Patents Examined by Michael Cuff
  • Patent number: 11715347
    Abstract: A system and method for purchasing credits is described. The method includes receiving an electronic transaction request instruction by a mobile electronic transaction terminals. Each electronic transaction terminals includes a display and is in exclusive electronic communication with a secure gateway. The method proceeds to generate an electronic transaction request for an electronic transaction using the electronic transaction request instruction. The method then communicates the electronic transaction request from the secure gateway to a financial account server. At the secure gateway, an electronic transaction approval from the financial account server is received. The secure gateway then generates an authorization to dispense credits. The authorization to dispense credits is communicated from the secure gateway to at least one mobile electronic transaction terminal. Credits are then dispensed, wherein the credits are associated with a credit system located at an activity table.
    Type: Grant
    Filed: May 16, 2021
    Date of Patent: August 1, 2023
    Assignee: AUTOMATED CASH SYSTEMS, INC.
    Inventors: Stephen L. Warner, Michael Sackrison, Michael Daly
  • Patent number: 11712628
    Abstract: In various implementations, methods and devices for attenuation of co-user interactions in SR space are described. In one implementation, a method of attenuating avatars based on a breach of avatar social interaction criteria is performed at a device provided to deliver simulated reality (SR) content. In one implementation, a method of close collaboration in SR setting is performed at a device provided to deliver SR content.
    Type: Grant
    Filed: September 17, 2019
    Date of Patent: August 1, 2023
    Assignee: APPLE INC.
    Inventors: Avi Bar-Zeev, Alexis Henri Palangie, Luis Rafael Deliz Centeno, Rahul Nair
  • Patent number: 11701581
    Abstract: An information processing apparatus including a control section to generate a control signal that controls an operation of a tactile feedback apparatus including a tactile feedback section. The control section changes control on the tactile feedback apparatus on the basis of a type of the tactile feedback section which is recognized by the control section.
    Type: Grant
    Filed: June 30, 2021
    Date of Patent: July 18, 2023
    Assignee: SONY GROUP CORPORATION
    Inventors: Akihiro Komori, Ikuo Yamano, Yusuke Nakagawa
  • Patent number: 11684851
    Abstract: A portable electronic device may be configured for play of a video game, with user controlled game characters operated based on inputs received on first user inputs of the device and a virtual game world modified based on information from motion-related sensors of the device. The modification of the virtual game world may be rotation and/or translation of the virtual game world in a gravitational reference frame. The portable electronic device may also allow for user configuration of the virtual game world.
    Type: Grant
    Filed: November 19, 2020
    Date of Patent: June 27, 2023
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: William Christopher Castagna, Simon Davidian, Kristin Krabseth Fellingfors, Robert Louis Gallerani, Joshua David Huber, Daniel Kay, Brian Edward Labore, Keelan Ronald Massicotte, Robert Ewan Orr, Valeria Prandina
  • Patent number: 11676500
    Abstract: Methods of and systems to provide performance measurement are provided utilizing an architecture configured to efficiently merge and monitor different types of performance data. Connectors are provided to receive and translate different types of performance data from different sources. The performance data is translated into and stored in a common data model format. In some embodiments, key attributes are defined for each of the performance data sources that uniquely characterizes each relevant performance data so that is can be parsed into separate processing streams to increase system performance. The key attributes also act as cues to organize the performance data as it is being merged so that it can be accessed without requiring a specific source data linkage. Using model listeners, determinations can be quickly made regarding when performance data is changed to reduce calculations necessary to determine measure values. Some embodiments merge different types of performance data in real-time.
    Type: Grant
    Filed: April 14, 2021
    Date of Patent: June 13, 2023
    Assignee: Aptima, Inc.
    Inventors: Michael Tolland, Zachary Zuzack
  • Patent number: 11676452
    Abstract: A gaming system includes electronic components that implement a value-aggregation procedure for displaying, combining, and awarding credit values in a reel-spinning venue.
    Type: Grant
    Filed: February 15, 2022
    Date of Patent: June 13, 2023
    Assignee: LNW Gaming, Inc.
    Inventors: Qin You, Peter Wilkins, George Napoleon Bouvier, Yanhua Yin, Andrew Rich
  • Patent number: 11660534
    Abstract: Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device. The translated data may be delivered to the client device platform over a network after receiving the request for the emulated application from the client device.
    Type: Grant
    Filed: May 24, 2021
    Date of Patent: May 30, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Jacob P. Stine, Victor Octav Suba Miura, Brian Michael Christopher Watson, Nicholas J. Cardell
  • Patent number: 11663885
    Abstract: The present disclosure relates generally to gaming systems and, in particular, to back-betting within a gaming system. As an example, a back-betting system is disclosed to include a first communication interface that facilitates machine-to-machine communications with an Electronic Gaming Machine (EGM) of a gaming system, where the first communication interface is used to exchange state-of-play information with the EGM. The system is also disclosed to include a second communication interface that facilitates machine-to-machine communications with a mobile device, where the second communication interface is used to exchange back-bet wager information and deliver an indication of an outcome of a back-bet placed during a back-betting session established with the mobile device.
    Type: Grant
    Filed: June 21, 2021
    Date of Patent: May 30, 2023
    Assignee: IGT
    Inventors: Kevin Higgins, Dwayne Nelson, Jeffery Shepherd, David Froy
  • Patent number: 11656680
    Abstract: A method of operating a virtual image generation system comprises allowing an end user to interact with a three-dimensional environment comprising at least one virtual object, presenting a stimulus to the end user in the context of the three-dimensional environment, sensing at least one biometric parameter of the end user in response to the presentation of the stimulus to the end user, generating biometric data for each of the sensed biometric parameter(s), determining if the end user is in at least one specific emotional state based on the biometric data for the each of the sensed biometric parameter(s), and performing an action discernible to the end user to facilitate a current objective at least partially based on if it is determined that the end user is in the specific emotional state(s).
    Type: Grant
    Filed: September 4, 2020
    Date of Patent: May 23, 2023
    Assignee: Magic Leap, Inc.
    Inventors: George Alistair Sanger, Samuel A. Miller, Graeme John Devine
  • Patent number: 11656336
    Abstract: Techniques are described herein that enable advanced gaming and virtual reality control using radar. These techniques enable small motions and displacements to be tracked, even in the millimeter or submillimeter scale, for user control actions even when those actions are optically occluded or obscured.
    Type: Grant
    Filed: December 11, 2020
    Date of Patent: May 23, 2023
    Assignee: Google LLC
    Inventors: Patrick M. Amihood, Ivan Poupyrev
  • Patent number: 11654357
    Abstract: A computerized method and computing platform provides for managing a skill-based competition via network-based submissions. The method includes providing event rules across a communication network to a first user, the event rules relating to competing in the skill-based competition. Via the communication network, the method includes receiving an entry submission from the first user, the entry submission including score data and video data relating to a video feed of the first user competing in the skill-based competition. The method includes analyzing the video feed of the first user competing in the skill-based competition using at least one photogrammetry processing technique, including validating if the first user was in compliance with the event rules while competing in the skill-based competition. Based thereon, a verification score is compared with the score data and the method manages a leaderboard data set as part of managing the competition.
    Type: Grant
    Filed: August 1, 2022
    Date of Patent: May 23, 2023
    Assignee: METAFLO, LLC
    Inventor: Richard Johnston
  • Patent number: 11657678
    Abstract: An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator.
    Type: Grant
    Filed: April 19, 2021
    Date of Patent: May 23, 2023
    Assignee: CFPH, LLC
    Inventor: Geoffrey M. Gelman
  • Patent number: 11654368
    Abstract: A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs prior to the start of the game. The method of some embodiments establishes a two-way connection between a server and each of the sampling participants. For some embodiments, the two-way connection is realtime. The method continuously maintains the two-way connection throughout the game. During each discrete game period, the method receives from a sampling participant, data for the sampling participant's game period performance. Based on the received data, the method determines the performance for the game period and broadcasts this information to a non-sampling participant. A non-sampling participant is a participant who was not selected for the set of sampling participants.
    Type: Grant
    Filed: October 6, 2020
    Date of Patent: May 23, 2023
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 11651648
    Abstract: Described is a retro sports system for creating new sporting events with new outcomes utilizing past sporting events that can be used for sports gaming and entertainment or other sports competition games. The system includes a server that may be programmed to randomly select increments of historical past games in order to create a new full game formed from the randomly selected increments. This new game can be used for betting or other competitive games and for entertainment.
    Type: Grant
    Filed: March 16, 2021
    Date of Patent: May 16, 2023
    Inventor: Charles Isgar
  • Patent number: 11651656
    Abstract: Described is a retro sports system for creating new sporting events with new outcomes utilizing past sporting events that can be used for sports gaming and entertainment or other sports competition games. The system includes a server that may be programmed to randomly select increments of historical past games in order to create a new full game formed from the randomly selected increments. This new game can be used for betting or other competitive games and for entertainment.
    Type: Grant
    Filed: March 9, 2021
    Date of Patent: May 16, 2023
    Inventor: Charles Isgar
  • Patent number: 11642596
    Abstract: Within a multiplayer gaming environment, a game mediation infrastructure facilitates the creation and use of multiplayer gaming sessions. The game mediation infrastructure allows leveraging the context of an existing gameplay session within a game (e.g., the game being played, the identities of the participants) to begin a corresponding session in a game mediator application. The session in the game mediator application provides functionality—such as game-related communication capabilities—that is superior to that provided by the game itself. These actions by the game mediation infrastructure reduce or eliminate steps that would otherwise have to be performed by users, thereby greatly simplifying user coordination for multiplayer gaming.
    Type: Grant
    Filed: April 6, 2020
    Date of Patent: May 9, 2023
    Assignee: BUNCH LIVE, INC.
    Inventors: Selcuk Atli, Jason Liang, Jordan Howlett
  • Patent number: 11600146
    Abstract: A method for wagering on a skills-based digital gaming competition, the method executing on a computing device including storage storing a peer-wagering module that is external and distinct from at least one game stored on the storage device or another storage device, the method including: receiving potential game and competitor player data; receiving game competition selection information from the player that includes at least one selected game instance and at least one wager amount; receiving game instance match ID data generated by the transactional server, wherein the game instance match ID data includes at least one of: credential data associated with the player, player wager amount or a board, level, or difficulty setting associated with the selected game instance; and transmitting the game instance match ID data and game initiation data to the game, thereby activating the at least one selected game instance on the computing device.
    Type: Grant
    Filed: January 6, 2021
    Date of Patent: March 7, 2023
    Assignee: OKLETSPLAY INCORPORATED
    Inventor: Russell M. Aleksey
  • Patent number: 11594108
    Abstract: An electronic gaming machine includes a processor configured to control a display device to display a plurality of columns of symbol positions, where each column of symbol positions includes a plurality of symbols selected from an associated reel strip of a plurality of reel strips. The processor is also configured to select the symbols for each column, and control the display device to simulate stopping the first reel strip prior to controlling the display device to simulate stopping the second reel strip, whereby a sub-category of prize associated with a prize sub-category symbol is indicated to a player of the electronic gaming machine prior to indicating a category of prize associated with a prize category symbol. The processor is also configured to determine whether a first column includes the prize sub-category symbol as well as whether a second column includes the prize category symbol.
    Type: Grant
    Filed: July 9, 2021
    Date of Patent: February 28, 2023
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Billy Tam, Lipi Gupta, Matthew Chan, Hiram Yu
  • Patent number: 11590421
    Abstract: A player may send virtual characters to travel to remote locations in a parallel-reality game. The remote locations are virtual locations corresponding to real-world locations other than where the player is located. The player can therefore send a virtual character to a virtual location without traveling to the corresponding real-world location themselves. A travel time and a path the character will travel along to reach the remote location is determined. Once the virtual character has reached the remote location, it stays there for a duration of time. Client devices of players near the remote location may display a visual representation of the virtual character. The virtual character may collect virtual items and interact with other players and return to the player with any virtual items it has collected or been given.
    Type: Grant
    Filed: March 29, 2021
    Date of Patent: February 28, 2023
    Assignee: Niantic, Inc.
    Inventors: Shohei Konno, Keita Tsutsui, Tatsuo Nomura, Hiroki Asakawa, Shigeru Miyamoto, Motoki Yano
  • Patent number: 11583772
    Abstract: Systems and methods to facilitate staking of digital articles on a permanent registry to upgrade player type within an online gaming platform supporting different player types are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of a particular digital article that is usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: February 21, 2023
    Assignee: Mythical, Inc.
    Inventor: Cameron Thacker