Patents Examined by Lawrence Galka
  • Patent number: 9262883
    Abstract: A performance apparatus includes an accepting unit, a memory, an output unit and a performance unit. The accepting unit accepts first performance information from a source outside of the performance apparatus, and the memory stores second performance information. The output unit outputs one of a performance signal based on the first performance information accepted by the accepting unit and a performance signal based on the second performance information stored in the memory on the basis of a predetermined performance condition. The performance unit executes a performance according to the performance signal output from the output unit.
    Type: Grant
    Filed: June 1, 2007
    Date of Patent: February 16, 2016
    Assignee: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventor: Hideaki Kishi
  • Patent number: 9254443
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing custom features in a game is provided. A themed game board associated with a first set of rules of a computer-implemented game is generated. The first set of rules relates to a theme of the themed game board and is different than a second set of rules associated with a game board without a theme. Game board display data is provided to a first client device of a first player to display the themed game board. A move on the themed game board is received from the first client device, and a score associated with the move is generated. The score is based on the first set of rules relating to the theme, where the score is different than a score associated with the move on the game board without a theme.
    Type: Grant
    Filed: March 30, 2012
    Date of Patent: February 9, 2016
    Assignee: Zynga Inc.
    Inventors: M. Ian Graham, Ya-Bing Chu, Randall William Allred, Jr., Christopher Delbuck, Jonathan Sheng Chao, Vladimir Loktev, Amanda Carrico Schloss, Seth Alexander Allison, Andres Cantor
  • Patent number: 9257002
    Abstract: A plurality of gaming terminals 10, a terminal image display panel 16 and an upper display 700 which display effect images in accordance with the gaming state of a game on the gaming terminals 10 and display at least one of the effect images in three dimensions, a terminal controller 630, which switches at least one of the effect images on the terminal image display panel 16 and the upper display 700 from two dimensional display to three dimensional display when the gaming state satisfies a predetermined condition, and a center controller 200.
    Type: Grant
    Filed: November 10, 2011
    Date of Patent: February 9, 2016
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Masumi Fujisawa, Kenta Kitamura, Hiroki Munakata
  • Patent number: 9241836
    Abstract: The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.
    Type: Grant
    Filed: April 25, 2014
    Date of Patent: January 26, 2016
    Assignee: DeNA Co., Ltd.
    Inventors: Yuji Ukai, Naoto Yoshie, Tomoyuki Ono
  • Patent number: 9214063
    Abstract: The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may reveal a single outcome (or other value) using a reveal staircase, in which the outcome is split into different increments each having a different value. In an implementation, the different increments may be revealed randomly or in order of their value. For example, a ten dollar payout may be revealed using four fifty cent reveals, three one dollar reveals, one two dollar reveal, and one three dollar reveal.
    Type: Grant
    Filed: March 13, 2014
    Date of Patent: December 15, 2015
    Assignee: Game Play Network Inc.
    Inventors: Russell M. Fine, Jamison Selby, Melissa Riahei
  • Patent number: 9202332
    Abstract: A method of enabling a user to play an online fantasy sports game that provides an opportunity to play the game when the user visits a lottery site, provides a plurality of fantasy sports selections in a time window, the plurality of fantasy sports selections corresponds to an option to select a plurality of related actual sports games specified in the time window for that fantasy sport selection, receives the one or more fantasy sports selections that completes a lottery submission before the time window begins, determines a fantasy performance score for each of the plurality of corresponding actual sports games, determines which users have won the game based on each user's selections and each of the determined corresponding fantasy performance scores, and transmits an electronic message indicating one or more winners of corresponding lottery submissions when certain users are identified to have won the game.
    Type: Grant
    Filed: January 14, 2013
    Date of Patent: December 1, 2015
    Assignee: HOTBOX SPORTS LLC
    Inventor: Tarek Bahou
  • Patent number: 9202340
    Abstract: A method and apparatus for preventing collusion or collusion attempt situation within an online computerized gaming environment, wherein an at least one player participates from a remote computing platform in one of more games. The method and apparatus comprise defining the collusion or collusion attempt situations, defining preventive actions to be taken in response to collusions or collusion attempts, associating the situations with actions, determining collusion or collusion attempt situation in run time, selecting one or more actions, and performing the actions to prevent the collusion.
    Type: Grant
    Filed: September 20, 2007
    Date of Patent: December 1, 2015
    Assignee: PLAYTECH SOFTWARE LIMITED
    Inventor: Idan Losica
  • Patent number: 9192860
    Abstract: A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity.
    Type: Grant
    Filed: November 8, 2011
    Date of Patent: November 24, 2015
    Inventor: Gary S. Shuster
  • Patent number: 9183695
    Abstract: Techniques for controlling wagering game environments are described herein. In one embodiment, a computer-implemented method for controlling a casino wagering game environment includes determining a plurality of zones in the casino wagering game environment, wherein the zones include one or more wagering game machines. The method can also include presenting wagering games on the wagering game machines in the wagering game environment, and detecting an event in the wagering game environment, the event triggering a bonus game for which a plurality of players have a possibility of winning an award. The method can also include determining one or more of the zones in which to present media associated with the bonus game, and presenting, in the one or more zones, the media associated with the bonus game. The method can also include determining a winner of the bonus game, and providing the award to the winner.
    Type: Grant
    Filed: October 30, 2009
    Date of Patent: November 10, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Jeffrey L. Allen, Robert Bone, Joel R. Jaffe, Larry J. Pacey, Eric M. Pryzby, Alfred Thomas
  • Patent number: 9174130
    Abstract: A server according to an embodiment provides online games that send game screens more suitably for the throughput of a user terminal. In accordance with one aspect, the server can execute a game program including: a game progress module for progressing a game; a generation module for generating, at first time intervals, frame information containing a plurality of drawing commands to be executed on a terminal device to render one frame of a game screen in accordance with progression of the game; a determination module for determining whether to send the generated frame information to the terminal device; a compression module for compressing the generated frame information; a sending module for sending to the terminal device the compressed frame information to be sent; and a request module for requesting drawing execution time information from the terminal device at second time intervals.
    Type: Grant
    Filed: August 27, 2013
    Date of Patent: November 3, 2015
    Assignee: DeNA Co., Ltd.
    Inventor: Kazuho Oku
  • Patent number: 9174127
    Abstract: A game system includes a server, and the server can communicate with and is connected to a plurality of game apparatuses via a network. In a case that a currently-connecting message is not received from any game apparatus during a communication game, the server determines that the game apparatus prematurely ends the communication game, and adds a bad reputation score of each of the players who is participating in the communication game. Furthermore, if the communication game is ended, and there is a game apparatus that refuses to participate in a next communication game, the bad reputation score of the game apparatus who permits participating in the next communication game is added. For example, the player having a high bad reputation score is refused to participate in the next communication game.
    Type: Grant
    Filed: October 26, 2010
    Date of Patent: November 3, 2015
    Assignee: NINTENDO CO., LTD.
    Inventor: Hiroki Sotoike
  • Patent number: 9174134
    Abstract: A system is provided that modifies a haptic effect experienced at a user input element. The system receives a position of a trigger of a peripheral device, the peripheral device including a housing, a user input element, a haptic output device located within the housing and coupled to the user input element, and a haptic diminishment prevention component. The system further sends a haptic effect definition to the haptic output device in response to the received position of the user input element. The system further causes the haptic output device to output a force to the user input element of the peripheral device in response to the haptic effect definition. The system further causes the haptic diminishment prevention component to create a range that the user input element can move within in response to the output force when the user input element is in a maximum open position outside of the range, or a maximum closed position outside of the range.
    Type: Grant
    Filed: November 12, 2014
    Date of Patent: November 3, 2015
    Assignee: Immersion Corporation
    Inventors: Danny Grant, Aaron Kapelus
  • Patent number: 9155965
    Abstract: Methods, systems, and computer programs are presented for providing play areas to communities of players in an online game. One method includes an operation for identifying attributes of players in the online game. A characteristic that is common to a subset of players is determined in the online game, where the characteristic is based on the attributes of players in the online game. The method further includes an operation for creating a playing area in the online game, such that the subset of players are allowed to play in the playing area, but other players in the online game, that are outside the subset of players, are disallowed from playing in the playing area. The subset of players is then enabled to play in the playing area with other players from the subset of players.
    Type: Grant
    Filed: November 6, 2012
    Date of Patent: October 13, 2015
    Assignee: Zynga Inc.
    Inventors: Justin Wickett, Timothy Wickland, Shawn Carnes
  • Patent number: 9129478
    Abstract: Example apparatus and methods concern attributing user actions based on biometric identifications. One example method includes detecting an action intended to control an application associated with a shared launch surface. The method includes associating the action with a body located in a field of view of a biometric sensor associated with a shared launch surface. Data from the biometric sensor is used to determine a biometric identity for the body and then the action is attributed to a user as a function of the biometric identity. A context associated with the user is accessed and an operation associated with the action is selectively controlled based on the context.
    Type: Grant
    Filed: May 20, 2013
    Date of Patent: September 8, 2015
    Inventors: Robert Smith, Li-Chen Miller, Joseph Wyman, Jonathan Garcia, Pat Halvorsen, Jason Giles
  • Patent number: 9120012
    Abstract: A first display device is placed so that its screen faces in a direction along a gravity direction axis, and a second display device is placed so that its screen faces in a predetermined axis direction perpendicular to the gravity direction axis. Based on data of a motion sensor which is outputted from an operation device including the motion sensor, an attitude of the operation device is calculated, and it is determined which of the first display device and the second display device the operation device faces. Then, based on the result of the determination, a predetermined position on either the screen of the first display device or the screen of the second display device is pointed to, and a predetermined game process is performed based on the pointed position.
    Type: Grant
    Filed: June 18, 2013
    Date of Patent: September 1, 2015
    Assignee: NINTENDO CO., LTD.
    Inventor: Hidemasa Akimoto
  • Patent number: 9123207
    Abstract: A gaming system (10, 100) implementing a base game and a feature game. A game controller (101) controls play of the game. The gaming system has at least one display (14, 106) and a player interface (107). The feature game comprises at least one series of game events, in which a plurality of symbols from at least one predetermined symbol set that includes at least first and second symbols, are randomly selected and displayed on the at least one display (14, 106). The feature game is a challenge feature and during play of the feature game, the game controller (101) maintains in computer memory (103) counters for said at least first and second symbols, varies the value of said counters on the occurrence of the at least first and second symbols and causes the at least one display to show a value of the counters. The values of the counters are evaluated against predetermined competitive criteria to determine the outcome of the series of game events.
    Type: Grant
    Filed: March 26, 2013
    Date of Patent: September 1, 2015
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Chi We Chim, William George Cormack
  • Patent number: 9101825
    Abstract: A game system in which a plurality of players can play a game by using a plurality of operation devices is provided. A multiplayer game process is performed by using a plurality of first-type operation devices. During progress of the game, a process is caused in which any player is caused to operate a second-type operation device different from the first-type operation devices. If the player has satisfied a predetermined condition during this process, the player is caused to return to the operation using the first-type operation device.
    Type: Grant
    Filed: June 18, 2013
    Date of Patent: August 11, 2015
    Assignee: NINTENDO CO., LTD.
    Inventor: Katsutomo Tanaka
  • Patent number: 9098978
    Abstract: A game system includes a management apparatus and a game device. The management apparatus includes an authentication section for obtaining results of authentications using first and second identifiers that should correspond to a user. When the results of the authentications are affirmative, a validity time limit is associated with the first identifier. In addition, the game device includes a confirmatory identifier acquirer for acquiring a confirmatory identifier that should correspond to the user, and an inquiry maker for making an inquiry asking the management apparatus to check whether or not the first identifier conforming to the confirmatory identifier is stored in the management apparatus. The inquiry inquires the management apparatus to check whether or not the validity time limit corresponding to the first identifier is a time after the present time when the first identifier conforming to the confirmatory identifier is stored in the management apparatus.
    Type: Grant
    Filed: August 9, 2010
    Date of Patent: August 4, 2015
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Takashi Uchiyama, Yusuke Kitakaze, Nobuhiro Goto
  • Patent number: 9092929
    Abstract: A wagering game that forms an array of indicia that contains multiple individual games that are played serially. The game array is built by a series of primary games. Primary games are those games that are played serially—the game outcome for one primary game is determined before the subsequent primary game begins. Secondary games are progressively formed through the sequential completion of the primary games—the secondary games are formed from indicia contributed by a plurality of primary games.
    Type: Grant
    Filed: June 27, 2007
    Date of Patent: July 28, 2015
    Assignee: Primo Innovo, LLC
    Inventor: Michael L. White
  • Patent number: 9089778
    Abstract: A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items.
    Type: Grant
    Filed: September 9, 2014
    Date of Patent: July 28, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Yu Sasaki, Sadaaki Satsuma, Akihito Suga, Keisuke Kamiyama, Satoshi Kagami, Keisuke Kurita, Junichi Kusumoto, Shinichiro Nonaka