Patents Examined by Damon J. Pierce
  • Patent number: 11439905
    Abstract: It is an object of the present invention to allow reserved content to be used at the proper timing. The information processing device of the present invention comprises a trade information storage unit that stores trade information for each user in which trade-away content and trade-for content set in association with each other; a user information storage unit that stores user information in which a user's possessed content and reserved content are set; a selection unit that selects reserved content that is the same as the designated trade-for content and is not the same as the possessed content, from among the user's reserved content based on the user information, as a result of an operation performed by the user to designate trade-for content that the user wants to acquire in a trade; and a notification unit that notifies the user that the selected reserved content can be acquired without a trade.
    Type: Grant
    Filed: September 14, 2018
    Date of Patent: September 13, 2022
    Assignee: KABUSHIKI KAISHA SEGA GAMES
    Inventor: Takahiro Otomo
  • Patent number: 11426662
    Abstract: In one or more embodiments, one or more systems, one or more methods, and/or one or more processes may receive, from a user, first user input that indicates a selection of a game; may determine one or more numerical values respectively associated with one or more attributes associated with the game; may determine multiple numerical experience scores associated with multiple information handling systems operable for the user to play the game; may rank the multiple information handling systems by respective numerical experience scores; and may recommend at least one of the multiple information handling systems to the user based at least on ranking the multiple information handling systems by respective numerical experience scores and based at least on the one or more numerical values respectively associated with the one or more attributes associated with the game.
    Type: Grant
    Filed: January 14, 2021
    Date of Patent: August 30, 2022
    Assignee: Dell Products L.P.
    Inventors: Jake Mitchell Leland, Tyler Ryan Cox, Ryan Nicholas Comer, Marc Randall Hammons, Richard William Schuckle
  • Patent number: 11420124
    Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.
    Type: Grant
    Filed: October 7, 2020
    Date of Patent: August 23, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Sudha Krishnamurthy
  • Patent number: 11420122
    Abstract: In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players. In embodiments, a set of rules including rules of cinematography, are used to provide additional control of the movement of the virtual camera. In embodiments, movements of a human camera-person are used on a mocap system to control the movement of the virtual camera.
    Type: Grant
    Filed: December 18, 2020
    Date of Patent: August 23, 2022
    Assignee: Activision Publishing, Inc.
    Inventor: Michael Sanders
  • Patent number: 11413545
    Abstract: This invention allows the players of multiplayer games like poker, chess, backgammon, go, board games, and video games to play the game online while commenting on the game and explaining their strategies to an online audience without sharing that information with their opponents.
    Type: Grant
    Filed: October 27, 2020
    Date of Patent: August 16, 2022
    Assignee: Good Beat Games, Inc.
    Inventor: Robert Marc Zeidman
  • Patent number: 11413550
    Abstract: Methods and systems are disclosed for using and generating a mini-game from a game. One example method includes detecting an instruction to generate the mini-game for the game. The instruction is configured for a starting location for the mini-game from the game. An end location for the mini-game is determined. The mini-game includes an event of the game that occurs between the starting location and the end location of the mini-game. A snapshot is generated for the mini-game to enable play of the mini-game at the starting location. The starting location of the mini-game is selectable to be at a point that is after a start of the game.
    Type: Grant
    Filed: December 30, 2019
    Date of Patent: August 16, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Brian Michael Christopher Watson, Victor Octav Suba Miura, Jacob P. Stine, Nicholas J. Cardell
  • Patent number: 11403910
    Abstract: Certain embodiments provide for placing a random number of wild symbols into respective symbol positions comprising a symbol matrix upon it being determined that a given reel or column of the symbol matrix satisfies a qualifying condition. In one embodiment the qualifying condition is that each of the symbols placed in symbol positions comprising the reel is part of a winning combination of symbols.
    Type: Grant
    Filed: April 14, 2020
    Date of Patent: August 2, 2022
    Assignee: Roxor Gaming, Ltd.
    Inventors: Hans Elias, Alexander Sandford Todd Young
  • Patent number: 11395968
    Abstract: A method, including: receiving, over a network from a plurality of first client devices that execute respective sessions of a video game, videos generated from the respective sessions at the first client devices; for each video, receiving, over the network from one of the first client devices, location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the location metadata being correlated to video frames of the video and identifying the spatial location of the gameplay depicted by a given video frame; during a session of the video game executed by a second client device, receiving, over the network, a current spatial location in the virtual environment of gameplay occurring in the session; using the current spatial location to select one or more of the videos; presenting, over the network, the selected videos at the second client device.
    Type: Grant
    Filed: March 6, 2020
    Date of Patent: July 26, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Starich, Rae Yip
  • Patent number: 11383168
    Abstract: Systems and methods to distribute unique digital articles to users accounts of a first permanent registry, and to facilitate personalized in-game benefits for players on an online gaming platform are disclosed. Exemplary implementations may effectuate a presentation of a user interface, obtain recorded information regarding ownership for user accounts, determine eligibility for distribution of a unique digital article, monitor in-game activity for use of the unique digital article by a first player, establish a correlation between a user account and the first player, determine an offer that is presented to the first player, and provide the offered item or article to the first player.
    Type: Grant
    Filed: November 2, 2021
    Date of Patent: July 12, 2022
    Assignee: Mythical, Inc.
    Inventor: Cameron Thacker
  • Patent number: 11380169
    Abstract: Systems, methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, where they may have images including those of real world personalities, such as sports personalities, is disclosed. In one aspect, a system for electronic game play involves the use of the system wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. In one aspect, a team may be formed in which real life sports personalities images are utilized.
    Type: Grant
    Filed: November 19, 2021
    Date of Patent: July 5, 2022
    Assignee: MILESTONE ENTERTAINMENT LLC
    Inventors: Randall M. Katz, Gary Dawson
  • Patent number: 11369887
    Abstract: This invention allows the players of multiplayer games like poker, chess, backgammon, go, board games, and video games to play the game online while commenting on the game and explaining their strategies to an online audience without sharing that information with their opponents.
    Type: Grant
    Filed: May 26, 2020
    Date of Patent: June 28, 2022
    Assignee: Good Beat Games, Inc.
    Inventor: Robert M. Zeidman
  • Patent number: 11369873
    Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.
    Type: Grant
    Filed: April 15, 2020
    Date of Patent: June 28, 2022
    Assignee: Google LLC
    Inventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
  • Patent number: 11351469
    Abstract: A starting location for the mini-game is chosen in the legacy game state. A snapshot is generated of that location. Once the snapshot is taken, trigger events are identified. Triggers corresponding to the trigger events are identified. A mini-game script is generated using the snapshot and triggers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: January 7, 2020
    Date of Patent: June 7, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Brian Michael Christopher Watson, Victor Octav Suba Miura, Jacob P. Stine, Nicholas J. Cardell
  • Patent number: 11354972
    Abstract: Gaming table systems include electronic gaming tables, gaming terminals, and a system server. A system or table can be configured to administer a live wager-based table game involving an initial shared hand that is shared by multiple live players. Each player can make different live game decisions regarding discarding physical playing items from the initial shared hand, and game outcomes include final hands that vary by player depending upon the different decisions. The live table game can be draw poker, which can involve dealing five physical cards face up for the initial shared hand and five additional cards face down for a first set of replacement cards before any live game player decisions. A second set of replacement cards can provide a second play from the same initial shared hand. Methods of providing the draw poker game can include preventing further user inputs prior to revealing the face down cards.
    Type: Grant
    Filed: July 8, 2019
    Date of Patent: June 7, 2022
    Assignee: Fresh Idea Global Limited
    Inventors: Jay Chun, Daryn Kiely
  • Patent number: 11351446
    Abstract: Theme parks host visitors' games, watched by remote viewers (esports). Games are played on visitors' phones. A game can involve searching for clues indoors and outdoors. A game can be played at night for a live daytime audience. Parks have portals simulating sending items between parks. An item is put into a portal, copies appear at other portals. An item is put into a portal, items of other types appear at multiple portals. An item is put into a portal, a copy appears at a randomly picked portal. A portal gets an item representing a young individual (eg. kitten), an item representing an older individual (eg. cat) appears at another portal. Visitors and viewers can join teams. A team can span different parks. A portal can be controlled by a team.
    Type: Grant
    Filed: March 22, 2019
    Date of Patent: June 7, 2022
    Inventor: Wesley John Boudville
  • Patent number: 11338205
    Abstract: Disclosed is a game item transaction system comprising: a user terminal for executing game item wallet software for management of game items possessed by a game user, and generating transaction information of a game item possessed by the game user and broadcasting the same over a network; a game server for managing the progress of a game and storing game user IDs, which are identification information of users of the game, and information on game items possessed by the users according to the game user IDs; and a financial server for storing financial account information of game item transaction parties.
    Type: Grant
    Filed: December 11, 2018
    Date of Patent: May 24, 2022
    Inventors: Jung Hoon Lee, Seong Min Jeon
  • Patent number: 11341807
    Abstract: Embodiments disclosed herein concern messaging for gaming apparatus. Gaming apparatus that are operated by dealers can also be controlled, managed, monitored or enhanced by an electronic control system. Through such electronic control, gaming apparatus can be providing with relevant information for presentation at or proximate to the gaming apparatus. The electronic control system can present the relevant information on a display device as messages or notifications to dealers, managers and/or players. The electronic control system can also provide or facilitate monitoring of dealer status or actions and/or gaming apparatus status or events, such that the relevant information be presented can signal such status or actions.
    Type: Grant
    Filed: July 1, 2020
    Date of Patent: May 24, 2022
    Assignee: EMPIRE TECHNOLOGICAL GROUP LIMITED
    Inventors: Linyi Frank Feng, Daryn Kiely
  • Patent number: 11331579
    Abstract: Systems and methods to distribute benefits to unique digital articles based on real-world information are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record and control eligibility of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits based on the real-world information and on the eligibilities of the player-owned unique digital articles; and provide the distributions accordingly.
    Type: Grant
    Filed: July 15, 2021
    Date of Patent: May 17, 2022
    Assignee: Mythical, Inc.
    Inventors: Rudy Koch, John Linden
  • Patent number: 11335156
    Abstract: Systems and methods of gaming are disclosed herein. An example method includes receiving a credit wager to initiate play of a base game. The method also includes designating a first symbol display position on the display, selecting a first symbol from a symbol set for display at the first symbol display position, evaluating whether the first symbol is an award symbol, and controlling the display to display a secondary game in response to a determination that the first symbol is an award symbol.
    Type: Grant
    Filed: December 20, 2019
    Date of Patent: May 17, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Gesa Murphy
  • Patent number: 11325035
    Abstract: An information processing device includes a controller that moves and controls a display of a character image in a virtual space, in accordance with a movement of a user in a real space, and an awarding unit that awards points to the user in a case in which the character image is made to overlap, in the virtual space, an other character image of an other user.
    Type: Grant
    Filed: March 18, 2020
    Date of Patent: May 10, 2022
    Assignee: FUJIFILM Business Innovation Corp.
    Inventor: Kengo Tokuchi