Patents Examined by Thomas J Hong
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Patent number: 11482127Abstract: A method and system for analysing behaviour of a plurality of users for recommending a change in at least one behavioural attribute to at least one of the plurality of users for changing at least one effect of the behavioural attribute along with an estimated improvement in performance is disclosed. The method comprises, analysing activity data of the plurality of users and a context of the activity for determining one or more behavioural attributes of each of the plurality of users, assigning a value to each behavioural attribute of each of the plurality of users, determining a percentile score for each users for each of the one or more behavioural attributes and recommending, to at least one user, a change in at least one behavioural attribute and a magnitude of change and a direction of change, based on the percentile score correlated with better performance.Type: GrantFiled: September 27, 2019Date of Patent: October 25, 2022Assignee: INDIAVIDUAL LEARNING PVT. LTD.Inventors: Keyur Faldu, Achint Thomas, Aditi Avasthi
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Patent number: 11478714Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable customizable teams for online active games. In an embodiment, the system includes an online game session server system communicatively coupled to a network for access by a plurality of users to establish a plurality of real-time interactive games sessions, wherein each game session includes at least one team and wherein the at least one team may be established in accordance with a preferred composition defined by a user.Type: GrantFiled: April 23, 2020Date of Patent: October 25, 2022Assignee: Riot Games, Inc.Inventors: Jeffrey Lin, Tom Cadwell
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Patent number: 11471754Abstract: A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.Type: GrantFiled: March 12, 2020Date of Patent: October 18, 2022Assignee: GREE, Inc.Inventor: Yoshiyuki Higo
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Patent number: 11465056Abstract: Users play electronic games on their client devices, such as smartphones, laptop computers, game consoles, or the like. A game mediation component supplements the electronic games by providing additional functionality for group gameplay, such as communication among the players participating in the gameplay group, emphasizing key moments in the gameplay, saving and sharing of portions of the group gameplay, etc. Events related to gameplay, such as environmental events or in-game events, cause the game mediation component to take an action to supplement the gameplay, such as modifying an overlay user interface to provide additional gameplay data while efficiently using screen real estate, sending messages to other players in the group gameplay, and saving and sharing portions of gameplay session.Type: GrantFiled: April 8, 2020Date of Patent: October 11, 2022Assignee: Bunch Live, Inc.Inventors: Selcuk Atli, Jason Liang, Jordan Howlett
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Patent number: 11465043Abstract: An example of a game system includes an input apparatus, at least a part of which elastically deforms by applying a force to the input apparatus. During the execution of a rhythm game, music is reproduced, and at each of a plurality of timings associated with the music, a user input is evaluated. If the input apparatus deforms at a predetermined timing, a user input at the predetermined timing is evaluated in favor of a user regardless of whether or not the input apparatus deforms from a time before the predetermined timing.Type: GrantFiled: March 18, 2021Date of Patent: October 11, 2022Assignee: NINTENDO CO., LTD.Inventors: Ryosuke Suzuki, Hiroki Hamaue
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Patent number: 11462123Abstract: System and method for digitized digit symbol substitution test (DSST) are disclosed. In an example, a display area of a digitized DSST device is partitioned into multiple bins. Further, a series of number symbol pairs is displayed as a lookup table on top of the display, termed as a lookup area. Furthermore, a question and answer (QA) pair corresponding to the series of number symbol pairs to an examinee in multiple trials. In addition, feature values for the QA pair are computed in each of the multiple bins in the trials, wherein the feature values comprise a response time and an accuracy of response by the examinee. Moreover, probabilities of the feature values are determined in each of the multiple bins. Also, an entropy value based on the probabilities of the feature values is computed in each of the multiple bins providing information on distribution.Type: GrantFiled: October 18, 2017Date of Patent: October 4, 2022Assignee: TATA CONSULTANCY SERVICES LIMITEDInventors: Aniruddha Sinha, Debatri Chatterjee, Kingshuk Chakravarty, Rahul Dasharath Gavas, Pratyusha Das, Uttama Lahiri
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Patent number: 11458386Abstract: Controllers that allow for adjusting various features of the controller are disclosed. The controller may include may include one or more speakers for outputting sound or audio content. A user may contact one or more of the speakers with a finger(s) to adjust a characteristic of the audio content and/or to adjust audio settings. For example, a user may touch a speaker with his/her finger to change (e.g., increase or decrease) the volume or to mute the sound. In some instances, the speakers may be located on the controller body of the handheld controller for convenient and quick access by the user.Type: GrantFiled: February 11, 2021Date of Patent: October 4, 2022Assignee: Valve CorporationInventors: Eric Judson VanWyk, Lucas Allen Whipple, John Ikeda, Benoit Collette
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Patent number: 11455909Abstract: Disclosed are various embodiments for using sensor devices to detect and monitor movement of a body. The sensor devices may be coupled to a body in a predefined arrangement, where a sensor device is positioned on a particular portion of the body in accordance with the predefined arrangement. The sensor devices measure a position of the portion of the body to which the band is secured during movement and communicate the position to a client device to be used in generating and updating a graphical representation of the movement performed in near-real-time. Further, the client device may determine whether the movement performed conforms to an ideal movement and, in response to the movement not conforming to the predefined movement, a suggested change in the movement can be identified that, if performed, would conform to the ideal movement.Type: GrantFiled: May 26, 2021Date of Patent: September 27, 2022Assignee: Kinetic Telemetry, LLCInventors: David Alan Wallach, Brian E. Welcher, Miles Gantt, Kyle Carnahan
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Patent number: 11455907Abstract: A computer-implemented method includes recognizing, by a computer device, a word as a new learned word for a user; registering, by the computer device, the new leaned word in a user's new learned word list as a registered new learned word; associating, by the computer device, the registered new learned word with related known words in a user's known word library, the known word library including words known to the user; tracking, by the computer device, uses of the related known words by the user; identifying, by the computer device, a used sentence used by the user that contains one of the related known words; and suggesting, by the computer device, to the user a new sentence that replaces the one of the related known words in the used sentence with the new learned word.Type: GrantFiled: November 27, 2018Date of Patent: September 27, 2022Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATIONInventors: Su Liu, Manjunath Ravi, Zhichao Li, Kai Liu
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Patent number: 11455911Abstract: Systems and methods for braille reading using a fingerprint scanner and varying vibration frequencies are disclosed. A method includes: obtaining, by a computer device, data defining a braille cell; identifying, by the computer device, one of six predefined areas of a fingerprint based on the one of the six predefined areas being centered on a fingerprint sensor; determining, by the computer device, a state of a braille dot of the braille cell that corresponds to the one of the six predefined areas of the fingerprint; and generating, by the computer device, one of a first type of vibration and a second type of vibration based on the determined state of the braille dot.Type: GrantFiled: October 9, 2019Date of Patent: September 27, 2022Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATIONInventors: Francisco J. Alanis, Edgar O. Cantu, Maria deLourdes Garza, Carlos F. Gomez
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Patent number: 11436937Abstract: Method, apparatus and computer program for providing a personalized study plan to a learner through cognitive and behavioral diagnosis of the learner. A learner who uses a data input device such as a smart pen and a stylus pen by using data obtained from the data input device. The method, apparatus and computer program relate to technology for obtaining input data based on information inputted by a user for at least one question with the data input device, creating test behavior data on the user from the obtained input data, analyzing cognition and behavior of the user based on at least one of metadata on the at least one question and the created test behavior data, and providing a personalized study plan to the user through an algorithm using machine learning based on the cognition and behavior analysis.Type: GrantFiled: May 7, 2019Date of Patent: September 6, 2022Assignee: Knowledge AI Inc.Inventors: Joon Hee Won, Min Chol Kang
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Patent number: 11433314Abstract: A controller selectively couples and de-couples at a rear surface of a portable information handling system and presents gaming content at both an integrated display and a peripheral display. The portable information handling system rests proximate the peripheral display when gaming content is presented at the peripheral display to present a communications interface of the gaming application. An end user manages gaming application communication between individuals and teams with gaze and voice inputs detected at the portable information handling system.Type: GrantFiled: May 1, 2020Date of Patent: September 6, 2022Assignee: Dell Products L.P.Inventor: Michiel Sebastiaan Emanuel Petrus Knoppert
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Patent number: 11426651Abstract: A lap joystick controller for use in controlling the action of a computer game or a flight simulator. It is designed for placement on a chair between the user's legs, held firmly in place by a set of rubber bottom legs, a base flange that extends underneath the users legs and crouch, and the front, left and right side walls of the joystick controller's housing body. An internal weighted plate helps secure the device when it is used on a tabletop. It has a vertically adjustable joystick mounted in a horizontal lower panel that abuts a vertically angled upper panel that houses numerous switches, buttons and knobs. At the top end of the controller and the upper panel, is a rotary control housing that extends beyond the left and right sides of the controller's housing body. On the ends of this is interchangeably mounted, a throttle lever and a rotary knob. This controller closely approximates the much more expensive flight simulator chair.Type: GrantFiled: May 18, 2021Date of Patent: August 30, 2022Inventors: Darryl Ingvard Jensen, Jace Ingvard Jensen
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Patent number: 11413530Abstract: An information processing apparatus for supporting provision of a gaming environment in the cabin of a vehicle includes a controller. The controller acquires, for each of one or more users, gaming environment information and play information associated with the gaming environment information, when the one or more users play a game using the gaming environment and optimizes the gaming environment provided to one user based on the acquired gaming environment information and the acquired play information.Type: GrantFiled: February 3, 2021Date of Patent: August 16, 2022Assignee: TOYOTA JIDOSHA KABUSHIKI KAISHAInventors: Ryuichi Kamaga, Kouki Moriya, Yui Ogura, Shintaro Matsutani
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Patent number: 11413523Abstract: A modular and dynamic augmented reality controller is implemented in which the controller is configurable with diverse gaming consoles while providing an augmented reality experience. The controller may be shaped to serve a specific augmented reality experience such as, for example, a gun, but other implementations and designs are also possible. The controller comes with a display screen that is attached to a barrel of the gun so that the user can view the screen while moving and turning. In turn, the user's vantage points on the screen are manipulated based on the user's physical movements, which are relayed to the gaming console via various sensors on the controller. Multiple and distinct module interfaces may connect to the controller to enable the controller to communicate with a given gaming console.Type: GrantFiled: December 16, 2020Date of Patent: August 16, 2022Inventor: David Basara
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Patent number: 11406895Abstract: Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.Type: GrantFiled: January 30, 2020Date of Patent: August 9, 2022Assignee: Dell Products L.P.Inventors: Marc Randall Hammons, Tyler Ryan Cox, Jacob Mink, Okeoghene Theresa Emadoye
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Patent number: 11403967Abstract: Apparatus, systems, and methods according to which simulated thoracic, urinary, pulmonary, and/or capillary procedures may be performed.Type: GrantFiled: January 8, 2019Date of Patent: August 2, 2022Assignee: GAUMARD SCIENTIFIC COMPANY, INC.Inventors: Jeffrey Karpf, Ha Nguyen, Miguel Carvajal
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Patent number: 11403968Abstract: A system for training a clinician in energy-based surgical techniques that advantageously does not require the simulated tissue to be electrically conductive is provided. The simulated tissue comprises one or more materials. A heat generator is configured in the shape of a medical instrument typically encountered in energy-based surgical procedures such as electrosurgery or electrocautery. The instrument delivers sufficient heat to melt at least one of the materials in order to simulate energy-based surgical techniques such as excising target material. The one or more materials are configured in the simulated tissue such that their relative thermoplasticity defines a predetermined surgical pathway of a desired clinical outcome.Type: GrantFiled: January 22, 2015Date of Patent: August 2, 2022Assignee: Applied Medical Resources CorporationInventors: Charles C. Hart, Tracy Breslin
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Patent number: 11386802Abstract: A set of letter manipulatives and a board on which said letter manipulatives may be placed, where the board comprises an identification module that can identify the letter manipulatives placed on the board and communicate the identification to a computing device.Type: GrantFiled: September 22, 2020Date of Patent: July 12, 2022Assignee: Learning Squared, Inc.Inventors: Andrew Butler, Tom Boeckle, F Brian Iannce, Hector Javier Farias, Carey Lee
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Patent number: 11376511Abstract: A gaming system, comprising a site server configured to provide game instances to local gaming devices in communication with the site server, a monitor for displaying video information related to the game instances, a central server configured to provide information about the availability of a game to players using local gaming devices in proximity of the site server, provide information about the availability of the game to one of the mobile telephones over the wide-area wireless network, receive, from the one or more mobile telephones, an indication of a selected game offered by the central server, and relay game instances between the site server and the one or more mobile telephones as the selected game is being played by players using the local gaming devices and players using the one or more mobile telephones via the wide-area wireless network.Type: GrantFiled: November 3, 2020Date of Patent: July 5, 2022Assignee: EGAMES.COM HOLDINGS LLCInventors: Chad M. Stafford, Justin Cooper, Nicholas Glassman, Steve Mayer