Patents Examined by William H McCulloch
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Patent number: 11759711Abstract: A method for quasi-random placement of a virtual item in an XR space includes: accessing a previously generated spatial mapping mesh (SMM) of the XR space; compiling a record from the SMM of open spaces between surfaces of physical elements in the XR space, with corresponding positions and dimensions; selecting from the open spaces: a spawn position for a virtual character, and a random set of other positions, filtering the random set to form a subset. The method then performs a collision analysis to assign a score to each position in the subset partly based on accessibility to that position for the virtual character beginning from the spawn position; and places the virtual item at a position in the subset having a score as high or higher than all other positions in the subset. The method is carried out before user interaction with any virtual element in the XR space.Type: GrantFiled: September 28, 2021Date of Patent: September 19, 2023Assignees: SONY GROUP CORPORATION, SONY CORPORATION OF AMERICAInventors: Robert M. McCain, Tsubasa Tsukahara
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Patent number: 11752428Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: transmitting request information to an external device in response to an input of a request operation from an operation section; updating a play state on the basis of at least a game play situation; receiving invitation information from the external device in the case where the play state is a permitted state; reporting reception of the invitation information when receiving or after receiving the invitation information; receiving an input of a prescribed participation operation when reporting or after reporting the reception of the invitation information; and executing a communication game with other player terminals when the participation operation is input and a prescribed start condition is satisfied.Type: GrantFiled: July 27, 2021Date of Patent: September 12, 2023Assignee: CYGAMES, INC.Inventor: Yuki Ono
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Patent number: 11752429Abstract: Systems and methods are provided for generating demonstration gameplay streaming via a cloud gaming system. The method includes executing a game from a library of games managed by the cloud gaming system. The executing causing the game to launch and progress to a gaming session where modules of the game are pre-loaded and waiting for interactive input of the game. The method includes advancing, by the cloud gaming system, in the game from a level to a later level in the game. Then pausing the game on the cloud gaming system and generating a post that is indicative of the game and the later level. The post being displayed on a website, and wherein the executing of the game, the advancing and the pausing being processed by the cloud gaming system without user input. In some embodiments, other users can advance the gameplay, and other users can resume play from where they left off, without needed to re-load the game.Type: GrantFiled: June 22, 2021Date of Patent: September 12, 2023Assignee: Sony Interactive Entertainment LLCInventors: David Perry, Jee Yoon Choi
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Patent number: 11752426Abstract: A cloud gaming system includes a messaging bus and a plurality of servers that are interconnected via the messaging bus and communicatively coupled to one or more client devices. Each server executes a game simulation instance for each of one or more players associated with one of the client devices. Each game simulation instance associated with a player within a specified region of a game world communicates player input by the player to one or more other game simulation instances via an ad-hoc peer-to-peer network formed between multiple game simulation instances associated with players within the specified region. Each game simulation instance associated with a player within the specified region also calculates a current state for the player based on the player inputs received via the ad-hoc peer-to-peer network.Type: GrantFiled: March 10, 2021Date of Patent: September 12, 2023Assignee: GOOGLE LLCInventor: Michal Todorovic
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Patent number: 11749051Abstract: In various embodiments, motion is used to control games played on a mobile gaming device.Type: GrantFiled: April 30, 2021Date of Patent: September 5, 2023Assignee: CFPH, LLCInventors: Dean P. Alderucci, Geoffrey M. Gelman
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Patent number: 11724189Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: moving at least one of a player object or a target object displayed in a virtual game space, the player object including a target area, the target object including a plurality of target parts; identifying the target parts included in the target area; when more than one target part of the plurality of target parts is included in the target area, setting a target from among the target parts in the target area on the basis of a comparison of comparative values set or calculated for the individual target parts; and executing predetermined hit processing on the target part set as the target.Type: GrantFiled: May 19, 2021Date of Patent: August 15, 2023Assignee: CYGAMES, INC.Inventors: Mitsuaki Uehara, Kengo Moritsuki
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Patent number: 11724200Abstract: A method is disclosed for provisioning a market-based game on a blockchain platform comprising: allocating, on the blockchain platform, a plurality of non-fungible tokens, each non-fungible token representing a different real-life entity in a pool of real-life entities; for each of the plurality of non-fungible tokens, allocating, on the blockchain platform, one or more corresponding fungible tokens that represent shares in the non-fungible token; allocating, on the blockchain platform, pool-management logic; allocating, on the blockchain platform, entity-management logic; and replenishing the pool-specific award by transferring the pool-specific award to a wallet that is associated with the pool of real-life entities for further distribution by the pool-management logic and the entity-management logic.Type: GrantFiled: July 23, 2020Date of Patent: August 15, 2023Inventors: Assaf Packin, Robin Shapiro
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Patent number: 11724183Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.Type: GrantFiled: February 16, 2021Date of Patent: August 15, 2023Assignee: Sony Interactive Entertainment LLCInventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
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Patent number: 11717721Abstract: A golf tracking system including a tag coupled to a golf club. The tag includes a plurality of sensors, each which output a signal based on a detected movement of the golf club, a microcontroller that compares each of the plurality of sensor outputs to stored reference sensor output values, and a transceiver that transmits data corresponding to the sensor outputs to a device remote from the tag based on the comparison performed by the microcontroller. The location-aware device then processes the information received from the tag to determine whether a shot should be registered.Type: GrantFiled: October 26, 2020Date of Patent: August 8, 2023Inventors: James W. Meadows, Richard L. Root, Richard C. Edmonson
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Patent number: 11717756Abstract: Procedurally generating live experiences for a virtualized music-themed world, including: providing a headless content management system supporting management of back end; coupling a virtual world client to the back end of the content management system using an interface that provides a content packaging framework to enable customized event scheduling and destination management; and procedurally generating a plurality of content elements in a real-time game engine for live experiences in the virtualized music-themed world.Type: GrantFiled: September 8, 2021Date of Patent: August 8, 2023Assignees: Sony Group Corporation, Sony Corporation of AmericaInventor: David Lee
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Patent number: 11717750Abstract: According to an embodiment of the present invention, a method for providing a motion recognition dance game comprises the steps of: (a) displaying a sound source list provided from a server; (b) requesting the server for a motion video corresponding to one sound source selected by a user from the sound source list, and receiving the motion video and first motion data from the server; (c) playing back the motion video, receiving second motion data generated in real time from a motion recognition sensor worn on the body of the user, and comparing the second motion data with the first motion data; and (d) calculating a grade on the basis of a matching rate of the first and second motion data, wherein the sound source list includes sound sources previously stored in the user terminal.Type: GrantFiled: January 22, 2021Date of Patent: August 8, 2023Assignee: KINETIC LAB INC.Inventors: Man Hyung Han, Ye Joon Rim
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Patent number: 11717747Abstract: A shifter simulator system comprising a frame with a gear stick hinge, a gear stick that is hingedly connected to the frame via the gear stick hinge, and a moveable frame part configured for moving relative to the frame and provided with a first contact surface and a second contact surface. The shifter simulator system also includes a magnetic contact and a tilting element configured for tilting around a tilting axis via a tilting connection in response to a movement of the gear stick and providing a first lever, and wherein the tilting element is provided with a first contact element and a second contact element configured for engaging the respective first and second contact surfaces of the moveable frame part providing a second lever, and by moving the moveable frame part defining a shifter movement with the magnetic contact. The first and/or second levers are adjustable.Type: GrantFiled: December 30, 2022Date of Patent: August 8, 2023Assignee: Heusinkveld Engineering B.V.Inventor: Niels Heusinkveld
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Patent number: 11721178Abstract: Systems and methods which operate in at least two modes, such as an arcade mode and a hybrid arcade/wagering mode.Type: GrantFiled: March 4, 2022Date of Patent: August 8, 2023Assignee: IGTInventor: Cameron A. Filipour
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Patent number: 11712627Abstract: The present specification describes a system and method for providing conditional access to a virtual gaming item possessed by a first player of a video game to a second player. The method includes: creating a database of conditionally accessible virtual items, wherein said accessibility is determined based on at least one predefined condition; modifying an attribute of the virtual item for making the second player aware that said item is available for conditional access for a predefined period of time; fulfilling, by the second player, at least one access condition; and providing accessibility to the item to the second player for the predefined period of time.Type: GrantFiled: November 2, 2020Date of Patent: August 1, 2023Assignee: Activision Publishing, Inc.Inventor: Brandon Myles Zien
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Patent number: 11712618Abstract: A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.Type: GrantFiled: December 13, 2021Date of Patent: August 1, 2023Assignee: Performance Designed Products LLCInventors: Rene Trenado, Antonio Meneses
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Patent number: 11707684Abstract: Computer implemented systems and methods for cross-platform consumption of in-game objects are provided herein. An exemplary method includes receiving by a data platform from at least one first device game object data discovered by a user while playing a video game associated with the data platform; attributing by the data platform a cross-platform identifier to the game object data; storing by the data platform metadata associated with the game object data to a database associated with the data platform, and receiving by the data platform from a second device associated with the data platform a request for access to the game object data and the metadata. The request may include the cross-platform identifier. The exemplary method further includes authenticating by the data platform the request based on the cross-platform identifier; and based on the authentication selectively providing by the data platform access to game object data and the metadata.Type: GrantFiled: October 23, 2019Date of Patent: July 25, 2023Assignee: Sony Interactive Entertainment LLCInventors: Adil Sherwani, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
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Patent number: 11707679Abstract: A computer is caused to execute: acquiring the log; generating a natural sentence based on the acquired log; and generating story content to be appreciated by a user by arranging the generated natural sentence and one or a plurality of game-related contents that are related to the log.Type: GrantFiled: March 26, 2021Date of Patent: July 25, 2023Assignee: SQUARE ENIX CO., LTD.Inventors: Youichiro Miyake, Shinpei Sakata
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Patent number: 11701576Abstract: An environment includes one or more clients, a game mediator server, and a game server connected by a network. The clients include a game mediator and a game. The game server executes game playing sessions of the games. The game mediator server and the game mediators form a game mediation infrastructure to mediate game playing sessions. For example, the game mediation infrastructure creates “lobbies” for game playing sessions and enables clients connected to lobbies to communicate with one another. The games receive interactions at the client and communicate with the game server to impact execution of game playing sessions. The game mediator server sends deep links to clients, e.g., to initiate game installation, or to start the game at a particular portion of the game. The game mediation infrastructure may also enrich gameplay by customizing gameplay and/or the lobby, e.g. based on events that occur during execution of the game playing session, or locations of the clients.Type: GrantFiled: July 22, 2021Date of Patent: July 18, 2023Assignee: BUNCH LIVE, INC.Inventors: Selcuk Atli, Jason Liang, Jordan Howlett
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Patent number: 11701580Abstract: Provided are a display control method and related products. The method includes: obtaining a target operating frequency of a modem in response to detecting that a target game initiates a game booster mode; obtaining a first MIPI operating frequency of a display MIPI bus; obtaining a target game frame rate of the target game in response to detecting the target operating frequency is interfered based on the first MIPI operating frequency; determining a target MIPI operating frequency range list corresponding to the target game frame rate; determining a second MIPI operating frequency having least interference on the target operating frequency of the modem from the plurality of MIPI operating frequencies in the target MIPI operating frequency range list; and adjusting a MIPI operating frequency of the display MIPI bus to the second MIPI operating frequency.Type: GrantFiled: April 9, 2021Date of Patent: July 18, 2023Assignee: GUANGDONG OPPO MOBILE TELECOMMUNICATIONS CORP., LTD.Inventors: Kai Tang, Zhengpeng Tan, Yun Chen, Lizhong Wang, Hai Yang
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Patent number: 11704971Abstract: In one aspect, gaming machines and systems are configured to distribute of viral events, such as viral gaming events, amongst devices. The devices can, for example, be gaming machines and/or mobile devices. According to one embodiment, once a viral event is triggered, it is presented at one or more first devices at a first time. The viral event spreads to other devices, such as one or more second devices where it can be presented at a later time. The viral event may continue to spread to numerous other devices. In another aspect, an apparatus, method, and system to acquire and display casino data on a portable electronic device may include a portable electronic device operative with a real-time location based data application to transmit the location of the portable electronic device and acquire, prioritize, store and display real-time casino data.Type: GrantFiled: October 26, 2020Date of Patent: July 18, 2023Assignee: ARISTOCRAT TECHNOLOGIES, INC. (ATI)Inventor: Binh T. Nguyen