Patents Examined by Michael Grant
  • Patent number: 8894483
    Abstract: Systems and methods to selectively generate user reminders for game conditions are described. In some embodiments, a method accesses a game condition identifier associated with a game condition for a user of an online game. The method further determines a value associated with the game condition identifier and determines that the user has not performed a particular action required with respect to the game condition based on the value of the game condition identifier. Additionally, the method determines whether to remind the user of the game condition. If so, a reminder associated with the game condition is generated and presented to the user. The reminder includes a user response interface that allows the user to indicate whether the user has performed the game condition. The game condition identifier is updated if a response received from the user indicates that the user has performed the game condition.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: November 25, 2014
    Assignee: Zynga Inc.
    Inventors: William Henry Kelly Mooney, Erik Francis Vanbragt
  • Patent number: 8882510
    Abstract: A method is presented to address quantitative assessment of verbal memory of a subject, where the method comprises the steps of: (1) presenting at least one scene to the subject on a display, the scene comprising a plurality of symbols and a background; (2) moving the plurality of symbols relative to the scene, the movement being tracked by the subject via at least one input device; (3) adjusting the saliency of the plurality of symbols relative to the tracked movement; (4) receiving feedback from the subject via said input device; (5) quantitatively refining the received feedback; (6) modulating the movement of the plurality of symbols relative to the accuracy of the quantitatively refined feedback; (7) calculating a critical threshold parameter; and (8) recording a critical threshold parameter onto a tangible computer readable medium. An apparatus for quantitative assessment of verbal memory of a subject comprising a display device, an input device, a control device, and a tangible computer readable medium.
    Type: Grant
    Filed: September 16, 2009
    Date of Patent: November 11, 2014
    Assignee: Cerebral Assessment Systems, Inc.
    Inventor: Charles J. Duffy
  • Patent number: 8784181
    Abstract: Various embodiments of the disclosed gaming system, gaming device and method provide a casual wagering game which includes a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. In various embodiments, each of the path endpoints are associated with one of an award, a symbol indicating advancement to a subsequent level or a terminator symbol. Each position of the matrix, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or a plurality of path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The general objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints in order to win the path endpoint awards.
    Type: Grant
    Filed: August 14, 2009
    Date of Patent: July 22, 2014
    Assignee: IGT
    Inventors: Scott A. Caputo, Gregory F. Frank, Ernest M. Lafky
  • Patent number: 8777630
    Abstract: A method is presented to address quantitative assessment of facial emotion sensitivity of a subject, where the method comprises the steps of: (1) presenting at least one scene to the subject on a display, the scene comprising a plurality of faces and a background on a display, the plurality of faces comprising a plurality of facial expressions; (2) adjusting at least one facial expression on the scene; (3) receiving feedback from said subject via at least one input device; (4) quantitatively refining the received feedback; (5) modulating the adjusted facial expression relative to the accuracy of the received feedback; (6) (7) transforming the modulated facial expression; (8) calculating a critical threshold parameter; and (9) recording a critical threshold parameter onto a tangible computer readable medium. An apparatus for quantitative assessment of facial emotion sensitivity of a subject comprising a display device, an input device, a control device, and a tangible computer readable medium.
    Type: Grant
    Filed: September 16, 2009
    Date of Patent: July 15, 2014
    Assignee: Cerebral Assessment Systems, Inc.
    Inventor: Charles J. Duffy
  • Patent number: 8777722
    Abstract: The gaming system, gaming device and gaming method provides a plurality of sequential player events in which the player must take an action in a designated period of time and where the player has less time to take the action in each subsequent event.
    Type: Grant
    Filed: November 11, 2008
    Date of Patent: July 15, 2014
    Assignee: IGT
    Inventors: Scott A. Caputo, Dwayne A. Davis, Scott T. Hilbert, Michael M. Oberberger, Alexandria E. Sultich
  • Patent number: 8770982
    Abstract: A self-contained demonstration that demonstrates the functionality of an application module. More specifically, the functionality of the application module with respect to information within an external information source that is located remotely from the application module may be demonstrated. In some instances, the components of a system providing the self-contained demonstration may be installed and executed on a single device, while the external information source would be located remotely and externally from the single device. In order to demonstrate the functionality of the application module, the self-contained demonstration may enable the application module to interact with a local information source in substantially the same manner as the application module would interact with an external information source. The local information source may be installed locally on the single device, and may be a scaled-down version of an external information source.
    Type: Grant
    Filed: December 8, 2006
    Date of Patent: July 8, 2014
    Assignee: CA, Inc.
    Inventors: Patrick R. Lee, Bruce A. Defrang, Darrell J. Kooy
  • Patent number: 8734224
    Abstract: A gaming system and method enables a player to assign at least one amplifier to at least one accumulator. In one embodiment, the amplifier causes an increase in the rate of advancement for the accumulator. In one embodiment, the gaming system provides the player any awards associated with the level of one or more of the accumulators.
    Type: Grant
    Filed: February 8, 2013
    Date of Patent: May 27, 2014
    Assignee: IGT
    Inventors: Gregory F. Frank, Christopher T. Brune, Ryan W. Cuddy
  • Patent number: 8734161
    Abstract: Embodiments of the invention provide a facility for measuring critical CPR parameters during first aid training. Specifically, the device provides a manikin housing for the insertion of a consumer electronic device such as phone, music player, personal assistant, game controller or other device with necessary sensory for the measurement of the CPR parameters. Tactile buttons, touch sensitive displays and embedded accelerometers in these devices may be used to accurately measure CPR parameters. In certain embodiments, parameters may be measured using a game console controller and the feedback may be displayed on a television in the form of a video game.
    Type: Grant
    Filed: July 19, 2010
    Date of Patent: May 27, 2014
    Assignee: Physio-Control, Inc.
    Inventors: Corey James Centen, Sarah Ann Smith
  • Patent number: 8702500
    Abstract: A method for playing a game with a gaming machine is provided. The method includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is not displayed in the free game but displayed in a subsequent game, paying the larger award.
    Type: Grant
    Filed: April 25, 2013
    Date of Patent: April 22, 2014
    Assignee: Universal Entertainment Corporation
    Inventors: Jun Fujimoto, Yukinori Inamura, Kazumasa Yoshizawa, Yoichi Kato
  • Patent number: 8690684
    Abstract: Example systems and methods related to player recruitment for acquiring rewards in an online game network is presented. In an example, an online game for a plurality of players is hosted. A player of the game is provided an asset based satisfaction of an acquisition requirement that includes a social requirement satisfied by a new association of a predetermined number of people with the online game.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: April 8, 2014
    Assignee: Zynga Inc.
    Inventors: Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Carl Eric Schiermeyer, Jonathan Chang Tien, Roger F. Dickey
  • Patent number: 8690683
    Abstract: Example systems and methods related to a social requirement for acquiring an asset, such as a reward, in an online game are presented herein. In one example, an online game for a plurality of players is hosted. Information describing a social network of friends of a player of the game is accessed. An asset is provided to the player based satisfaction of an acquisition requirement to acquire the asset. The acquisition requirement includes a social requirement that is satisfied by a new association of a predetermined number of friends of the social network of the player with the online game.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: April 8, 2014
    Assignee: Zynga Inc.
    Inventors: Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Carl Eric Schiermeyer, Jonathan Chang Tien, Roger F. Dickey
  • Patent number: 8684825
    Abstract: A plurality of gaming devices is linked so as to effectuate multiplayer game play. Multiplayer game play may cost more than single player game play, but may provide bonus payouts in the multiplayer game play. Various embodiments disclose symbol swapping, best ball, and match multiplayer game play.
    Type: Grant
    Filed: February 21, 2012
    Date of Patent: April 1, 2014
    Assignee: Inventor Holdings, LLC
    Inventors: Jay S. Walker, Robert C. Tedesco
  • Patent number: 8672685
    Abstract: A computerized method and system for demonstrating and teaching electron configurations in atomic structure are disclosed. One method includes presenting to a user one or more user interfaces stored in memory of the computing system, the one or more user interfaces includes a plurality of electron configuration diagrams. The method also includes receiving user input into an orbital box diagram displayed in the one or more user interfaces, the user input defining a possible electron configuration. The method further includes in response to the user input, updating the one or more user interfaces to illustrate the electron configuration received from the user, and if instructed by the user, generates a report regarding the compliance of the user-entered electron configuration with one or more electron configuration rules.
    Type: Grant
    Filed: October 7, 2009
    Date of Patent: March 18, 2014
    Assignee: Bitwixt Software Systems LLC
    Inventor: David Colby Doherty
  • Patent number: 8657662
    Abstract: This concept is directed to gaming devices configured to vary the speed of game play, as well as method of operating gaming devices to vary the speed of play. In some examples of the this concept, a gaming device may be configured to include a game initiating button that when pressed by a player triggers a game processor to ascertain and display a first game outcome, determine if the first game outcome is a winning outcome, and automatically ascertain and display a second game outcome if the first game outcome is not a winning outcome. If the first game outcome is a winning outcome the gaming device may pause to allow the player to appreciate the win before retriggering the processor to ascertain and display subsequent gaming event outcomes, or the gaming device may wait to receive further player input.
    Type: Grant
    Filed: September 4, 2008
    Date of Patent: February 25, 2014
    Assignee: Patent Investment & Licensing Company
    Inventor: John F. Acres
  • Patent number: 8634759
    Abstract: Game processing apparatus comprises means for indicating successive target actions to be executed by a user, each target action having an associated target time of execution; and scoring logic in which detected user actions are compared with the target actions, the storing logic comprising: an input arrangement by which user actions may be detected; means for comparing a detected sequence of user actions with a sequence of target actions; and means for detecting a timing offset between the sequence of user actions and a corresponding sequence of target actions; in which the comparison of subsequent user actions with respective target actions is arranged to apply the timing offset as a relative displacement between the detected user actions and the target times.
    Type: Grant
    Filed: July 9, 2004
    Date of Patent: January 21, 2014
    Assignee: Sony Computer Entertainment Europe Limited
    Inventors: Richard Eliot Bates, Paulina Bozek
  • Patent number: 8579691
    Abstract: A ticket management system (10) for a gaming system is disclosed. The ticket management system comprises at least one gaming machine (12) and is arranged to allocate tickets (22) to at least one gaming machine (12) in accordance with at least one allocation criterion (36). An award is provided to a player of a gaming machine (12) when a ticket allocated to the gaming machine corresponds to a winning outcome.
    Type: Grant
    Filed: June 13, 2008
    Date of Patent: November 12, 2013
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Michael Ian Jones, Lynne Cheryl Oldfield
  • Patent number: 8571462
    Abstract: A method for constraining learning strategies for a training course includes determining learning strategies available for the training course in a learning system. A subset of the learning strategies available in the learning system may be selected as learning strategies valid for the training course.
    Type: Grant
    Filed: October 24, 2005
    Date of Patent: October 29, 2013
    Assignee: SAP Aktiengesellschaft
    Inventors: Christian Hochwarth, Andreas S. Krebs, Martin Erhard, Marcus Philipp
  • Patent number: 8523664
    Abstract: A machine having a card processing assembly. The machine has a plurality of card holders connectable to the card processing assembly. One card holder is configured to hold data cards associated with one condition. At least one other card holder is configured to hold data cards associated with another condition.
    Type: Grant
    Filed: November 2, 2011
    Date of Patent: September 3, 2013
    Assignee: IGT
    Inventors: Joseph R. Hedrick, William R. Wells, Franco Crivelli, Greg Parrott
  • Patent number: 8475259
    Abstract: A reel-type secondary game is played simultaneously with a conventional reel-type main game on a gaming machine. The secondary game is initiated only after the player meets certain criteria, such as betting additional credits. Once the secondary game is initiated, one or more special symbols are added to the leftmost reel and the rightmost reel used in the main game, but not the reels in-between. The added special symbols do not affect the symbols used in the main game. All the reels containing the symbols used in the main game and the one or more special symbols are rotated and randomly stopped. Awards are granted for winning symbol combinations obtained in the main game. If the special symbols align with a certain stop position, a special bonus game is played or the player wins a progressive jackpot.
    Type: Grant
    Filed: June 27, 2008
    Date of Patent: July 2, 2013
    Assignee: Spielo International Canada ULC
    Inventor: Franz Weber
  • Patent number: 8393952
    Abstract: A gaming system and method enables a player to assign at least one amplifier to at least one accumulator. In one embodiment, the amplifier causes an increase in the rate of advancement for the accumulator. In one embodiment, the gaming system provides the player any awards associated with the level of one or more of the accumulators.
    Type: Grant
    Filed: January 3, 2012
    Date of Patent: March 12, 2013
    Assignee: IGT
    Inventors: Gregory F. Frank, Christopher T. Brune, Ryan W. Cuddy