Patents Examined by Kevin Y. Kim
  • Patent number: 11587396
    Abstract: A head-to-head (H2H) jai alai wager system may include a scoring module, an odds generator, an interface module, a wager module, and a transaction module. The scoring module may be configured to collect scoring related data from a H2H jai alai competition. The odds generator may be configured to receive scoring data from the scoring module and generate odds based at least in part on the scoring data. The interface module may be configured to receive odds data from the odds generator, the odds data comprising odds with respect to a plurality of wagers options corresponding to the H2H jai alai competition. The interface module may generate display data that integrates the odds data with corresponding wager options of the plurality of wagers for graphical display on a user interface. The wager module may receive wager requests from users via user interaction with the user interface. The transaction module may process transactions with respect to the wager requests from users.
    Type: Grant
    Filed: September 22, 2021
    Date of Patent: February 21, 2023
    Assignee: WEST FLAGLER ASSOCIATES, LTD.
    Inventor: Scott Savin
  • Patent number: 11583750
    Abstract: This disclosure relates to using a hand held target (e.g. tae kwon do paddle) as a tool for providing physical performance instructions according to a digital workout performance template loaded in advance.
    Type: Grant
    Filed: November 6, 2019
    Date of Patent: February 21, 2023
    Inventors: Nir Yachin, Amit Kinor
  • Patent number: 11580819
    Abstract: A gaming system includes an electronic gaming machine (EGM) located within a defined zone of a gaming venue, a transmitter configured to output a first unique identifier, and a server including a processor and a memory storing instructions, where the instructions cause the processor to receive, in connection with a request at a mobile terminal to transfer funds to a gaming wallet accessible at the EGM, a communication from the mobile terminal including the first unique identifier, determine, based on the received first unique identifier, whether the mobile terminal is within the defined zone, and transmit, in response to determining whether the mobile terminal is within the defined zone, a signal to the mobile terminal indicating whether the mobile terminal is within the defined zone.
    Type: Grant
    Filed: September 30, 2021
    Date of Patent: February 14, 2023
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Andrew Wyllie, Alan Wong
  • Patent number: 11580818
    Abstract: A gaming system includes an electronic gaming machine (EGM) located within a defined zone of a gaming venue, a transmitter configured to output a first unique identifier, and a server including a processor and a memory storing instructions, where the instructions cause the processor to receive, in connection with a request at a mobile terminal to transfer funds to a gaming wallet accessible at the EGM, a communication from the mobile terminal including the first unique identifier, determine, based on the received first unique identifier, whether the mobile terminal is within the defined zone, and transmit, in response to determining whether the mobile terminal is within the defined zone, a signal to the mobile terminal indicating whether the mobile terminal is within the defined zone.
    Type: Grant
    Filed: July 9, 2021
    Date of Patent: February 14, 2023
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Andrew Wyllie, Alan Wong
  • Patent number: 11571153
    Abstract: An example information processing system executes a game application. The information processing system obtains user information for calculating information relating to sleep of a user, and calculates health information relating to sleep and/or fatigue of the user based on the obtained user information. The information processing system controls a game progress of the game application based on the health information.
    Type: Grant
    Filed: May 27, 2021
    Date of Patent: February 7, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yurie Hattori, Masahiro Kondo
  • Patent number: 11565186
    Abstract: A method of acquiring probability information of a gacha system includes: acquiring, by a first user terminal, second gacha event information that is information about a gacha event occurring in a second user terminal; acquiring, by the first user terminal, third gacha event information that is information about a gacha event occurring in a third user terminal; acquiring probability information of the gacha system based on the acquired second gacha event information and third gacha event information; and displaying the acquired probability information of the gacha system.
    Type: Grant
    Filed: April 13, 2018
    Date of Patent: January 31, 2023
    Assignee: NEXON KOREA CORPORATION
    Inventor: Tae Hyun Lim
  • Patent number: 11559739
    Abstract: In a second mode where a first enemy object attacks a player object in a virtual space, no matter which of a switching condition that a second time elapses and a switching condition that the player object gains a second required number of target objects smaller than a first required number before the second time elapses is satisfied, a game mode is switched to a first mode where the first enemy object does not attack the player object.
    Type: Grant
    Filed: July 23, 2021
    Date of Patent: January 24, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Kenta Motokura, Shinya Hiratake, Katsuyasu Ando
  • Patent number: 11557174
    Abstract: Various embodiments provide management of virtual goods. In some embodiments, a gaming platform can be used to provide a secure ledger system for recording money transfer, play action, bets, analytics, gaming statistics, and the like, which are associated with virtual goods. Non-limiting examples of virtual goods comprise: characters; badges/icons; gameplay attributes; virtual money; cryptocurrencies; tokens; digital gifts; gameplay levels/add-ons; and prizes, among other examples. In some examples, gaming systems can directly interact with the distributed multi-ledger architecture for secure and transparent transactions which can also be accessed by auditors, tax authorities, partners, and/or other entities. Some examples may use private and/or public blockchains as part of the distributed multi-ledger gaming architecture. For instance, multiple distributed network nodes may be utilized to manage transaction records.
    Type: Grant
    Filed: November 9, 2020
    Date of Patent: January 17, 2023
    Assignee: Americorp Investments LLC
    Inventor: Jordan Simons
  • Patent number: 11551518
    Abstract: An advantage player identification and tracking system includes card shoes configured to dispense playing cards and output card information of the dispensed playing cards, cameras positioned to capture image data of one or more players playing a card game, and a computing device communicatively coupled to the card shoes and the cameras. The computing device is configured to receive the card information from the card shoes, track, for a plurality of hands of cards dealt, game play and bets laid by the one or more players playing the card game, determine a card count, analyze, utilizing a machine learning model, the game play and the bets laid by the one or more players and card counts associated with the game play and the bets laid, and predict, utilizing the machine learning model, that a player of the one or more players is an advantage player.
    Type: Grant
    Filed: August 26, 2021
    Date of Patent: January 10, 2023
    Inventors: Christopher Akers, Kevin Hillman, Wendell Hunsucker
  • Patent number: 11517816
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Grant
    Filed: May 6, 2021
    Date of Patent: December 6, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
  • Patent number: 11514750
    Abstract: Systems and methods for enabling secure automated production and redemption of predetermined games of chance with multiple play venues or dimensions, wherein such systems and methods can provide, for example, lottery games (e.g., instant tickets), charitable gaming (e.g., raffles, pull-tabs), casino environments (e.g., “Class II” gaming), Internet gaming (e.g., poker, online instant tickets), etc.
    Type: Grant
    Filed: November 3, 2021
    Date of Patent: November 29, 2022
    Assignee: IGT Global Solutions Corporation
    Inventors: Jeffrey Schertzer, Bruce Coffman, Kenneth E. Irwin, Jr., David Knechtges
  • Patent number: 11514758
    Abstract: A system and method is provided for enabling an online user to place bets concerning incidents occurring during a game or sports event. This is done by providing a portal for a user to place a bet predicated on a defined incident occurring during a predetermined time segment of the event. The platform includes a module for calculating odds and prize returns for said incident to occur during said sports event or game in response to a user request, a GUI presentation and a settlement engine.
    Type: Grant
    Filed: February 5, 2019
    Date of Patent: November 29, 2022
    Assignee: SBTech (Global) Limited
    Inventors: Shalom Meckenzie, Ian Bradley, Gregory Karaolis
  • Patent number: 11504628
    Abstract: A method for generating a meta-game is described. The method includes receiving, via a first user account, a first user input for a first challenge during a play of a legacy game. The first challenge is created from a first plurality of basic blocks of the legacy game. The method further includes recording at least a portion of the first challenge and receiving, via the first user account, a second user input for a second challenge during the play of the legacy game. The second challenge is created from a second plurality of basic blocks of the legacy game. The method includes recording at least a portion of the second challenge, determining whether a third user input is received via the first user account to request creation of the meta-game, and generating the meta-game from the first and second challenges upon determining that the third user input is received.
    Type: Grant
    Filed: April 1, 2021
    Date of Patent: November 22, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: George Weising, David Thach, Ernesto Corvi
  • Patent number: 11504606
    Abstract: A system, method and apparatus for capturing data from a plurality of users for providing online gameplay based on captured user sensor data. User sensor data is captured from a plurality of sensor capture devices relative to an associated user so as to be transmitted to a gameplay server. The gameplay server executes instructions to generate a user interface on a user's client computing device for providing gameplay on each user client portable computing device utilizing, and pertinent to, the captured sensor data.
    Type: Grant
    Filed: April 1, 2021
    Date of Patent: November 22, 2022
    Assignee: United Services Automobile Association
    Inventors: Bharat Prasad, Christine Marie Brown, Rod Gonzales, Jodi Jean Healy
  • Patent number: 11501602
    Abstract: A gaming machine and method for operating a slot machine game in which virtual or mechanical reels include numbers from which a prize amount is produced by concatenation. In response to a wager activation by a player, the reels display conduct a base game including spinning the reels and stopping to produce a respective randomly selected outcome having a plurality of symbols including single digit numbers which are positive numbers and zero, double digit numbers which are positive and double zero, and blank symbols. A prize amount associated with the outcome is identified by concatenating the single and double digit numbers and ignoring the blank symbols along a designated payline.
    Type: Grant
    Filed: March 10, 2021
    Date of Patent: November 15, 2022
    Assignee: Everi Games, Inc.
    Inventors: Charles A. Medford, Daniel W. Eulenfeld
  • Patent number: 11491400
    Abstract: This application discloses a method, an apparatus, and a device for scheduling virtual objects in a virtual environment, which relate to artificial intelligence (AI), and belong to the field of computer technologies. The method includes: obtaining frame data generated by an application program associated with the virtual environment; performing feature extraction on the frame data to obtain a state feature of a target virtual object; performing deduction on the state feature of the target virtual object according to N scheduling policies; invoking a value network prediction model to process the N subsequent state features, to obtain expected returns of executing N scheduling policies; and controlling the target virtual object to execute a scheduling policy having a highest expected return.
    Type: Grant
    Filed: February 25, 2021
    Date of Patent: November 8, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Fuhao Qiu, Bin Wu, Peng Qu, Xiaoqian Li, Jing Liang
  • Patent number: 11491401
    Abstract: Methods and systems for hosting a virtual environment in which geographic coordinates of the user in real world using data provided by a positioning system may be determined. The real world geographic coordinates of the user may be mapped to virtualized coordinates of an avatar in the virtual environment. The user's real world geographic coordinates may be compared to real world geographic coordinates of one or more entities having a presence in the virtual environment. The user may be presented with options for accepting or activating a first reward from the list of rewards. Responsive to the user selecting the first reward, the first reward may be activated for a first time period in association with one or more goods or services offered by the first entity. The user is rewarded in response to verifying the user has purchased the offered goods or services during the first time period.
    Type: Grant
    Filed: September 17, 2020
    Date of Patent: November 8, 2022
    Assignee: CERBERUS INTERACTIVE, INC.
    Inventors: Tawsif Khan, Beau Button, Timothy Mahler
  • Patent number: 11482072
    Abstract: The present invention provides a system for updating a wagering application interface to a customized interface with additional functionality based upon the user's physical location, such as a sports arena or stadium, restaurant, or bar. The updated wagering application interface provides the user with a customized appearance that incorporates the home team's colors if located at a stadium or arena or provides signage or advertisements on the interface if the user is located at a sports bar or restaurant. Also, additional functionality can be provided through the wagering application, such as ordering food or providing promotions being offered at the location to allow the user to enjoy a customized wagering experience through the wagering application interface based on the user's physical location.
    Type: Grant
    Filed: November 30, 2021
    Date of Patent: October 25, 2022
    Assignee: AdrenalineIP
    Inventors: Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea
  • Patent number: 11475732
    Abstract: Systems, methods and software for multi-player electronic gaming are described. One embodiment includes a system for multi-player electronic gaming, the system including at least one gaming client configured to accept a selection of at least one gaming option from a player, and allow the player to play a game based on the selection of the at least one gaming option. The system includes an administration server configured to: receive the selection of the at least one gaming option from the at least one gaming client, and initiate the game for the player based on the selection of the at least one gaming option. The system includes at least one gaming server configured to run the game and transmit data about the game to the administration server.
    Type: Grant
    Filed: May 20, 2021
    Date of Patent: October 18, 2022
    Assignee: AG 18, LLC
    Inventors: Nicholas Koustas, John Mix, Alexander Oxman
  • Patent number: 11471759
    Abstract: A method of providing virtual items based on location-based action is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game. The virtual item may be usable within the computer-implemented game.
    Type: Grant
    Filed: December 7, 2020
    Date of Patent: October 18, 2022
    Assignee: Zynga Inc.
    Inventors: Kathleen Auterio, Deniz Ersever, Nathan Arthur Etter, Hardik Kheskani, Serena Lam, Amitt Mahajan, Christopher Joseph Makarsky, Jay Monahan, Donald C. Mosites, Benjamin Mullin, Matthew Adam Ocko, Brian Reynolds, Shantanu Talapatra, Justin Waldron, Ian Wang, Jackson Wang