Patents Examined by Jason Pinheiro
  • Patent number: 10960311
    Abstract: A method and apparatus that incorporate teachings of the present disclosure may include, for example, presenting at a display of a computer device a first graphical user interface depicting a game space of a gaming application, receiving a detected stimulation from a mobile communication device associated with a second graphical user interface depicting a virtual peripheral controller for capturing control information for controlling the gaming application, detecting a request to swap between the computer device and mobile communication device presentation of the first graphical user interface depicting the game space and the second graphical user interface depicting the virtual peripheral controller, and presenting at the display of the computer device an adaptation of the second graphical user interface depicting the virtual peripheral controller responsive to the detected request to swap. Additional embodiments are disclosed.
    Type: Grant
    Filed: March 8, 2019
    Date of Patent: March 30, 2021
    Assignee: STEELSERIES ApS
    Inventors: Jacob Wolff-Petersen, Ed Guntin
  • Patent number: 10933327
    Abstract: Embodiments of the present application provide a network-based game modification system. The network based game modification system can provide users with access to game application source data and editing tools through a game editor client. The game editor client can provide an interface by which the developers can provide access to public source data while preventing access to private game source data. Additionally, the game editor client can provide an interface for access to some of the developers tools.
    Type: Grant
    Filed: March 29, 2019
    Date of Patent: March 2, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Per Henrik Benny Karlsson, Joseph Steven Pribele
  • Patent number: 10918938
    Abstract: Embodiments of the present application provide a phased streaming system and process using a dynamic video game client. The dynamic video game client can utilize a state stream game engine in combination with a game application streaming service to provide users with the ability to begin playing games quickly on a huge range of devices.
    Type: Grant
    Filed: March 29, 2019
    Date of Patent: February 16, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Per Henrik Benny Karlsson
  • Patent number: 10902695
    Abstract: A gaming machine having a first reel, and a set of second reels. The first reel has a plurality of prizes displayed at respective first display positions, and spins in a first direction. Each of the second reels is aligned with one of the first display positions, and spins in a second direction to identify one of the prizes.
    Type: Grant
    Filed: March 21, 2018
    Date of Patent: January 26, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Jason Meyer
  • Patent number: 10898798
    Abstract: An air flow generator may be implemented on an augmented reality (AR) or virtual reality (VR) controller or head-mounted display (HMD) through which an AR or VR experience is presented. Based on content upon which the AR or VR experience is based, air flow effects can be provided by the air flow generator. In particular, desired air flow effect parameters based on or obtained from the content, can be used to enhance the AR or VR experience through generating air flow directed at a user of the HMD. The air flow generated by the air flow generator can be further enhanced by the addition of liquid and/or scented additives.
    Type: Grant
    Filed: December 26, 2017
    Date of Patent: January 26, 2021
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Steven M. Chapman, Javier Soto, Mehul Patel, Joseph Popp, Calis Agyemang
  • Patent number: 10888780
    Abstract: An example of an information processing system includes a plurality of game machines, a smartphone, and a server system. Game processing is performed in the game machines, and information based on the game processing is transmitted to the server system. The server system totalizes the information transmitted from the respective game machines, and transmits a totalization result to the smartphone. In the smartphone, the received totalization result is displayed on a screen.
    Type: Grant
    Filed: August 30, 2017
    Date of Patent: January 12, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Aya Kyogoku, Kotaro Hiromatsu, Kazuyoshi Sensui
  • Patent number: 10878655
    Abstract: A computer-implemented platform and associated method for conducting a competitive poker-based event, for example, in the form of a league of teams each made up of individual team players, incorporates a unique and unconventional methodology of resetting competitor chip stack sizes prior to the commencement of each dealt hand, such that each player begins each new hand with an identical total chip stack unit value. Players may participate remotely via portable electronic devices. Player rankings are determined based upon a unique skill set including statistical variables such as match success rate, uncontested chips accrued, and equity quotient. Competitive matches incorporate a unique event format featuring predefined time intervals (i.e. Quarters) and a betting time clock limiting a competitor's time to act when action is on that player. Events may be broadcasted over the Internet as well as via a television network.
    Type: Grant
    Filed: August 31, 2017
    Date of Patent: December 29, 2020
    Inventor: Matthew A. Waxman
  • Patent number: 10867347
    Abstract: A shop interface is presented to users in conjunction with presentation of views of an online game, wherein the shop interface is configured to facilitate presentations to users of offers to sell virtual items usable within the game in exchange for consideration. In response to detecting that the online game is systematically unavailable to users, an alternative virtual shop interface is presented to users that is accessed over the Internet separately from the online game, and offers to sell the virtual times usable within the game are presented to users in exchange for less consideration than the offers to sell the virtual items through the shop interface presented in conjunction with the online game.
    Type: Grant
    Filed: January 10, 2019
    Date of Patent: December 15, 2020
    Assignee: Kabam, Inc.
    Inventors: Stephanie K. Schultz, Michael C. Caldarone
  • Patent number: 10846991
    Abstract: Embodiments relate to a computing system including a virtual environment hosting a player avatar, the computing system comprising: a display; a memory; at least one input mechanism configured to receive user input from a player; and a game controller configured to access and execute instructions stored in the memory. The game controller is configured to: present at least one game of chance on the display; determine a winning event for the at least one game of chance; generate a virtual environment; present a player avatar on the display within the virtual environment; present at least one game of skill on the display in association with the player avatar and the virtual environment; determine a winning event for the at least one game of skill; and based on a winning event of the game of chance, determine whether to electronically allocate a virtual good for use in association with the player avatar.
    Type: Grant
    Filed: May 26, 2017
    Date of Patent: November 24, 2020
    Inventors: Peter James Herring, Joseph Ronald Crepaldi, Andrew Wyer, Daryl Bridges, Daryl Leigh Bruce, Simon David Riley
  • Patent number: 10846724
    Abstract: In various embodiments, a method may include receiving an indication of a price of an item to be purchased by a person from a merchant, receiving an indication of an amount tendered by the person, determining an amount of change due to the person based on the price and based on the amount tendered, determining the rules of a game, generating a first outcome of the game using a random number generator, determining based on the rules whether the first outcome is winning or losing, authorizing, if the first outcome is winning, that the amount tendered be returned to the person and that the person be allowed to keep the item, and authorizing, if the first outcome is losing, that the amount tendered be kept by the merchant.
    Type: Grant
    Filed: October 1, 2019
    Date of Patent: November 24, 2020
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Geoffrey M. Gelman
  • Patent number: 10843089
    Abstract: Methods and systems for facilitating intra-game communication in video game environments featuring first-person or third-person perspectives by generating an on-screen graphic that includes the communication and a pointer towards a location of another user within the video game environment.
    Type: Grant
    Filed: June 22, 2018
    Date of Patent: November 24, 2020
    Assignee: Rovi Guides, Inc.
    Inventor: Curtis Sullivan
  • Patent number: 10818131
    Abstract: In various embodiments, a player may play a simulation of a mobile gaming device over the Internet using a personal computer.
    Type: Grant
    Filed: November 9, 2018
    Date of Patent: October 27, 2020
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Dean P. Alderucci, Geoffrey M. Gelman
  • Patent number: 10751598
    Abstract: Embodiments of systems, methods, computer-readable media and article of manufacture related to measuring, analyzing, and sharing golf swing and ball motion characteristics are generally described herein. Other embodiments may be described and claimed.
    Type: Grant
    Filed: September 23, 2016
    Date of Patent: August 25, 2020
    Assignee: Karsten Manufacturing Corporation
    Inventors: Roger J. Cottam, Paul D. Wood, Erik M. Henrikson, Alex J. Hope
  • Patent number: 10741006
    Abstract: An augmented reality method for providing player action recommendations in real time includes generating a live video signal of a scene associated with a field of view of a user, wherein the scene comprises at least one gaming element associated with a game having a plurality of game rules. The method further includes determining, based on the live video signal, at least one value for each gaming element of the at least one gaming element in real time. The method further includes determining, based on the at least one gaming value and at least one of the plurality of rules, a player action recommendation in real time. The method further includes displaying an indication of the player action recommendation to the user in real time.
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: August 11, 2020
    Assignee: IGT
    Inventors: Michael Russ, Lukas Angermayer, Gerhard Pichler, Stefan Koller, Elisabeth Kiss, Caprice Mitterhoefer, Martin Lasser, Julia Ines Lerchbaumer, Petra Wagner
  • Patent number: 10741024
    Abstract: A gaming system implements a method of gaming. The gaming system includes one or more gaming devices configured to enable a player to place a wager for play of a wagering game, and each gaming device includes a player tracking/marketing module (PTM). A plurality of avatars are selectable by a player, and after receiving one or more inputs from the player relating to the avatars selected and credit allocation for each selected avatar, one is designated as the active avatar for game play. The system receives, via a credit input mechanism, a credit wager to initiate play of a wagering game, and in response to a user input triggering game play via the gaming device, the PTM records credit wagered for game play against the active avatar. Moreover, in response to a winning outcome occurring in a game outcome for the triggered game play, the PTM records any award for the game outcome against one or more avatars in accordance with allocation criteria.
    Type: Grant
    Filed: December 13, 2019
    Date of Patent: August 11, 2020
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventor: Nicholas Bennett
  • Patent number: 10737174
    Abstract: An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.
    Type: Grant
    Filed: December 31, 2018
    Date of Patent: August 11, 2020
    Assignee: IGT Canada Solutions ULC
    Inventors: Fayez Idris, David Froy
  • Patent number: 10733832
    Abstract: A gaming machine having a display to display symbols at a plurality of display positions and a plurality of prize identifiers. The gaming machine also includes a game controller to cause a display to display a plurality of symbols at the display positions and visually moves a number of a plurality of prize identifiers at a first speed. If a trigger condition occurs with the displayed symbols, the game controller selects a prize identifier of the prize identifiers to be upgraded while visually moving the selected prize identifier being upgraded at a second speed onto the display. The game controller completes the upgrading on the display while the selected prize identifier is being displayed.
    Type: Grant
    Filed: September 4, 2017
    Date of Patent: August 4, 2020
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Jason Meyer, Liam Sanders, Matthew Chan, Amy Batsiokis
  • Patent number: 10709963
    Abstract: A game system comprises a game progress control unit which allows a plurality of games to progress, a win and loss history managing unit which manages a win and loss history of each of the plurality of games, and an image generating unit which generates a game image comprising a win and loss history image representing the win and loss history. The win and loss history managing unit determines whether the win and loss history meets a predetermined highlight condition, and allows highlighting to be performed on the win and loss history image corresponding to the win and loss history determined to meet the highlight condition. This allows intuitive recognition of any of a plurality of games that has enhanced expectation.
    Type: Grant
    Filed: October 26, 2015
    Date of Patent: July 14, 2020
    Assignee: SEGA SAMMY CREATION INC.
    Inventors: Yuichi Takasaki, Takashi Hasegawa
  • Patent number: 10699533
    Abstract: A gaming machine for providing a skill-based wagering game to a player is described herein. The gaming machine includes a controller programmed to display the skill-based wagering game on a display device, receive a signal indicating a wager being received from the player, and initiate the skill-based wagering game. The controller generates a skill event associated with the skill-based wagering game and randomly selects a skill event record associated with the skill event from a database. The controller receives a player's selection input from a user input device in response to the displayed skill event, determines a player skill level value based on the received player's selection, determines an award value included in the selected skill event record based on the player skill level value; and adjusts the credit balance based on the determined award value.
    Type: Grant
    Filed: October 11, 2018
    Date of Patent: June 30, 2020
    Assignee: Konami Gaming, Inc.
    Inventors: Tomoaki Hirai, Toru Omoto
  • Patent number: 10675531
    Abstract: A mechanism for refilling an electronic game board after game elements of different game types, for example those referred to as ‘clickers’ or ‘linkers,’ have been removed through play. In these games, a player must identify a group of matching game elements on a game board, select (or click on) a game element within the group. This causes the group of selecting matching game elements to be removed. A refill process is then executed to replenish the game board with new game elements. When competitors at remote devices are playing the same game board, there is a requirement to keep the game board aligned as play progresses. The present invention addresses the latency problem by enabling independent refill at respective computer devices which are engaged in a competitive game. The refill process may also be utilised on a single computer device where a single player is playing a game.
    Type: Grant
    Filed: June 25, 2018
    Date of Patent: June 9, 2020
    Assignee: KING.COM LTD.
    Inventor: Bjorn Gustafsson