Patents Examined by Jasson H. Yoo
  • Patent number: 10898796
    Abstract: A controller for an electronic system includes a tracking member fixed to a controller body. The controller body has a head that adjoins a handle at a neck region, and that includes at least one thumb-operated control. The controller includes a hand retainer that in a closed position is configured to physically bias the user's palm against an outer surface of the handle. The hand retainer includes a resilient member that biases the hand retainer towards an open position. The resilient member is attached to an anchor that is attached to the head by an adjustment mechanism that permits the resilient member to be moved towards or away from the user's purlicue. The tracking member includes transducers that are coupled to the electronic system by electromagnetic radiation. Proximity sensors, spatially distributed on the handle, are responsive to a proximity of the user's fingers to the outer surface of the handle.
    Type: Grant
    Filed: April 5, 2019
    Date of Patent: January 26, 2021
    Assignee: Valve Corporation
    Inventors: Eric James Hope, Scott Nietfeld, Carl Conlee, Scott Richard Britt, Jeffrey Walter Mucha, Jeffrey George Leinbaugh, Jeremy Slocum
  • Patent number: 10898797
    Abstract: An electronic controller includes a controller body having a head that adjoins a handle at a neck region, and that includes at least one thumb-operated control. The controller includes a hand retainer that in a closed position is configured to physically bias the user's palm against an outer surface of the handle. The hand retainer includes a resilient member that biases the hand retainer towards an open position. An adjustment mechanism couples the resilient member to the head and permits the resilient member to be adjusted betweena plurality of discrete positions to adjust the resilient member towards or away from the user's purlicue. The adjustment mechanism may include an anchor that is movable peripherally about the head between the plurality of discrete positions and is pivotably attached to the resilient member with a two-part fastener, with a friction member interposed between the resilient member and the anchor.
    Type: Grant
    Filed: April 23, 2019
    Date of Patent: January 26, 2021
    Assignee: Valve Corporation
    Inventors: Walter Petersen, Philip Bryan, Carl Samuel Conlee, IV, Jeffrey Walter Mucha, Scott Douglas Nietfeld, Eric VanWyk, Michael Baseflug, Jeffrey George Leinbaugh, Lawrence Yang, Jeremy Slocum
  • Patent number: 10896574
    Abstract: A system and method for detecting anomalies in gaming patterns, including: obtaining a time series data related to events; extracting event features of the events; calculating a normalized density estimation for each of the events; assigning outlier probability for each of the events based on the normalized density estimation; determining that an event is an outlier event if the outlier probability of the event is above an outlier threshold; calculating, for each window of the time series data, a set of window features based on the outlier events in the window; modeling the window features by a generative model; assigning outlier confidence value for each of the suspected windows based on the distribution of the window features relatively to the generative model; and determining that a window is a suspected window if the outlier confidence value of the window is above a confidence threshold.
    Type: Grant
    Filed: December 31, 2018
    Date of Patent: January 19, 2021
    Assignee: PLAYTIKA LTD
    Inventor: Idan Kaizerman
  • Patent number: 10878662
    Abstract: A system, apparatus, and method for preserving game state data for an asynchronous persistent group bonus game may have a plurality of gaming machines associated with the asynchronous persistent group bonus game and at least one network server having at least one processor and at least one non-volatile memory. The processor may be configured to determine whether a bonus game session is triggered on any of the plurality of gaming machines; and if the bonus game session is triggered, display live game monitor activities, and periodically save the persistent bonus game state and other data on the at least one non-volatile memory.
    Type: Grant
    Filed: October 16, 2018
    Date of Patent: December 29, 2020
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 10864435
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. The apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game. By providing tracking marks on apparel, rather than using a special-purpose device that must be separately worn, a player may enjoy a more natural feel when playing the interactive game. A user can wear the apparel for everyday purposes, and then simply begin playing the game wearing the apparel without having to put on any additional equipment. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
    Type: Grant
    Filed: July 27, 2018
    Date of Patent: December 15, 2020
    Assignee: NIKE, Inc.
    Inventors: Albert Shum, Thomas Foxen, James C. Meschter, Yves Behar
  • Patent number: 10850199
    Abstract: A multi-user interactive virtual simulation is provided to a plurality of devices in a first state as a function of an input layer, a rendering layer, a simulation layer, and a scripting layer. The multi-user interactive virtual simulation is provided to each of the plurality of computing devices over at least one respective network. Further, at least one value associated with an object associated with the simulation is received. The at least one computing device converts the received at least one value to at least one fixed point value. Moreover, the at least one computing device provides to the plurality of computing devices the multi-user interactive virtual simulation in a synchronized second state as a function of the converted at least one value. Further, the multi-user interactive virtual simulation is provided to the plurality of computing devices in the second state identically and substantially simultaneously.
    Type: Grant
    Filed: April 4, 2019
    Date of Patent: December 1, 2020
    Assignee: UBERGEEKGAMES LLC
    Inventor: Ian Nicolades
  • Patent number: 10850189
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, a method for detecting that a gaming system has presented a first of a plurality of gaming venue states of a game, presenting a first of a plurality of screen shots at a display responsive to detecting the first gaming venue state, detecting that the gaming system has transitioned to a presentation of a second of the plurality of venue states, and presenting a second of the plurality of screen shots at the display responsive to detecting the second gaming venue state. Additional embodiments are disclosed.
    Type: Grant
    Filed: December 4, 2018
    Date of Patent: December 1, 2020
    Assignee: STEELSERIES ApS
    Inventors: Tino Soelberg, Michael Aronzon
  • Patent number: 10843086
    Abstract: A virtual space is provided to users via client computing devices. Device information related to a client computing platform used by a user to interact with the virtual space may be obtained. Different users using different client computing platforms may be provided with different in-game capabilities such as user roles, content items, levels, and/or other content or actions available for the user in the virtual space based on the client computing platform used by the users to access the virtual space. The device information may be used to facilitate enhanced party formation between users of the virtual space.
    Type: Grant
    Filed: August 26, 2019
    Date of Patent: November 24, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Kent Wakeford, Clifford J. Harrington
  • Patent number: 10835809
    Abstract: Tracking the location and orientation of a user in an augmented reality application is generally power and processor intensive. While a relatively high degree of accuracy in user tracking may be required for visual augmented reality applications, a lesser degree of accuracy may be required for auditory augmented reality applications. Modified methods of pedestrian dead-reckoning may be used to effectively track a user, while keeping power consumption and computational load relatively small. An interactive auditory augmented reality experience, in the form of a haunted house game, may be produced without relying on GPS or visual tracking methods. Efficient user tracking methods allow a user to experience an interactive auditory augmented reality experience by using a relatively small auditory augmented reality device.
    Type: Grant
    Filed: August 25, 2018
    Date of Patent: November 17, 2020
    Inventor: Kristina Contreras
  • Patent number: 10825286
    Abstract: A gaming machine includes a cabinet defining an upper cabinet volume and a cabinet front opening to the upper cabinet volume. A video monitor is mounted on the gaming machine cabinet so that in an operating position, the video monitor registers with and covers an upper portion of a base area of a cabinet front opening. A panel is also mounted on the gaming machine cabinet so that in a panel operating position, the panel component registers with and covers a lower portion of the base area, that is, a portion of the base area immediately below the portion covered by the video monitor in its operating position. Assemblies are included which allow the video monitor to be moved to an open position vacating the base area of the cabinet front opening and allow the panel to traverse the vacated area to an open position for the panel.
    Type: Grant
    Filed: August 28, 2018
    Date of Patent: November 3, 2020
    Assignee: Everi Games, Inc.
    Inventors: Craig Steven Gallagher, Peter A. Phillips, Jr., Travis B. Bussey
  • Patent number: 10810831
    Abstract: An electronic gaming machine includes a display device, and a processor configured to execute instructions stored in a memory. When executed, the instructions cause the processor to select a first plurality of symbols for a first level of play of a feature game, where each of the first plurality of symbols are selected from a plurality of feature symbols including at least one number symbol and at least one designated symbol. The instructions also cause the processor to control the display device to display the first plurality of symbols in a first row of symbol positions, and in response to determining that the first plurality of symbols include at least two number symbols, concatenate the at least two number symbols to determine a first prize value equal to the concatenated value of the at least two number symbols.
    Type: Grant
    Filed: March 13, 2019
    Date of Patent: October 20, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Colin Fong
  • Patent number: 10810832
    Abstract: A gaming machine includes a gaming machine cabinet defining an upper cabinet volume and a cabinet front opening to the upper cabinet volume. A gaming machine panel is mounted on the gaming machine cabinet in a panel operating position in which the gaming machine panel registers with and covers at least a base area of the cabinet front opening. The gaming machine further includes a translation structure connected between the gaming machine panel and the gaming machine cabinet. The translation structure is operable enable the gaming machine panel to be moved from the panel operating position upwardly to a cabinet open position. In this cabinet open position the gaming machine panel remains supported by the gaming machine cabinet and is removed from a base area of the cabinet front opening.
    Type: Grant
    Filed: August 28, 2018
    Date of Patent: October 20, 2020
    Assignee: Everi Games, Inc.
    Inventors: Craig Steven Gallagher, Daniel C. Gibson, Travis B. Bussey
  • Patent number: 10765939
    Abstract: An information processing system includes one or more server devices functioning as a first platform that provides a first game to a first user having a first account, and one or more terminal devices. The one or more terminal devices transmit, to the first platform, an authenticated ID of a second user having a second account of a second platform that provides a second game. The authenticated ID is authenticated by using information concerning the second account. The first platform generates a specific ID upon receiving the authenticated ID, stores the authenticated ID and the specific ID in association with each other, and provides the first game to the second user using the specific ID associated with the authenticated ID.
    Type: Grant
    Filed: January 2, 2019
    Date of Patent: September 8, 2020
    Assignee: GREE, INC.
    Inventor: Shusuke Shitara
  • Patent number: 10769882
    Abstract: A gaming system may trigger one or more events based on the accumulation of a designated quantity of triggering symbols displayed in association with a designated quantity of reels over a designated quantity of one or more plays of a game.
    Type: Grant
    Filed: August 28, 2018
    Date of Patent: September 8, 2020
    Assignee: IGT
    Inventors: Jeffrey Uss, Kimberly Rogers
  • Patent number: 10758829
    Abstract: A mobile entertainment center includes at least one TV monitor supported in a protective case on wheels. The case includes a removable cover that protectively conceals the TV monitor when not in use. When removed, the cover functions as a table or TV stand and includes removable or hinged legs. The TV monitor includes a non-reflective glass over the screen. The entertainment system is syncable with other portable electronic devices and includes speakers/sound bars. The entertainment center is DC powered and includes a voltage convertor. The mobile entertainment center further includes a charging station, flashlight, storage compartment, watertight casing, swipe screen technology, a control panel with access door, built in battery access, a rechargeable DC power source for each electronic device, a DC powered built-in gaming platform, and interactive karaoke technology.
    Type: Grant
    Filed: August 28, 2018
    Date of Patent: September 1, 2020
    Inventor: Brandon Cragg
  • Patent number: 10751613
    Abstract: An example of an apparatus includes a ring-shaped portion, a detector and a main portion. At least a part of the ring-shaped portion is elastically deformable. The detector detects deformation of the ring-shaped portion. The main portion is secured to the ring-shaped portion. The main portion includes an attachment portion, a terminal and a transmitter. A game controller can be attached to the attachment portion. The terminal is for electrical connection with the game controller. The transmitter transmits data regarding a detection result of the detector to the game controller through the terminal.
    Type: Grant
    Filed: October 18, 2019
    Date of Patent: August 25, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Yoshitaka Tamura, Yoshiyasu Ogasawara, Tomofumi Ikeda, Yuko Zenri
  • Patent number: 10744402
    Abstract: An electronic tag game includes a system having magnetic field sensors that are to be worn by a player of the electronic tag game. The magnetic field sensors are configured to detect a change in the local magnetic field. The magnetic field sensors may be in operable communication with one another and are configured to send a signal reporting a change in the local magnetic field to a controller which may be communication with electronic device such as a smart phone or the like. The local magnetic field may be altered by one or more devices configured for creating a change in the local magnetic field. For example, a spherical projectile or hand-held object may be provided and include a magnet that is configured to alter the magnetic field around the magnetic field sensors when a player wearing the magnetic field sensor is struck with the projectile.
    Type: Grant
    Filed: October 15, 2018
    Date of Patent: August 18, 2020
    Assignee: Magnetag, LLC
    Inventor: Adam I. Cohen
  • Patent number: 10744400
    Abstract: Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane cause
    Type: Grant
    Filed: June 7, 2018
    Date of Patent: August 18, 2020
    Assignee: VIRTUAL VECTORS, LLC.
    Inventor: Rajesh A. Limaye
  • Patent number: 10737180
    Abstract: Systems and methods for collaborative gaming are described herein. In some embodiments, a system comprises a computer system. The computer system comprises at least one processor and a memory coupled to the at least one processor. The memory stores program instructions are executable by the at least one processor to cause the computer system to perform tasks. The tasks include enabling a first user, via a first gaming device, to initiate a gaming session of a gaming application using an account of the first user, enabling a second user, via a second gaming device distinct from the first gaming device, to join the initiated gaming session; and enabling the second user, via the second gaming device, to engage in game-play in the initiated gaming session on behalf of the first user. The second user engages in the game-play using the account of the first user.
    Type: Grant
    Filed: June 8, 2017
    Date of Patent: August 11, 2020
    Assignee: Securus Technologies, Inc.
    Inventors: Alexander Noland, Connor Pickens
  • Patent number: 10741018
    Abstract: An apparatus, including a computer, wherein the computer detects a posting of information regarding a gaming activity, gambling activity, or sporting event, and transmits a notification message to a first communication device associated with an individual. The computer receives a bet message transmitted from the first communication device or a second communication device which includes a global positioning device. The bet message contains information regarding a bet and position or location information regarding a location of the first communication device or the second communication device or position or location information is transmitted to and received at the computer. The computer determines if the bet is allowed or disallowed using the position or location information. If the bet is allowed, the computer processes information for placing the bet. If bet is disallowed, the computer processes information for disallowing the bet.
    Type: Grant
    Filed: February 6, 2019
    Date of Patent: August 11, 2020
    Assignee: GTJ VENTURES, LLC
    Inventor: Raymond Anthony Joao