Patents Examined by Jasson Yoo
  • Patent number: 9208638
    Abstract: A gaming terminal includes: a terminal image display panel; a lever-type operation device configured to receive an operation of a player; a support mechanism which rotatably supports the operation device at one end portion of the operation device and includes a restriction member configured to restrict inclination of the operation device, the restriction member being positioned so that the operation device abuts the restriction member when the operation device is inclined at a first angle; an inclination detecting mechanism which detects an angle of inclination of the operation device; and a controller which causes the terminal image display panel to output a predetermined sound and/or to give a visual indication to give a warning to the player when the angle of inclination of the operation device detected by the inclination detecting mechanism is greater than a second angle which is equal to or greater than the first angle.
    Type: Grant
    Filed: July 10, 2012
    Date of Patent: December 8, 2015
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Masumi Fujisawa, Takehisa Itagaki, Kensaku Yoshikawa, Daisyun Okamoto, Hiroki Munakata, Gou Miyamoto
  • Patent number: 9205333
    Abstract: A computer program, method, and system for participating in interactive events, such as a massive multiplayer game, includes a personal input executing an event application, a client device coupled to a display and executing a display application, and a server executing a server application. The display application is configured to receive a request from a player to participate in an event, receive the event from the server application, show the event on the display, and determine an event start time corresponding to a time at which the start of the event is shown on the display. The event application is configured to receive sensor data from a sensor, form a plurality of packets, and transmit the packets. The server application is configured to transmit the event to the display application, receive the sensor data from the event application, and compare the sensor data to reference data to generate a score.
    Type: Grant
    Filed: June 7, 2013
    Date of Patent: December 8, 2015
    Assignee: Ubisoft Entertainment
    Inventor: Björn Törnqvist
  • Patent number: 9186568
    Abstract: A basketball shot-tracking system comprising a wrist tracker, a net tracker, and a shot-tracking mobile application. The wrist tracker is worn on the wrist or arm of a basketball player and the net tracker is attached to the net of the basketball hoop. The wrist tracker and net tracker automatically detect shot-attempt and made-shot events, respectively, and asynchronously transmit messages to the shot-tracking mobile application reporting these events. The shot-tracking mobile application, which runs on a mobile device, such as a smart phone or tablet computer, includes program instructions that, when executed by the CPU of the wireless mobile device, causes the wireless mobile device to automatically receive and process the asynchronous event data sent by the wrist tracker and net tracker, and to automatically tabulate, store and/or display the basketball player's shooting statistics (such as total shots taken, total shots made, shooting percentage, shot locations, and the like).
    Type: Grant
    Filed: May 27, 2015
    Date of Patent: November 17, 2015
    Assignee: ShotTracker, Inc.
    Inventors: Bruce C. Ianni, Davyeon D. Ross, Clint A. Kahler, Daniel A. Danknick
  • Patent number: 9180377
    Abstract: A computer program according to an embodiment of the present invention comprises: a grouping module configured to group the plurality of objects into a plurality of groups; a reference point determination module configured to determine a reference point and a group fixation point in the virtual space for each of the plurality of groups; a viewpoint control module configured to control positions of the viewpoint and the fixation point in the virtual space; and a display control module configured to display, on the display device, the view of the virtual space as viewed from the viewpoint toward the fixation point. While events are generated in the particular group among the plurality of groups, the viewpoint control module according to an embodiment of the present invention fixes the viewpoint at the reference point of the particular group and the fixation point at a group fixation point of the particular group.
    Type: Grant
    Filed: November 14, 2013
    Date of Patent: November 10, 2015
    Assignee: DeNA Co., Ltd.
    Inventor: Ryuji Ikeda
  • Patent number: 9177446
    Abstract: A gaming system includes a control unit. A plurality of gaming machines are linked to the control unit. An identifier is associated with one of each player and each gaming machine, the identifier providing an indication to the control unit whether or not the player wishes to participate in a cooperative gaming environment. The control unit monitors operation of the gaming machines in the cooperative gaming environment and, each time any one of a number of predetermined elements of the cooperative gaming environment changes, generating a milestone and using the milestone so that no one player in the cooperative gaming environment benefits at the expense of the other players participating in the cooperative gaming environment.
    Type: Grant
    Filed: April 13, 2004
    Date of Patent: November 3, 2015
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD.
    Inventor: Stephen Byng
  • Patent number: 9162142
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. By providing tracking marks on apparel, rather than using a special-purpose device that must be separately worn, a player may enjoy a more natural feel when playing the interactive game. Further, the player need not don any special equipment to play the game. Instead, a user can wear the apparel for everyday purposes, and then simply begin playing the game wearing the apparel without having to put on any additional equipment.
    Type: Grant
    Filed: November 25, 2009
    Date of Patent: October 20, 2015
    Assignee: NIKE, Inc.
    Inventors: Albert Shum, Thomas Foxen, James C. Meschter, Yves Behar
  • Patent number: 9155969
    Abstract: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
    Type: Grant
    Filed: April 13, 2015
    Date of Patent: October 13, 2015
    Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLC
    Inventor: Nathan Gary
  • Patent number: 9129153
    Abstract: A basketball shot-tracking system comprising a wrist tracker, a net tracker, and a shot-tracking mobile application. The wrist tracker is worn on the wrist or arm of a basketball player and the net tracker is attached to the net of the basketball hoop. The wrist tracker and net tracker automatically detect shot-attempt and made-shot events, respectively, and asynchronously transmit messages to the shot-tracking mobile application reporting these events. The shot-tracking mobile application, which runs on a mobile device, such as a smart phone or tablet computer, includes program instructions that, when executed by the CPU of the wireless mobile device, causes the wireless mobile device to automatically receive and process the asynchronous event data sent by the wrist tracker and net tracker, and to automatically tabulate, store and/or display the basketball player's shooting statistics (such as total shots taken, total shots made, shooting percentage, shot locations, and the like).
    Type: Grant
    Filed: June 10, 2014
    Date of Patent: September 8, 2015
    Assignee: ShotTracker, Inc.
    Inventors: Bruce C. Ianni, Davyeon D. Ross, Clint A. Kahler, Daniel A. Danknick
  • Patent number: 9129474
    Abstract: A system for providing a bonus with multiple remote inputs includes a bonus machine and at least one remote device. The bonus machine includes a game capable of providing a player with an award and maintains a bonus value. The remote device is independent of the bonus machine and transmits information associated with an event which can influence the bonus value. A method for providing a bonus with multiple remote inputs includes providing a first bonus machine having a bonus value and at least one game capable of providing a player with an award, providing a remote device, and communicating information from the remote device to the first bonus machine which can influence the bonus value.
    Type: Grant
    Filed: April 16, 2012
    Date of Patent: September 8, 2015
    Assignee: Bally Gaming, Inc.
    Inventor: Bryan M. Kelly
  • Patent number: 9120022
    Abstract: A game control server apparatus connected to terminal devices of a plurality of players via a network, includes a developing stage management unit that determines, in a developing stage in which a common character commonly owned by a plurality of players in a same team is developed, a capability parameter of the common character based on an action of each of the plurality of players; and a team battle stage management unit that provides, in a team battle stage in which one team battles against another team, a common character in a team battle while setting a capability parameter of the common character to the capability parameter of the common character determined by the developing stage management unit, upon accepting a calling instruction from a player in the one team.
    Type: Grant
    Filed: October 7, 2013
    Date of Patent: September 1, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Yuuki Abe, Minehiro Nagata
  • Patent number: 9101831
    Abstract: A video game controller with a position sensor and a proximity sensor provides user input signals for use in determining game states. The video game controller can have a board or deck-like surface similar to that of a skateboard, and the proximity sensor can be used to determine if a user is in contact with or near the board. A video game associated with the video game controller can provide a skateboard or other game in which a skateboard and skateboarding character are responsive to a game player's manipulation of the video game controller.
    Type: Grant
    Filed: November 24, 2009
    Date of Patent: August 11, 2015
    Assignee: Activision Publishing, Inc.
    Inventors: Peter J. Sauerbrei, Patrick Dwyer, Arnab Sen, David M. Tibbetts
  • Patent number: 9098966
    Abstract: In a first aspect, a method is provided that includes the steps of (1) providing an auxiliary unit adapted to allow a gaming machine to be retrofitted to provide communications services; and (2) retrofitting a non-communications-enabled gaming machine with the auxiliary unit so that the non-communications enabled gaming machine is adapted to provide communications services based on game play at the non-communications-enabled gaming machine. Numerous other aspects are provided.
    Type: Grant
    Filed: May 16, 2013
    Date of Patent: August 4, 2015
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Russell P. Sammon
  • Patent number: 9098965
    Abstract: In a first aspect, a method is provided that includes the steps of (1) providing an auxiliary unit adapted to allow a gaming machine to be retrofitted to provide communications services; and (2) retrofitting a non-communications-enabled gaming machine with the auxiliary unit so that the non-communications enabled gaming machine is adapted to provide communications services based on game play at the non-communications-enabled gaming machine. Numerous other aspects are provided.
    Type: Grant
    Filed: April 10, 2013
    Date of Patent: August 4, 2015
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Russell P. Sammon
  • Patent number: 9082259
    Abstract: A method is shown for enhancing game play on a gaming machine. In one embodiment, the gaming machine may include a processor, a memory, and program logic stored in the memory that may be executable to play a game in exchange for a wager. The method includes receiving a Newprom award that is not issued by the gaming machine. The method may include altering, using the processor, the game to an enhanced game state in response to the Newprom award. The Newprom award may be configured to add one or more game play enhancements available to a player only by way of the Newprom award to the game. This may alter the game to the enhanced game state so that the game is played with the one or more game play enhancements.
    Type: Grant
    Filed: June 7, 2013
    Date of Patent: July 14, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Robert A. Luciano, Jr., Robert W. Crowder, Jr., Russ F. Marsden
  • Patent number: 9070259
    Abstract: Various embodiments are disclosed concerning games that use both 2D and 3D play areas. Various embodiments concern representing a 3D structure composed of a plurality of 3D shapes having a plurality of faces, presenting a plurality of elements, marking the plurality of faces and the elements, identifying a first set of one or more combinations of corresponding markings, moving the shapes of the three dimensional structure relative to the elements, and identifying a second set of one or more combinations of corresponding markings, each of the combinations of corresponding markings from the first set and the second set composed of markings from at least one of the elements and multiple faces of the shapes.
    Type: Grant
    Filed: August 5, 2010
    Date of Patent: June 30, 2015
    Inventors: Bradley Berman, Jason Malkovich, Schuh Rebecca, Chad Shapiro, Adam Martin
  • Patent number: 9067130
    Abstract: A method is provided of awarding the value of winning tickets dispensed by a vending machine to patrons who purchased the winning tickets. The tickets are preprinted with game content and are associated with a deal of tickets that includes at least some predetermined winning tickets. For each winning ticket, the patron selects a ticket redemption option provided by the vending machine to either immediately redeem the value of the winning ticket at the vending machine, or defer immediate redemption. Electronic records are provided in a database for each winning ticket that include an indication of whether the winning ticket was redeemed. The deferral option allows the patron to redeem the value of the winning ticket at a cashier, wherein the electronic records are used by the cashier to assist in the redemption process. The dispensed winning ticket is redeemed in accordance with the first option or the second option without needing to be re-inserted into the vending machine.
    Type: Grant
    Filed: March 5, 2010
    Date of Patent: June 30, 2015
    Assignee: Diamond Game Enterprises, Inc.
    Inventor: James Breslo
  • Patent number: 9044683
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer.
    Type: Grant
    Filed: April 26, 2012
    Date of Patent: June 2, 2015
    Assignee: STEELSERIES ApS
    Inventors: Kim Rom, Jeffrey Nicholas Mahlmeister, Jacob Wolff-Petersen, Bruce Hawver, Francis Arnold Grever, Tino Soelberg, Christopher John Nicolella
  • Patent number: 9005017
    Abstract: In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.
    Type: Grant
    Filed: September 14, 2012
    Date of Patent: April 14, 2015
    Assignee: Amazon Technologies, Inc.
    Inventors: Isaac J. Shepard, Patrick G. McCuller, Ameesh Paleja
  • Patent number: 9005028
    Abstract: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
    Type: Grant
    Filed: October 20, 2009
    Date of Patent: April 14, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Nathan Gary
  • Patent number: 8998709
    Abstract: The present disclosure provides gaming systems, gaming devices, and methods providing an estimated emotional state of a player based on the occurrence of one or more designated events. When a player initiates a gaming session, the gaming system estimates the player's emotional state and generates estimated emotional state data that represents that estimation of the player's emotional state. For each of one or more designated events that occurs, the gaming system updates the player's estimated emotional state using an expected emotional response to that designated event. More specifically, the gaming system updates the player's estimated emotional state data using expected emotional response data representing the expected emotional response to that designated event. If one or more triggering conditions associated with the player's estimated emotional state is satisfied during the gaming session, the gaming system modifies one or more functions, aspects, or features of the gaming system.
    Type: Grant
    Filed: August 4, 2014
    Date of Patent: April 7, 2015
    Assignee: IGT
    Inventor: Sean M. Gilliand