Patents Examined by Paul A. D'Agostino
  • Patent number: 10864441
    Abstract: The present disclosure discloses a method for rendering a graphical user interface of an online game system on a display of a terminal, including: rendering, in the graphical user interface, at least one virtual resource object; detecting whether a configuration option in the game system is enabled, entering a first control mode in accordance with a determination that the configuration option is enabled; rendering, in a skill control display area in the graphical user interface, at least one skill object corresponding to multiple character objects; detecting, from a user of the terminal, a skill release operation gesture on the at least one skill object in the skill control display area; and performing a skill release operation, on a currently specified target object, of a skill to be triggered and supported by at least one skill object corresponding to one or more of the multiple character objects.
    Type: Grant
    Filed: October 31, 2019
    Date of Patent: December 15, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yong Tang, Yu Chen, Chuang Zhou, Wei Gong
  • Patent number: 10868436
    Abstract: This application discloses mobile device accessories that can be used to facilitate mobile gaming. Systems of the inventive subject matter have two grips and a middle portion that make it easier for users to hold a mobile device. The middle portion can include wireless charging capabilities to transfer power to a mobile device having wireless charging capabilities. Embodiments include a battery pack that can be swapped, and battery packs can additionally include wireless charging capabilities. Systems of the inventive subject matter improve mobile gaming by reducing reliance on batteries that are built in to mobile devices and improving easy-of-use through wireless charging.
    Type: Grant
    Filed: October 2, 2019
    Date of Patent: December 15, 2020
    Assignee: Kingston Technology Corporation
    Inventors: Darwin Chen, Baron King Lee, Salvador Parra
  • Patent number: 10867483
    Abstract: An electronic gaming machine includes a game controller configured to (a) determine that a feature game triggers; (b) activate a feature game; (c) display a plurality of feature game reels, a prize position area positioned above the plurality of feature game reels, and a credit stack positioned above the prize position area, the credit stack includes credit prizes potentially available to be won by the player; (d) automatically move at least one credit prize from the credit stack into the prize position area; (e) generate a first game outcome on the plurality of reels; (f) determine that at least one of the displayed symbols for the first game outcome is a prize symbol; (g) provide the at least one credit prize; (h) increase a multiplier by a predetermined amount; and (i) display the multiplier as an applicable multiplier for a credit prize won during a subsequent spin.
    Type: Grant
    Filed: August 30, 2019
    Date of Patent: December 15, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Gary Penacho, Thomas Tuomey, Allon Englman
  • Patent number: 10867482
    Abstract: An embodiment may involve selecting a symbol set as an outcome event of a symbol-based game. The symbol-based game may be executed on behalf of a client machine, and each symbol of the symbol set may be associated with a respective symbol position within a respective multi-symbol-position segment. Further, the multi-symbol-position segments may be arranged in a first order so as to form a first arrangement of the symbol set. The embodiment may further involve determining a second order of the multi-symbol-position segments, without altering which symbols are associated with each respective multi-symbol-position segment, so as to form a second arrangement of the symbol set.
    Type: Grant
    Filed: March 15, 2019
    Date of Patent: December 15, 2020
    Assignee: Fusion Holdings Limited
    Inventor: Grant Michael Smith
  • Patent number: 10854047
    Abstract: A card-based game system, and associated method of play, includes a package, and a first set of cards and a second set of cards contained in the package. The first set of cards are prize cards having prize indicia indicating a prize award assigned to the prize card, the prize indicia covered by a removable covering. The second set of cards are command cards, each command card having instructions to players to perform an act that results in a gain or loss of a prize card. A sufficient number of the prize cards and command cards are provided for play of a game wherein a plurality of the prize cards are distributed to each player and a plurality of the prize cards remain as common cards. Upon completion of the game, each player removes the covering on their prize cards to reveal the prize award assigned to the prize card.
    Type: Grant
    Filed: August 15, 2019
    Date of Patent: December 1, 2020
    Assignee: Scientific Games International, Inc.
    Inventor: Danielle Lea Hodges
  • Patent number: 10854043
    Abstract: A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.
    Type: Grant
    Filed: July 16, 2019
    Date of Patent: December 1, 2020
    Assignee: TracFone Wireless, Inc.
    Inventor: James Zimmerman
  • Patent number: 10843077
    Abstract: A system and method for creating, presenting and permitting concurrent interaction by players within multiple reality and virtual reality environments wherein a virtual representation of a non-virtual location is generated by a processor in which a set of all of the elements and a set of all of the players are located and represented. The system creates a first dimensionally precise replica of a physical environment and generates a virtual reality environment which is substantially identical to the physical environment. The physical environment situated therein an ultra-precise indoor positioning system consisting of a series of networked antennas connected to a processor to record, generate and transmit positional and action data. The system and method then permit interaction between both the players within the physical environment and those within the virtual reality environment as if both were located within the same environment.
    Type: Grant
    Filed: June 10, 2019
    Date of Patent: November 24, 2020
    Inventors: Brian Deller, Michael Scott McCraw
  • Patent number: 10846981
    Abstract: A gaming machine includes a video display mounting configuration, such as for mounting a secondary video display to a base cabinet having a first or primary video display. The mounting comprises connectors on a display frame which drop into mounts of a display support. The mounting may include a locking mechanism. An alignment configuration is also provided, such as for aligning different gaming machine components such as two video displays and/or light rings, trim or the like, relative to one another in three dimensions.
    Type: Grant
    Filed: August 14, 2018
    Date of Patent: November 24, 2020
    Assignee: AGS LLC
    Inventors: Adam Daniel Ambrecht, Kevin Berwick Green
  • Patent number: 10835815
    Abstract: A system and method for an interactive video game controller designed to be operated by an individual's left or right hand where the video game controller may be placed or positioned on a stable surface such as a table, the player's leg, or other level apparatus. The interactive video game controller may have a handle, shaft, and base whereby the handle may be moved relative to the base operating a directional input control. The interactive video game may also have a plurality of finger buttons on the top surface of the handle and thumb sticks on a semi-cylindrical portion of the handle so that the individual with only one hand may utilize all controls without the video game controller needed to be lifted or replaced during use or the individual needing to let go of any of the controls to interact with the other controls.
    Type: Grant
    Filed: February 22, 2020
    Date of Patent: November 17, 2020
    Inventor: Adam Zust
  • Patent number: 10835824
    Abstract: The present disclosure provides a video game based seasonal reward distribution system. The seasonal reward system can provide users with a non-linear map that allows the users to choose how to progress through the reward map when advancing or leveling up a virtual character or user account within the video game. The virtual map can provide a visual representation of a non-linear pathway or tracks that a user can follow based on how the user would like to proceed and what types of rewards the user prefers to unlock. The reward map provides a series of reward nodes connected by links, resulting in a plurality of pathways or tracks that a user can select during advancement within the video game. The user can select individual reward nodes when the virtual character levels up and progress along a pathway on the virtual map.
    Type: Grant
    Filed: August 15, 2019
    Date of Patent: November 17, 2020
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Shaun Mackenzie Laker
  • Patent number: 10828536
    Abstract: There is provided a system (1) including a ball (10), which incorporates a first sensor that functions as at least a triaxial acceleration sensor, a triaxial gyro sensor, and a triaxial geomagnetic sensor and also includes a first communication unit (16) that wirelessly transmits sensor data detected by the first sensor; and a mobile terminal (20) including a second communication unit (21) that is paired with the first communication unit. The mobile terminal includes: a unit (61) that acquires external information indicating an environment in which the paired ball moves independently; and a unit (63) that generates ball movement data (55) of the paired ball in which the sensor data of the paired ball obtained via the first communication unit and the second communication unit is associated with the external information.
    Type: Grant
    Filed: January 27, 2017
    Date of Patent: November 10, 2020
    Assignee: Acrodea, Inc.
    Inventors: Junya Tsutsumi, Tsuyoshi Ito, Shigeo Fujisaki
  • Patent number: 10827943
    Abstract: Methods for mental treatments, such as treatments for mental disorders, are described. Such methods can include measuring user brainwaves while the user plays a video game, such as a video game where the user is exposed to a competitive environment. The user can be rewarded within the video game based upon brainwave measurements.
    Type: Grant
    Filed: June 25, 2019
    Date of Patent: November 10, 2020
    Inventor: Samuel Ware
  • Patent number: 10832520
    Abstract: A fungible object award interleaved wagering system includes a plurality of interactive controllers operatively connected to an application controller by a network, each interactive controller configured to: communicate, to an application controller, application telemetry; and receive, from the application controller, an object based on the application telemetry. The system also includes a wager controller operatively connected to the application controller, the wager controller constructed to: receive a wager request; generate a wager outcome based on the wager request; communicate, to an object controller, the wager outcome.
    Type: Grant
    Filed: December 31, 2018
    Date of Patent: November 10, 2020
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Eric Meyerhofer
  • Patent number: 10825350
    Abstract: A virtual reality (VR) based driving simulation system and method provides hazard perception training and testing. Some embodiments use a personal computing device (e.g., smartphone), a head-mounted VR headset, and a Bluetooth-connected push button keypad or other user input device. An immersive, 3D simulator enables users to experience and learn from hazardous scenarios without risking injury. Performance by a user in perceiving a hazard is compiled as a metric in a user profile stored on a server, and continued training and testing can be conducted with updated scenarios supplied by the server in accordance with the metric associated with a user.
    Type: Grant
    Filed: March 26, 2018
    Date of Patent: November 3, 2020
    Assignee: Wichita State University
    Inventor: Rui Ni
  • Patent number: 10825289
    Abstract: A system comprising a communication interface, a processing circuit, and a memory device that stores machine readable instructions that, when executed by the processing circuit, cause the processing circuit to identify audio content that comprises multiple audio content layers. Each audio content layer of the plurality of audio content layers being playable to generate a portion of sound that is generated when playing the audio content. The processing circuit determines a quantity of active electronic gaming machines (“EGMs”) in a bank of EGMs, determines a portion of the audio content layers based on the quantity of active EGMs, and generates audio instructions for an active EGM in the bank of EGMs. The audio instructions can indicate that the portion of the audio content layers are selectable to be played by the active EGM. The processing circuit transmits, via the communication interface, the audio instructions to the active EGM.
    Type: Grant
    Filed: December 12, 2018
    Date of Patent: November 3, 2020
    Assignee: IGT
    Inventor: Kevin Laster
  • Patent number: 10814219
    Abstract: An electronic device includes a display, a communication circuitry, and a processor, wherein the processor is configured to acquire, through the communication circuitry, a first control signal from a controller in contact with a first body portion, the first control signal including information indicating that the controller is in contact with the first body portion. The processor is further configured to display, based on the first control signal, a first graphic object corresponding to the first body portion through the display, and to acquire, through the communication circuitry, a second control signal from the controller, which is in contact with a second body portion. The second control signal includes information indicating that the controller is in with the second body portion. The processor is further configured to display, based on the second control signal, a second graphic object corresponding to the second body portion through the display.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: October 27, 2020
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Jongyoon Kim, Yongjin Cho
  • Patent number: 10810903
    Abstract: A computerized method of detecting and depicting a travel path of a golf ball hit from a hitting station in a plurality of hitting stations at a driving range. The computerized method utilizes a plurality of sensors to detect shot launch parameters from a first field of detection, shot trajectory parameters from a second field of detection, and/or ground path parameters from a third field of detection. Because the sensors may detect similar parameters from the overlapping fields of detection, the computerized method determines which parameters should be utilized to calculate and depict the travel path of the golf ball on a display.
    Type: Grant
    Filed: April 5, 2017
    Date of Patent: October 20, 2020
    Assignee: FLYINGTEE TECH, LLC
    Inventors: James Vollbrecht, Jeremy Mathew Carver
  • Patent number: 10792557
    Abstract: Systems and methods for generating a memory puzzle are provided. In one aspect, a memory puzzle system receives a selection of puzzle parameters via a first user interface. The memory puzzle system can obtain a plurality of media files associated with the puzzle parameters, and determine an order in which to play the plurality of media files. The memory puzzle system can also generate user interface data that, when rendered, causes a client system to display a second user interface that plays the plurality of media files in the determined order. The memory puzzle system can obtain thumbnails associated with the plurality of media files that are displayed in the second user interface after playback of the plurality of media files is complete. The memory puzzle system can receive an ordered selection of the thumbnails, and generate a score based at least partly on the ordered selection of the thumbnails.
    Type: Grant
    Filed: March 15, 2019
    Date of Patent: October 6, 2020
    Assignee: Gemiini Educational Systems, Inc.
    Inventor: Laura Marie Kasbar
  • Patent number: 10794730
    Abstract: Position tracking systems comprising one or more emitters comprising one or more emitter magnetic loops, one or more receivers comprising one or more receiver magnetic loops and a processing unit and a processing unit comprising a mixed signal circuit, wherein the one or more emitters and the one or more receivers each further comprise one or more electromagnetic absorbers and electromagnetic blockers which are configured to ensure the respective emitter and receiver magnetic loops emit a magnetic field on their own plane. The one or more receiver magnetic loops, the one or more second electromagnetic absorbers, and the one or more second electromagnetic blockers are placed in between the one or more receivers to increase differences in the strengths of the incoming magnetic field such that the differences in the strengths are measurable by mixed signal circuit.
    Type: Grant
    Filed: June 3, 2019
    Date of Patent: October 6, 2020
    Inventor: Wenbo Yang
  • Patent number: 10792575
    Abstract: A method for providing content items identifying recommendations includes identifying for a first user profile at least one active fantasy sports lineup including a list of players and one or more previous fantasy sports lineups, and generating, for a user, a recommendation profile including a plurality of relevance scores. The method further includes identifying a plurality of candidate recommendations, and determining, for each of the plurality of candidate recommendations, a match score indicating a level of relevance between the candidate recommendation and the recommendation profile. The method further includes prioritizing the plurality of candidate recommendations based on the relevance scores, and providing to a device associated with the first user profile, a content item identifying a selected candidate content management of the plurality of candidate recommendations based on the relevance score between the selected candidate recommendation and the recommendation profile.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: October 6, 2020
    Assignee: DraftKings, Inc.
    Inventors: Jason MacInnes, Jordan Mendell