Patents by Inventor Aaron Burch

Aaron Burch has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230409106
    Abstract: A method of simulating physics in a virtual worlds system includes: instantiating a multi-user virtual environment; selecting a plurality of physics hosts from a plurality of client devices based on predefined selection criteria; obtaining a request to modify an object within the multi-user virtual environment; in response to obtaining the request to modify the object, providing the request to the plurality of hosts and instructions to determine a candidate subsequent state of the object; obtaining a plurality of candidate subsequent states of the object, including a respective candidate subsequent state from each of the plurality of physics hosts; determining a subsequent state of the object based on the plurality of candidate subsequent states of the object; and providing the subsequent state of the object to the plurality of client devices and instructions to update their versions of the multi-user virtual environment based on the subsequent state of the object.
    Type: Application
    Filed: September 6, 2023
    Publication date: December 21, 2023
    Inventors: Brian Shuster, Aaron Burch
  • Patent number: 11782500
    Abstract: A method of simulating physics in a virtual worlds system includes: instantiating a multi-user virtual environment; selecting a plurality of physics hosts from a plurality of client devices based on predefined selection criteria; obtaining a request to modify an object within the multi-user virtual environment; in response to obtaining the request to modify the object, providing the request to the plurality of hosts and instructions to determine a candidate subsequent state of the object; obtaining a plurality of candidate subsequent states of the object, including a respective candidate subsequent state from each of the plurality of physics hosts; determining a subsequent state of the object based on the plurality of candidate subsequent states of the object; and providing the subsequent state of the object to the plurality of client devices and instructions to update their versions of the multi-user virtual environment based on the subsequent state of the object.
    Type: Grant
    Filed: August 23, 2022
    Date of Patent: October 10, 2023
    Assignee: PFAQUTRUMA RESEARCH LLC
    Inventors: Brian Shuster, Aaron Burch
  • Patent number: 11638871
    Abstract: A recorded experience in a virtual worlds system may be played back by one or more servers instantiating a new instance of a scene using one or more processors of the one or more servers and playing back the recorded experience in the new instance by modeling objects of a recorded initial scene state of the recorded experience in the new instance and updating the recorded initial scene state based on subsequent recorded changes over a time period, a recorded experience file includes the recorded initial scene state and the subsequent recorded changes and is stored in one or more memories of the one or more servers. One or more client devices are in communication with the one or more servers to participate in the new instance.
    Type: Grant
    Filed: October 27, 2021
    Date of Patent: May 2, 2023
    Assignee: Utherverse Gaming LLC
    Inventors: Brian Shuster, Aaron Burch
  • Publication number: 20230093914
    Abstract: A recorded experience in a virtual worlds system may be played back by one or more servers instantiating a new instance of a scene using one or more processors of the one or more servers and playing back the recorded experience in the new instance by modeling objects of a recorded initial scene state of the recorded experience in the new instance and updating the recorded initial scene state based on subsequent recorded changes over a time period, a recorded experience file includes the recorded initial scene state and the subsequent recorded changes and is stored in one or more memories of the one or more servers. One or more client devices are in communication with the one or more servers to participate in the new instance.
    Type: Application
    Filed: November 23, 2022
    Publication date: March 30, 2023
    Inventors: Brian SHUSTER, Aaron BURCH
  • Publication number: 20230053055
    Abstract: Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.
    Type: Application
    Filed: October 12, 2022
    Publication date: February 16, 2023
    Inventors: Brian SHUSTER, Aaron BURCH, Friso KRISTIANSEN, Ian NEUFELD, Dirk HERLING, Patrick TYROLER, Gary SHUSTER
  • Publication number: 20220404902
    Abstract: A method of simulating physics in a virtual worlds system includes: instantiating a multi-user virtual environment; selecting a plurality of physics hosts from a plurality of client devices based on predefined selection criteria; obtaining a request to modify an object within the multi-user virtual environment; in response to obtaining the request to modify the object, providing the request to the plurality of hosts and instructions to determine a candidate subsequent state of the object; obtaining a plurality of candidate subsequent states of the object, including a respective candidate subsequent state from each of the plurality of physics hosts; determining a subsequent state of the object based on the plurality of candidate subsequent states of the object; and providing the subsequent state of the object to the plurality of client devices and instructions to update their versions of the multi-user virtual environment based on the subsequent state of the object.
    Type: Application
    Filed: August 23, 2022
    Publication date: December 22, 2022
    Inventors: Brian Shuster, Aaron Burch
  • Patent number: 11507733
    Abstract: Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.
    Type: Grant
    Filed: May 24, 2020
    Date of Patent: November 22, 2022
    Inventors: Brian Shuster, Aaron Burch, Friso Kristiansen, Ian Neufeld, Dirk Herling, Patrick Tyroler, Gary Shuster
  • Patent number: 11455030
    Abstract: A method of simulating physics in a virtual worlds system includes selecting at least one of the client devices participating in an instance of a scene as a physics host, the physics host determining subsequent states of objects and sending the subsequent states to one or more processors of a server, the subsequent states of objects comprising one or more of: subsequent locations, orientations, velocities and accelerations determined based on characteristics of the objects and constraints for simulating physics consistent with the new instance of the scene of the virtual worlds system.
    Type: Grant
    Filed: May 5, 2021
    Date of Patent: September 27, 2022
    Assignee: PFAQUTRUMA RESEARCH LLC
    Inventors: Brian Shuster, Aaron Burch
  • Patent number: 11452938
    Abstract: A recorded experience in a virtual worlds system may be played back by one or more servers instantiating a new instance of a scene using one or more processors of the one or more servers and playing back the recorded experience in the new instance by modeling objects of a recorded initial scene state of the recorded experience in the new instance and updating the recorded initial scene state based on subsequent recorded changes over a time period, a recorded experience file includes the recorded initial scene state and the subsequent recorded changes and is stored in one or more memories of the one or more servers. One or more client devices are in communication with the one or more servers to participate in the new instance.
    Type: Grant
    Filed: October 27, 2021
    Date of Patent: September 27, 2022
    Assignee: Utherverse Gaming LLC
    Inventors: Brian Shuster, Aaron Burch
  • Publication number: 20220047942
    Abstract: A recorded experience in a virtual worlds system may be played back by one or more servers instantiating a new instance of a scene using one or more processors of the one or more servers and playing back the recorded experience in the new instance by modeling objects of a recorded initial scene state of the recorded experience in the new instance and updating the recorded initial scene state based on subsequent recorded changes over a time period, a recorded experience file includes the recorded initial scene state and the subsequent recorded changes and is stored in one or more memories of the one or more servers. One or more client devices are in communication with the one or more servers to participate in the new instance.
    Type: Application
    Filed: October 27, 2021
    Publication date: February 17, 2022
    Inventors: Brian SHUSTER, Aaron BURCH
  • Publication number: 20220047943
    Abstract: A recorded experience in a virtual worlds system may be played back by one or more servers instantiating a new instance of a scene using one or more processors of the one or more servers and playing back the recorded experience in the new instance by modeling objects of a recorded initial scene state of the recorded experience in the new instance and updating the recorded initial scene state based on subsequent recorded changes over a time period, a recorded experience file includes the recorded initial scene state and the subsequent recorded changes and is stored in one or more memories of the one or more servers. One or more client devices are in communication with the one or more servers to participate in the new instance.
    Type: Application
    Filed: October 27, 2021
    Publication date: February 17, 2022
    Inventors: Brian SHUSTER, Aaron BURCH
  • Publication number: 20210255696
    Abstract: A method of simulating physics in a virtual worlds system includes selecting at least one of the client devices participating in an instance of a scene as a physics host, the physics host determining subsequent states of objects and sending the subsequent states to one or more processors of a server, the subsequent states of objects comprising one or more of: subsequent locations, orientations, velocities and accelerations determined based on characteristics of the objects and constraints for simulating physics consistent with the new instance of the scene of the virtual worlds system.
    Type: Application
    Filed: May 5, 2021
    Publication date: August 19, 2021
    Inventors: Brian Shuster, Aaron Burch
  • Patent number: 11093023
    Abstract: A method of simulating physics in a virtual worlds system includes selecting at least one of the client devices participating in an instance of a scene as a physics host, the physics host determining subsequent states of objects and sending the subsequent states to one or more processors of a server, the subsequent states of objects comprising one or more of: subsequent locations, orientations, velocities and accelerations determined based on characteristics of the objects and constraints for simulating physics consistent with the new instance of the scene of the virtual worlds system.
    Type: Grant
    Filed: May 17, 2019
    Date of Patent: August 17, 2021
    Assignee: PFAQUTRUMA RESEARCH LLC
    Inventors: Brian Shuster, Aaron Burch
  • Publication number: 20210069591
    Abstract: A recorded experience in a virtual worlds system may be played back by one or more servers instantiating a new instance of a scene using one or more processors of the one or more servers and playing back the recorded experience in the new instance by modeling objects of a recorded initial scene state of the recorded experience in the new instance and updating the recorded initial scene state based on subsequent recorded changes over a time period, a recorded experience file includes the recorded initial scene state and the subsequent recorded changes and is stored in one or more memories of the one or more servers. One or more client devices are in communication with the one or more servers to participate in the new instance.
    Type: Application
    Filed: November 16, 2020
    Publication date: March 11, 2021
    Inventors: Brian SHUSTER, Aaron BURCH
  • Publication number: 20210058397
    Abstract: Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 30 environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.
    Type: Application
    Filed: May 24, 2020
    Publication date: February 25, 2021
    Inventors: Brian SHUSTER, Aaron BURCH, Friso KRISTIANSEN, Ian NEUFELD, Dirk HERLING, Patrick TYROLER, Gary SHUSTER
  • Patent number: 10701077
    Abstract: Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 30 environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.
    Type: Grant
    Filed: March 23, 2018
    Date of Patent: June 30, 2020
    Assignee: PFAQUTRUMA RESEARCH LLC
    Inventors: Brian Shuster, Aaron Burch, Frisco Kristiansen, Ian Neufeld, Dirk Herling, Patrick Tyroler, Gary Shuster
  • Publication number: 20190344175
    Abstract: A recorded experience in a virtual worlds system may be played back by one or more servers instantiating a new instance of a scene using one or more processors of the one or more servers and playing back the recorded experience in the new instance by modeling objects of a recorded initial scene state of the recorded experience in the new instance and updating the recorded initial scene state based on subsequent recorded changes over a time period, a recorded experience file includes the recorded initial scene state and the subsequent recorded changes and is stored in one or more memories of the one or more servers. One or more client devices are in communication with the one or more servers to participate in the new instance.
    Type: Application
    Filed: July 29, 2019
    Publication date: November 14, 2019
    Inventors: Brian SHUSTER, Aaron BURCH
  • Publication number: 20190272024
    Abstract: A method of simulating physics in a virtual worlds system includes selecting at least one of the client devices participating in an instance of a scene as a physics host, the physics host determining subsequent states of objects and sending the subsequent states to one or more processors of a server, the subsequent states of objects comprising one or more of: subsequent locations, orientations, velocities and accelerations determined based on characteristics of the objects and constraints for simulating physics consistent with the new instance of the scene of the virtual worlds system.
    Type: Application
    Filed: May 17, 2019
    Publication date: September 5, 2019
    Inventors: Brian SHUSTER, Aaron BURCH
  • Patent number: 10296082
    Abstract: A method of simulating physics in a virtual worlds system includes selecting at least one of the client devices participating in an instance of a scene as a physics host, the physics host determining subsequent states of objects and sending the subsequent states to one or more processors of a server, the subsequent states of objects comprising one or more of: subsequent locations, orientations, velocities and accelerations determined based on characteristics of the objects and constraints for simulating physics consistent with the new instance of the scene of the virtual worlds system.
    Type: Grant
    Filed: June 19, 2018
    Date of Patent: May 21, 2019
    Assignee: Utherverse Digital Inc.
    Inventors: Brian Shuster, Aaron Burch
  • Publication number: 20180299950
    Abstract: A method of simulating physics in a virtual worlds system includes selecting at least one of the client devices participating in an instance of a scene as a physics host, the physics host determining subsequent states of objects and sending the subsequent states to one or more processors of a server, the subsequent states of objects comprising one or more of: subsequent locations, orientations, velocities and accelerations determined based on characteristics of the objects and constraints for simulating physics consistent with the new instance of the scene of the virtual worlds system.
    Type: Application
    Filed: June 19, 2018
    Publication date: October 18, 2018
    Inventors: Brian SHUSTER, Aaron BURCH