environment by the HMD, and analyzing the captured audio to identify the person speaking in the local environment; responsive to detecting the person speaking in the local environment, presenting a notification through the HMD, the notification providing an option to pause the gameplay of the video game; responsive to receiving a command indicating selection of the option, pausing the gameplay of the video game and presenting through the HMD a view through an externally facing camera of the HMD that enables viewing of the person speaking in the local environment.
    Type: Grant
    Filed: December 31, 2017
    Date of Patent: May 14, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Xiadong Mao
  • Patent number: 10275836
    Abstract: There is described herein an online lottery application providing single play and group play in a structured and clear manner. Group play is designed to set out playing and winning conditions such that all members of the group are aware of them and adhere to them. Ticket checking and validation for group play is simplified and facilitated by the online lottery application.
    Type: Grant
    Filed: May 31, 2012
    Date of Patent: April 30, 2019
    Assignee: INTERPROVINCIAL LOTTERY CORPORATION
    Inventors: Serge Roy, Cameron Adams, George Rassias, Ken Schulzke, Louis-Phillippe Lussier, Todd Heintz
  • Patent number: 10242536
    Abstract: A gaming system provides a game to one or more players and includes a ball lottery machine. The ball lottery machine includes a frame, a lottery ball field, an image projection unit, and a control unit. The lottery ball field has a rotating field. The rotating field includes a plurality of ball pockets spaced on the rotating field. The ball pockets are configured to receive a lottery ball. The rotating field is rotatably coupled to the frame. The image projection unit is coupled to the frame and is configured to project a rotating image into an upper surface of the rotating field. The control unit is configured to establish a rate of rotation associated with the rotating field and to responsively control a rate of rotation of the rotating image using the image projection unit.
    Type: Grant
    Filed: September 16, 2016
    Date of Patent: March 26, 2019
    Assignee: KONAMI GAMING, INC.
    Inventors: Masato Okuaki, Ryu Sasaki, Daisuke Matsuki, Atsushi Inoue, Makoto Nakano
  • Patent number: 10223864
    Abstract: An electronic gaming machine and method for detecting player emotion and generating sensory output. The machine and method featuring a processor, control circuitry and instructions stored on a computer readable medium. The instructions being executable by the processor to execute a game program and having stored data associating a player condition with a predetermined sensory output. During play of the game, the processor registering information regarding a detected condition, comparing the information to the stored data and implementing the sensory output where the information is associated with the predetermined sensory output.
    Type: Grant
    Filed: April 9, 2014
    Date of Patent: March 5, 2019
    Assignee: INCREDIBLE TECHNOLOGIES, INC.
    Inventor: Richard A. Ditton
  • Patent number: 10183218
    Abstract: A removable joystick for use with a video game controller includes a base shaft that is coupled to a joystick unit in the housing of the video game controller so that the proximal end of the base shaft extends to a location at or below an outer surface of the housing. A top shaft assembly is removably coupleable to the base shaft. The top shaft assembly includes a top shaft with a proximal end that removably couples to a joystick ball. The top shaft assembly also includes a collar that is spring loaded and movably coupled to the top shaft and has a flange that extends outward from the outer surface of the collar. The top shaft assembly removably couples to the base shaft via a quick disconnect assembly. When the top shaft assembly is disconnected from the base shaft, the flange of the collar engages and retains a dust cover disposed over the collar to inhibit misplacement or loss of the dust cover.
    Type: Grant
    Filed: July 13, 2017
    Date of Patent: January 22, 2019
    Assignee: Performance Designed Products LLC
    Inventor: Bradley M. Strahle
  • Patent number: 10137350
    Abstract: A golf aid for assisting a user in reading a green includes a user tracking system to determine the location of a user on a golf course, a heads up display, and a processor. The heads up display is configured to be worn on the user's head, and to display an image within a field of view of the user. The processor is in communication with the user tracking system and with the heads up display, and maintains a representation of a topology for each of a plurality of golf greens, receives an indication of the location of the user from the user tracking system, identifies one of the plurality of golf greens that is the closest to the user, and displays a representation of the topology within the field of view of the user via the heads up display.
    Type: Grant
    Filed: November 8, 2017
    Date of Patent: November 27, 2018
    Assignee: NIKE, Inc.
    Inventors: Nicholas A. Leech, Michael Wallans
  • Patent number: 10133354
    Abstract: A haptic peripheral comprising a housing, a user input element, a position sensor coupled to the user input element, and an actuator located within the housing and coupled to the user input element. The position sensor is configured to detect a position of the user input element and is configured to send the position to a processor. The actuator is configured to receive a haptic effect drive signal from the processor and is configured to output a force in response to the haptic effect drive signal from the processor. The force is transmitted to the user input element as a kinesthetic haptic effect. The haptic peripheral may include a mechanical amplification system coupled to the actuator and configured to increase the force output by the actuator. In such an embodiment, the increased force is transmitted from the mechanical amplification system to the user input element as a kinesthetic haptic effect.
    Type: Grant
    Filed: August 24, 2017
    Date of Patent: November 20, 2018
    Assignee: IMMERSION CORPORATION
    Inventors: Danny A. Grant, Aaron Kapelus
  • Patent number: 10124250
    Abstract: A gaming system, kit and attendant methodology provide users with overlapping real-virtual world interactive play. The gaming kit enables a user's smart phone or tablet type computer to enable virtual gaming upon the visual display thereof. A user-operable control device separate from the computer includes externally ornamental circuitry housing and signal-transmitting circuitry. The user-operable control device generates and transmits virtual object control signals enabled via the signal-transmitting circuitry. A signal-communicating mechanism receives virtual object control signals from the control device and communicates the virtual object control signals to the user's computer. A computer-implementable gaming application is deployable via the computer for providing a controllable and visually displayed virtual object upon the electronic visual display.
    Type: Grant
    Filed: May 21, 2017
    Date of Patent: November 13, 2018
    Inventors: Tao Xu, Ying Li, Xiaojun Zhang, Linzhi Fang
  • Patent number: 10124246
    Abstract: Facilitating a user to provide inputs to a computing platform by applying varying pressure to one or more external points on a pressure sensitive peripheral device is disclosed. The pressure sensitive peripheral device may include one or more pressure sensors disposed within a housing body or housing bodies of the pressure sensitive peripheral device. The pressure sensors may provide pressure signals conveying information associated with compressive forces applied to the housing body or bodies of the pressure sensitive peripheral device. Inputs to control one or more aspects of a computing platform coupled to the pressure sensitive peripheral device may be provided based on the pressure signals. The one or more aspects of the computing platform may include one or more aspects of a graphical user interface on a display associated with the computing platform, operational aspects of the computing platform and/or any other aspects of the computing platform.
    Type: Grant
    Filed: April 21, 2014
    Date of Patent: November 13, 2018
    Assignee: ACTIVBODY, INC.
    Inventors: Kostadin Dimitrov Yanev, Ivo Kostadinov Yanev, Ludmil Borissov Kalaydjiyski
  • Patent number: 10099129
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Grant
    Filed: September 19, 2016
    Date of Patent: October 16, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Patent number: 10086280
    Abstract: A virtual space is provided to users via client computing devices. Device information related to a client computing platform used by a user to interact with the virtual space may be obtained. Customized in-game capabilities available for the user may be determined based on the device information, which may include a description of or otherwise identify the client computing platform. The device information may include or otherwise by used to obtain device capabilities such as hardware, software, network, and/or other specifications. Different users using different client computing platforms may be provided with different in-game capabilities such as user roles, content items, levels, and/or other content or actions available for the user in the virtual space based on the client computing platform used by the users to interact with the virtual space.
    Type: Grant
    Filed: August 12, 2016
    Date of Patent: October 2, 2018
    Assignee: Electronic Arts Inc.
    Inventors: Kent Wakeford, Clifford J. Harrington
  • Patent number: 10071308
    Abstract: A system and method for entering text within a video game application are described.
    Type: Grant
    Filed: June 5, 2017
    Date of Patent: September 11, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Stephen G. Perlman
  • Patent number: 10052558
    Abstract: A method, apparatus, and/or a system of an electronic puzzle game comprising a set of extendable lines combinable to form a puzzle image is disclosed. In one embodiment, an electronic puzzle game includes a set of instructions, which when operated through a processor communicatively coupled with a memory operate in a manner to: generate a set of positions, wherein when at least some of the set of positions are combined together along a predetermined pathway, the combined ones of the set of positions form a puzzle image, generate a plurality of lines that are maneuverable onto each of the set of positions through a control interface, and extend the plurality of lines responsive to an action of a user along the set of positions, and when the plurality of lines are extended across the predetermined pathway by the user, the extended lines combine together to render the puzzle image.
    Type: Grant
    Filed: July 11, 2014
    Date of Patent: August 21, 2018
    Assignee: STIGOL LLC
    Inventors: Stepan Ilchyshyn, Oleh Vasylevych, Ihor Ostapenko