Patents Examined by Jay Liddle
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Patent number: 10421007Abstract: An automatic playing card shuffler incorporating means for detecting marked cards. One or more light spectrum emitters or variable light spectrum illuminators transmit light at frequencies/wavelengths which is reflected off card backs through one or more spectrum filters causing invisible markings to become visible. A camera may capture images of the now visible markings. A camera and software collaborate to capture images and analyze the same for markings on the card backs such as smudges, nicks and scuffs and edge demarcations. The automatic playing card shufflers are configured to not only detect marked cards but to detect patterns relative to the card markings. The automatic card shufflers are communicatively linked with a casino management system and/or security system such that casino personnel may be alerted in real time to the discovery of marked cards.Type: GrantFiled: November 28, 2016Date of Patent: September 24, 2019Inventors: Michael Earnest Riordan, Louis Wilson DeGregorio, Keith Marty Taft
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Patent number: 10286293Abstract: An automatic playing card shuffler incorporating cameras, non-imaging sensors, embedded systems and/or micro-vision systems for detecting anomalies and undesired markings on playing cards. Combinations of cameras, non-imaging sensors, embedded systems and/or micro-vision systems integrated in or proximate to automatic playing cards shufflers collect images and card information for analysis to determine if anomalies and undesired markings on playing cards are indicative of a scam or worn cards, or provide skilled players with an advantage to determine if anomalies and undesired markings on playing cards are indicative of a scam, unintentional, or the result of normal manufacturing variances, which could provide skilled players with an advantage.Type: GrantFiled: January 9, 2018Date of Patent: May 14, 2019Inventors: Michael Earnest Riordan, Louis Wilson DeGregorio, Dino Louis DeGregorio, Steven Louis Forte
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Patent number: 10255749Abstract: In accordance with some embodiments of the disclosed subject matter, methods, systems, and media for immersive roulette gaming are provided. In accordance with some embodiments of the disclosed subject matter, methods for roulette gaming are provided, the methods comprise: receiving video data from a plurality of image sensors; detecting a ball on a roulette wheel based on the video data using a hardware processor; obtaining motion data about the ball based on the video data using the hardware processor; determining whether the ball is about to fall into a pocket of the roulette wheel based on the video data using the hardware processor; and producing multiple slow-motion images of the ball in response to determining that the ball is about to fall into a pocket on the roulette wheel.Type: GrantFiled: June 15, 2017Date of Patent: April 9, 2019Assignee: Evolution Malta LtdInventor: Richard Hadida
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Patent number: 10238982Abstract: A throw-and-catch based toy with free fall sensing, impact sensing, and speaker output which includes a system, method and device for detecting a pre-determined motion from an accelerometer, comparing a sensed accelerometer information to a pre-determined accelerometer signature information, producing a sound based on the comparison of sensed accelerometer information to a pre-determined accelerometer signature information.Type: GrantFiled: October 11, 2017Date of Patent: March 26, 2019Assignee: SKRWL Design, Inc.Inventors: John Hunter Miller, Brenden McMorrow
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Patent number: 10223867Abstract: A token dispensing system is adapted suitable for installing a token dispenser in a game device. A mounting bracket for the token dispenser provides a simple and inexpensive way to install the token dispenser as part of the token dispensing system inside the housing of a game device. The dispensing system includes an electronic control circuit that controls an alarm device to provide a low level warning signal when the level of tokens in the token dispenser is low and an empty warning signal when the token dispenser is empty. The electronic control circuit controls dispensing tokens from the token dispenser such that a user receives the correct number of tokens even if the dispenser runs out of tokens in the middle of dispensing a selected number of tokens during a transaction.Type: GrantFiled: April 4, 2016Date of Patent: March 5, 2019Assignee: NAMCO USA INC.Inventors: Kenneth William Walters, Jr., John E. Vaughn, Timothy Craig Morrison
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Patent number: 10220310Abstract: An input device includes a body having a generally hemispherical shape including a flat side and a curved side opposite the flat side, a foot pad on the flat side of the body, the foot pad including a foot rest position for receiving a foot of a user, a load sensor configured to detect pressure applied to the foot pad by the foot of a user, an accelerometer in the body configured to detect angular motion of the body in response to the pressure applied to the foot pad, and an output circuit coupled to the pressure sensor and to the accelerometer and configured to output data generated by the pressure sensor and the accelerometer.Type: GrantFiled: August 9, 2017Date of Patent: March 5, 2019Assignee: IGTInventors: David Froy, Benjamin James Hale
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Patent number: 10220303Abstract: A method including displaying a multi-part visual cue that instructs a player to perform a gesture at a specified time, the multi-part visual cue including a first part indicating the gesture that is to be performed at the specified time, and a second part providing an indication of i) the specified time, and ii) a preparation period before the specified time, wherein the distance between the first and the second parts is variable over time, receiving, from a video camera, position information associated with positions of the player over time, determining a first displacement of the player using the position information, determining whether the first displacement of the player matches a first target displacement criterion associated with the multi-part visual cue, when the first displacement matches the first target displacement criterion within a timing window of the specified time, altering a gameplay characteristic of the video game.Type: GrantFiled: March 15, 2014Date of Patent: March 5, 2019Assignee: Harmonix Music Systems, Inc.Inventors: Daniel A. Schmidt, Matthew C. Boch, Jason Deling Booth, Brian Hodges Gibson, James Gerard Toepel, Michael Mandel, Jonathan Mintz, Mark Sullivan
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Patent number: 10195520Abstract: Disclosed are systems and methods for selectively, dynamically, and quickly altering software without the need for a complete software update. The disclosed system allows for selectively, dynamically, and quickly altering software by using a plurality of script files that can alter any aspect of the software. More specifically, the software relates to videogames and the system provides event scripts that selectively, dynamically, and quickly change the players gaming experience and particularly related to multiplayer gaming. The event scripts can initiate group events during a multiplayer game session to increase player involvement, interest, and excitement.Type: GrantFiled: May 14, 2013Date of Patent: February 5, 2019Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Dan Conti, Evan Michaels, Kevin Baca
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Patent number: 10192402Abstract: An online gaming system providing dynamic delivery of advertisements to users of an online game. The system may dynamically select advertisement for delivery based on one or more user parameters which characterize the user's activity with the online game. The system may comprise one or more processors configured to execute computer program modules. The system may include a game module configured to execute an instance of an online game and to implement the instance of the online game to facilitate participation of users in the online game. The system may include a user monitor module configured to monitor user activity parameters. The system may include a potential offer module configured to manage multiple incentive offers which are available for delivery to the users of the online game.Type: GrantFiled: May 26, 2017Date of Patent: January 29, 2019Assignee: ELECTRONIC ARTS INC.Inventors: Wendy Yu, Jonathan Calipes, Daniel Helmhold, Jennifer J. Lee, Deepak Polamarasetty
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Patent number: 10188957Abstract: Presented herein are techniques in which the proximity of an object to a toy is determined using a photosensor (photo sensor) circuit. The proximity is classified/categorized as falling into one of a plurality of different proximity ranges. The proximity range in which the object is located is mapped to one or more audible or visual outputs, where the audible or visual outputs are adjusted/varied as the relative proximity of the object to the toy changes.Type: GrantFiled: October 18, 2016Date of Patent: January 29, 2019Assignee: Mattel, Inc.Inventors: Peter E. Teel, Scott E. Wilger, Kenny Y. W. Lui
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Patent number: 10183222Abstract: Systems and methods are provided in which a character possessing a weapon is displayed in a scene along with first and second affordances. Responsive to first affordance user contact, scene orientation is changed. Responsive to second affordance user contact with a first status of the weapon, a firing process is performed in which the weapon is fired and the weapon status is updated. When (i) the first and second affordances are user contact free or (ii) the second affordance is presently in user contact and there is a second weapon status, firing is terminated. Alternatively, when the second affordance is presently in user contact and there is a first weapon status, the firing is repeated. Alternatively still, with (i) present first affordance user contact, (ii) a first weapon status, and (iii) no present second affordance user contact, the firing is repeated upon second affordance user contact.Type: GrantFiled: April 1, 2016Date of Patent: January 22, 2019Assignee: Glu Mobile Inc.Inventors: Wai Shek Tsui, Ankur Anand
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Patent number: 10179278Abstract: An input of a user is received from an input unit, and in accordance with the input of the user, an operation object displayed on a display screen moves in a predetermined movement-allowed range. A plurality of sound objects appear and move in the display screen, the sound objects set for sounds to be output in accordance with a composition to be performed. Then, if the operation object and each sound object have made contact with each other, the sound set for the sound object is output.Type: GrantFiled: February 8, 2013Date of Patent: January 15, 2019Assignee: Nintendo Co., Ltd.Inventor: Teruyuki Hirosawa
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Patent number: 10181236Abstract: Disclosed are a gaming terminal, a gaming cabinet and a gaming machine that include a housing having gaming components therein. The housing includes a door opening for accessing gaming components inside the housing and a door assembly having an open position that exposes the door opening, and a closed position that covers the door opening. At least one pair of externally mounted swing arms connect the door assembly to a biasing lift assembly within the housing. When the door assembly is in the closed position and a latching assembly is released, the biasing lift assembly urges the door assembly toward the open position.Type: GrantFiled: August 8, 2017Date of Patent: January 15, 2019Assignee: Bally Gaming, Inc.Inventors: Brian Goldstein, Philip Laroach, Martin Anthony Peltz
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Patent number: 10155155Abstract: An attachment configured to be attached to a game controller with a camera is provided. The attachment includes a housing and an operation portion in the housing. The housing includes a support portion which supports the game controller such that a direction of shooting of the camera is oriented to the inside of the housing. The operation portion has a movable portion in the housing, a position of the movable portion being changed in accordance with a pressing operation onto the operation portion, and at least one of a shape of and a pattern on the movable portion viewed from the camera being changed in accordance with a rotation operation onto the operation portion.Type: GrantFiled: July 21, 2017Date of Patent: December 18, 2018Assignee: NINTENDO CO., LTD.Inventors: Yoshiyasu Ogasawara, Fumihiko Inoue, Yoshitaka Tamura, Shinta Minagawa, Hitoshi Tsuchiya, Yasuyuki Shimohata, Shinichi Kinuwaki, Naoki Hatta, Takeshi Nishikawa, Kazuyoshi Osawa
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Patent number: 10147278Abstract: Systems, methods, and articles of manufacture provide for interface modifications such as with respect to new features and functionality of bingo-style games, particularly with respect to bingo card sorting and presentation via mobile device platforms.Type: GrantFiled: April 10, 2016Date of Patent: December 4, 2018Assignee: Gamesys Ltd.Inventors: Hans Elias, Adam Scott, Rajko Monden
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Patent number: 10143925Abstract: A method and device are provided for providing a dynamic gaming environment. Physical circumstance information relating to a gaming device, such as ambient conditions or geographic location information, may be identified. A gaming application executing on the gaming device may provide or modify a gaming environment based on the identified physical circumstances information.Type: GrantFiled: September 26, 2016Date of Patent: December 4, 2018Assignee: Sony Mobile Communications Inc.Inventor: David Desmond Middleton
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Patent number: 10140808Abstract: A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system via a network. The plurality of player terminals are located at a plurality of licensed gaming locations. The plurality of player terminals are configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals include means for dispensing player winnings from the player terminal.Type: GrantFiled: October 20, 2017Date of Patent: November 27, 2018Assignee: AG 18, LLCInventor: Brian Frenkel
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Patent number: 10134229Abstract: Disclosed is a method for enabling an augmented reality interaction system and a mobile device to overlay a virtual 3D component over a physical 3D component with which the virtual 3D component interacts. The method includes: enabling a user to capture a live camera image of a gaming machine cabinet via a camera on the mobile device; producing a virtual rendering of the gaming machine cabinet; determining virtual 3D components to be displayed over an image of a virtual gaming machine cabinet; comparing a virtual depth rendering of the virtual 3D components to a virtual depth rendering of the virtual gaming machine cabinet; and overlaying virtual 3D components without the subtracted elements onto a live camera image of the virtual gaming machine cabinet on a display of the mobile device.Type: GrantFiled: November 22, 2017Date of Patent: November 20, 2018Assignee: Bally Gaming, Inc.Inventors: Martin S. Lyons, Brett Jackson, Roderick Ang, Joseph R. Hedrick
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Patent number: 10130890Abstract: Provided is a user interface having improved usability when, in a period in which information relating to a state of a game which is being executed by a game device is being distributed to another game device, users exchange messages regarding the game being distributed. The game device executes a game application, distributes the information relating to the state of the game being executed to the another game device, receives from a distribution-destination game device a message input by the user of the distribution-destination game device regarding the distributed information, and controls display means to display a game image representing the state of the game along with the received message.Type: GrantFiled: August 1, 2011Date of Patent: November 20, 2018Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Takenori Oshima, Masahiro Fujihara, Keigo Tamura
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Patent number: 10130886Abstract: A computer device has a user interface which displays user actuatable game elements. User input is received and used to determine if there is a match involving three or more game elements. If so a check is made to see if one of the game elements is of a particular type. If so the size of the particular game element is determined to see if it is the smallest size. If not at least two further game elements of the given type are provided with a smaller graphical representation as compared to the at least one game element of the given type in the match game condition.Type: GrantFiled: February 2, 2016Date of Patent: November 20, 2018Assignee: KING.COM LTD.Inventors: Tatiana Delgado, Andrey Torchinskiy, Eugene Ong