Patents Examined by Bach Hoang
  • Patent number: 8795080
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a game action sweep mechanic are presented. A virtual game environment that includes a first virtual object and a second virtual object may be generated for a user. User interactions involving a game pointer and a selection input are then monitored. In response to detecting the selection input being activated while the game pointer is located proximate to the first virtual object, a game action is then performed on the first virtual object. A game action sweep mode is then activated. While the game action sweep mode is active, the game action is then performed on the second virtual game object in response to detecting the game pointer is located proximate to the second virtual object.
    Type: Grant
    Filed: March 30, 2012
    Date of Patent: August 5, 2014
    Assignee: Zynga Inc.
    Inventors: Gregory Omi, Michael McCarthy, Travis Gorkin
  • Patent number: 8795077
    Abstract: A personal control mechanism is disclosed. The personal control mechanism includes at least one controller with full functionalities in a sense that the controller does not need any attachment and is operable with one hand to fully control an interactive environment being shown. According to one embodiment of the controller, the controller has a top surface including a number of buttons and a joystick operable by a finger of one hand, and a bottom surface including a trigger operable by another finger of the hand. A housing of the controller is sized comfortably to fit into either hand of a user and has a holding portion designed in a way that the trigger, the buttons and the joystick are readily operated when the holding portion is being held in either hand.
    Type: Grant
    Filed: October 24, 2010
    Date of Patent: August 5, 2014
    Assignee: AiLive Inc.
    Inventors: Charles Musick, Jr., Robert Kay, William Robert Powers, III, Dana Wilkinson, Youding Zhu
  • Patent number: 8795078
    Abstract: Techniques for providing compatibility between two different game controllers are disclosed. When a new or more advanced controller is introduced, it is important that such a new controller works with a system originally configured for an existing or old controller. The new controller may provide more functionalities than the old one does. In some cases, the new controller provides more sensing signals than the old one does. The new controller is configured to work with the system to transform the sensing signals therefrom to masquerade as though they were coming from the old controller. The transforming of the sensing signals comprises: replicating operational characteristics of the old controller, and relocating virtually the sensing signals to appear as though the sensing signals were generated from inertial sensors located in a certain location in the new controller responsive to a certain location of the inertial sensors in the old controller.
    Type: Grant
    Filed: October 24, 2010
    Date of Patent: August 5, 2014
    Assignee: AiLive Inc.
    Inventors: Charles Musick, Jr., Robert Kay, William Robert Powers, III, Dana Wilkinson, Youding Zhu
  • Patent number: 8790168
    Abstract: A method and a system for predicting churn of a player of an online game is described. Online engagements of a group of players of the online game are monitored during a churn prediction model training period. Online engagement scores for the group of players are computed within a periodic number of days within the churn model training period. A weighted exponential moving average of the online engagement scores of the group of players of the online game is computed during the churn model training period. The weighted exponential moving average is used to determine an online engagement threshold value of a churn prediction model for the online game. The online engagement threshold value is applied to a weighted exponential moving average of a player during an observation period to determine a churn probability of the player within a prediction period.
    Type: Grant
    Filed: March 30, 2012
    Date of Patent: July 29, 2014
    Assignee: Zynga Inc.
    Inventors: Hans Wolters, Jim Baer, Girish Keswani
  • Patent number: 8777753
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose.
    Type: Grant
    Filed: September 29, 2010
    Date of Patent: July 15, 2014
    Assignee: WMS Gaming, Inc.
    Inventors: Brian J. Barclay, Andrew C. Guinn
  • Patent number: 8777720
    Abstract: The claimed embodiments contemplate methods, systems and apparatuses directed to gaming machines that include a community spin mechanism that, when activated, causes reel displays, at two or more player stations, to spin. Certain embodiments provide for one or more community reels that are utilized to determine an outcome of a community gaming session. The community reels are “community” in that they are formed by combining reels of individual play stations in order to increase the odds, and payouts, of potential wins via various line combinations of the combined set of reels, once they stop spinning. Re-stated, by way of non-limiting example, each play station has its own set of reels and when community play is started, one or more community reels are spun along with each player's set of reels. Any potential winning combinations are then based on resulting combinations of the individual play station reels in combination with the community reels.
    Type: Grant
    Filed: June 27, 2008
    Date of Patent: July 15, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan Kelly, Mike Mitchell
  • Patent number: 8771065
    Abstract: A gaming apparatus includes: a first memory that stores dealer images of a plurality of dealer characters; a display device that displays the dealer image of one of the dealer characters; a betting unit that receives a bet operation input by a player; a second memory that stores a total amount of game media that are provided to the player as awards in accordance with results of a plurality of rounds of a game that are performed based on the bet operation; and a controller that determines whether the total amount has reached a predetermined amount and controls the display device to change the dealer image of the displayed dealer character to another dealer character when determined that the total amount has reached the predetermined amount.
    Type: Grant
    Filed: December 11, 2007
    Date of Patent: July 8, 2014
    Assignee: Universal Entertainment Corporation
    Inventor: Kazuo Okada
  • Patent number: 8764562
    Abstract: A method of providing a player interface for a gaming system comprising: displaying an object to a player comprising at least two faces, each face of the object associated with a game playable with the gaming system and having an image thereon corresponding to the game, the object being displayed such that at least one face is visible; providing to the player at least one view manipulation function to allow the player to manipulate viewing of the object to view each face of the object.
    Type: Grant
    Filed: June 12, 2008
    Date of Patent: July 1, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Antoon Christiaan Visser
  • Patent number: 8764542
    Abstract: A game of chance and a method of playing a game of chance with a unique format and innovative wagering options, including parlay and progressive betting. At least one player must place at least one bet for the game to commence. Wagers can be placed on one event or multiple random events occurring simultaneously. Winning payouts are calculated based on the odds of the single event or the cumulative odds of multiple simultaneous events. The progressive bet can only be placed if another wager is simultaneously made, and is paid out as a separate bet. Once commenced, the game incorporates a plurality of random event generators to generate outcomes, which are paid out depending on predetermined payout odds. This game and method would be well suited for casinos in table, hybrid or electronic formats. This game could be played as a board game, a video game or a machine game.
    Type: Grant
    Filed: December 31, 2009
    Date of Patent: July 1, 2014
    Inventor: Jared Cram
  • Patent number: 8753198
    Abstract: A reservation request is received from a player of a gaming system as to a reservation time, a desired gaming terminal and a desired game. The request is processed, and if acceptable, the reservation is made.
    Type: Grant
    Filed: June 12, 2008
    Date of Patent: June 17, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: David Samuel Jack
  • Patent number: 8708813
    Abstract: A network game system includes a plurality of game apparatuses, a game server and a network. In the game apparatuses whose players are acquainted with each other, each-other's profile IDs are registered via a game server, and the contents of the registration are managed by the game server. A game apparatus having a released version game program performs a communication game inviting request on the game server while a game apparatus having its trial version game program performs a communication game participating request on the game server. If the game apparatuses are game apparatuses whose each-other's profile IDs are registered, the game server permits a connection to execute a communication game between these game apparatuses.
    Type: Grant
    Filed: January 3, 2008
    Date of Patent: April 29, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Masaru Shimomura, Mikhiro Ishikawa
  • Patent number: 8678907
    Abstract: Methods, apparatus and systems for providing a sub-symbol arrangement to a wagering game machine for triggering a bonus game are described. A dynamic calculation module is used for dynamically adding sub-symbols to an arrangement of symbols to match a bonus game frequency. In some embodiments, the sub-symbols are dynamically added to symbols according to a weighted table. Wagering game machines according to the various embodiments of the invention are also disclosed.
    Type: Grant
    Filed: November 9, 2007
    Date of Patent: March 25, 2014
    Assignee: WMS Gaming Inc.
    Inventor: Larry Pacey
  • Patent number: 8678919
    Abstract: A controller of gaming machines that permit wagering on wagering games includes a first memory location that stores a first time-based schedule of gaming actions to be taken by the gaming machines that are located remote from the controller. A second memory location stores identities of first gaming machines. One of the first and second memory locations stores a pointer that links the other of the first and second memory locations and associates the first gaming machines with the first schedule so that one of the first schedule and first gaming machines can be modified independent of and without modifying the other of the first schedule and the first gaming machines. A data transmitter transmits instructions corresponding to the gaming actions defined by the first schedule to the first gaming machines.
    Type: Grant
    Filed: August 25, 2006
    Date of Patent: March 25, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Christopher W. Blackburn, Robert T. Davis, Christopher J. Frattinger, Timothy J. Holman, Suzanne J. Ruebusch, Terry D. Warkentin
  • Patent number: 8678913
    Abstract: A gaming machine and method are provided which allow a player to play a gaming machine. The gaming machine and method allow a player to make a wager, display a first game on a display device, generate an outcome associated with the first game, and award the player an award for the first game based at least in part on the generated first game outcome. In addition, the gaming machine determines if a triggering condition occurred, displays a second game if the triggering condition has occurred, and calculates a current trigger cycle of the generated second game. The current trigger cycle is equal to a number of first games played after an occurrence of a previous second game triggering condition. The player is provided an award for the second game based at least in part on the second game current trigger cycle.
    Type: Grant
    Filed: May 15, 2012
    Date of Patent: March 25, 2014
    Assignee: Konami Gaming, Inc.
    Inventors: Arthur Lee, Scott Delekta
  • Patent number: 8628407
    Abstract: A gaming system for playing a wagering game is provided which includes a plurality of gaming machines (10a-1Of) configured to play a wagering game and to participate in a community-event. A movable member (99) is disposed substantially adjacent to the plurality of gaming machines and is configured to move relative to the plurality of gaining machines from a first position to a second position during a community-event (S500) in response to a single triggering event (S505).
    Type: Grant
    Filed: September 7, 2006
    Date of Patent: January 14, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Vladimir I. Arezina, Larry J. Pacey, Joel R. Jaffe, Shridhar P. Joshi, Allon G. Englman, Alfred Thomas
  • Patent number: 8622836
    Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and to determine whether to initiate a wireless communication session with the portable electronic device based on the strength of the signal received from the portable electronic device. If the signal strength exceeds a minimal threshold level, thereby indicating the portable electronic device is near a gaming device, a wireless communication session can be initiated. The signal strength transmitted from the portable electronic device can be monitored during a game play session to determine whether the wireless communication session should remain active or be terminated.
    Type: Grant
    Filed: December 22, 2011
    Date of Patent: January 7, 2014
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Steven G. Lemay
  • Patent number: 8622841
    Abstract: Software at a massively multiplayer online (MMO) game website receives a request for assistance with a game task from a first player of a MMO game. The software transmits the request to a second player of the MMO game who is associated with the first player through a relationship recognized by the MMO game. The software determines whether the second player responds to the request within a time period. The time period depends on one or more factors related to game mechanics and to user data for the first player. Then if the second player does not respond within the time period and the game task is a game task whose completion can be assigned without the assistance of another player, the software assigns completion of the game task to the first player and transmits an automated apparent response to the first player.
    Type: Grant
    Filed: August 2, 2011
    Date of Patent: January 7, 2014
    Assignee: Zynga Inc.
    Inventors: John Osvald, Michael Waite, Kyle Sauger, Lauren Duncan, Erik Nilsson
  • Patent number: 8613668
    Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and to determine whether to initiate a wireless communication session with the portable electronic device based on the strength of the signal received from the portable electronic device. If the signal strength exceeds a minimal threshold level, thereby indicating the portable electronic device is near a gaming device, a wireless communication session can be initiated. The signal strength transmitted from the portable electronic device can be monitored during a game play session to determine whether the wireless communication session should remain active or be terminated.
    Type: Grant
    Filed: December 22, 2011
    Date of Patent: December 24, 2013
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Steven G. Lemay
  • Patent number: 8613655
    Abstract: Techniques are describe for providing group play events with multiple game devices. Group play events are triggered by any game device that qualifies to participate, so that when any qualifying game device triggers a group play event, all qualifying game devices participate in the group play event. In some situations, a probability for triggering a group play event is adjusted to accommodate for a dynamically changing number of game devices that qualify over time.
    Type: Grant
    Filed: April 30, 2008
    Date of Patent: December 24, 2013
    Assignee: Bally Gaming, Inc.
    Inventors: Joseph Kisenwether, Jeff Mincey, Loren Nelson
  • Patent number: 8597126
    Abstract: A method for incentivizing donations using virtual currencies includes determining that a user associated with a game and determining a location of the user. A charity provider is then identified that is both associated with the game and within a predetermined distance of the location. A donation incentivization message is then sent to the user that includes an identification of the charity provider. A plurality of redemption codes are also sent to the charity provider. A first redemption code of the plurality of redemption codes that is associated with the user and a donation from the user to the charity provider is received. The first redemption code is then used to credit a user account that is associated with the user with a virtual currency amount that is determined using the donation.
    Type: Grant
    Filed: March 29, 2012
    Date of Patent: December 3, 2013
    Assignee: eBay Inc.
    Inventors: Frank Anthony Nuzzi, James Brett Sowder