Patents by Inventor Akira Tahara
Akira Tahara has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10046231Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: September 10, 2013Date of Patent: August 14, 2018Assignee: NINTENDO CO., LTD.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Patent number: 9579565Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: August 25, 2008Date of Patent: February 28, 2017Assignee: NINTENDO CO., LTD.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Publication number: 20160263478Abstract: An example system includes an operation instrument having a storage unit storing information and a first short distance radio communication unit performing transmission/reception of data with an information processing device; and an information processing device having an attachment unit to which the operation instrument is attached, a second short distance radio communication unit performing transmission/reception of data with the operation instrument, an information reading unit reading information stored in the storage unit of the operation instrument through the second short distance radio communication unit, and a processing unit performing processing in accordance with read information read by the information reading unit and operation information indicating operation for the operation instrument attached to the attachment unit.Type: ApplicationFiled: May 25, 2016Publication date: September 15, 2016Inventors: Akira TAHARA, Ryohei FUJITA
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Patent number: 9420404Abstract: An example system includes an operation instrument having a storage unit storing information and a first short distance radio communication unit performing transmission/reception of data with an information processing device; and an information processing device having an attachment unit to which the operation instrument is attached, a second short distance radio communication unit performing transmission/reception of data with the operation instrument, an information reading unit reading information stored in the storage unit of the operation instrument through the second short distance radio communication unit, and a processing unit performing processing in accordance with read information read by the information reading unit and operation information indicating operation for the operation instrument attached to the attachment unit.Type: GrantFiled: October 21, 2013Date of Patent: August 16, 2016Assignee: NINTENDO CO., LTD.Inventors: Akira Tahara, Ryohei Fujita
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Patent number: 9205332Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: September 14, 2011Date of Patent: December 8, 2015Assignee: NINTENDO CO., LTD.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Patent number: 9138645Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: September 2, 2009Date of Patent: September 22, 2015Assignee: NINTENDO CO., LTD.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Publication number: 20140121023Abstract: An example system includes an operation instrument having a storage unit storing information and a first short distance radio communication unit performing transmission/reception of data with an information processing device; and an information processing device having an attachment unit to which the operation instrument is attached, a second short distance radio communication unit performing transmission/reception of data with the operation instrument, an information reading unit reading information stored in the storage unit of the operation instrument through the second short distance radio communication unit, and a processing unit performing processing in accordance with read information read by the information reading unit and operation information indicating operation for the operation instrument attached to the attachment unit.Type: ApplicationFiled: October 21, 2013Publication date: May 1, 2014Applicant: Nintendo Co., Ltd.Inventors: Akira TAHARA, Ryohei FUJITA
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Publication number: 20140011588Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: ApplicationFiled: September 10, 2013Publication date: January 9, 2014Applicant: Nintendo Co., Ltd.Inventors: Iwao MASUYAMA, Toshiaki SUZUKI, Akira TAHARA
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Patent number: 8562402Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: March 30, 2007Date of Patent: October 22, 2013Assignee: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Patent number: 8197343Abstract: A game apparatus includes two LCDs, a touch panel is provided in association with the one LCD. On the touch panel, an operation button corresponding to each player character is set. A setting of the operation button is changed according to an operation state (frequency of usage, operation coordinates position) by a player during playing the game. For example, a size of an operation effective area and a display position of the operation button are changed according to the frequency of usage. Furthermore, at least any one of the operation effective areas and the display position of the operation button is changed according to the operation coordinates position.Type: GrantFiled: November 4, 2008Date of Patent: June 12, 2012Assignee: Nintendo Co., Ltd.Inventors: Akira Tahara, Kentaro Nishimura
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Publication number: 20120004032Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: ApplicationFiled: September 14, 2011Publication date: January 5, 2012Applicant: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Patent number: 8038533Abstract: A game system includes a parent game device and a plurality of child game devices connected thereto. The parent game device displays a common screen on a CRT, and each of the plurality of child game devices displays an individual screen on an LCD provided for each child device. The parent game device detects a degree of progress of a game of each child game device, selects for each child game device predetermined display information data out of a plurality of display information data on the basis of the detected degree of progress of the game, and creates different parent game device data for each child device on the basis of the display information data. Each child game device generates image data for displaying the individual screen on the LCD on the basis of the parent game device data received from the parent game device.Type: GrantFiled: April 29, 2004Date of Patent: October 18, 2011Assignee: Nintendo Co., Ltd.Inventors: Yoshinori Tsuchiyama, Akira Tahara
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Patent number: 7942743Abstract: A game apparatus includes two LCDs, a touch panel is provided in association with the one LCD. On the touch panel, an operation button corresponding to each player character is set. A setting of the operation button is changed according to an operation state (frequency of usage, operation coordinates position) by a player during playing the game. For example, a size of an operation effective area and a display position of the operation button are changed according to the frequency of usage. Furthermore, at least any one of the operation effective areas and the display position of the operation button is changed according to the operation coordinates position.Type: GrantFiled: January 21, 2005Date of Patent: May 17, 2011Assignee: Nintendo Co., Ltd.Inventors: Akira Tahara, Kentaro Nishimura
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Publication number: 20090325698Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: ApplicationFiled: September 2, 2009Publication date: December 31, 2009Applicant: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Patent number: 7601066Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: October 3, 2000Date of Patent: October 13, 2009Assignee: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Publication number: 20090082107Abstract: A game apparatus includes two LCDs, a touch panel is provided in association with the one LCD. On the touch panel, an operation button corresponding to each player character is set. A setting of the operation button is changed according to an operation state (frequency of usage, operation coordinates position) by a player during playing the game. For example, a size of an operation effective area and a display position of the operation button are changed according to the frequency of usage. Furthermore, at least any one of the operation effective areas and the display position of the operation button is changed according to the operation coordinates position.Type: ApplicationFiled: November 4, 2008Publication date: March 26, 2009Applicant: Nintendo Co., Ltd.Inventors: Akira Tahara, Kentaro Nishimura
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Publication number: 20090036213Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: ApplicationFiled: August 25, 2008Publication date: February 5, 2009Applicant: NINTENDO CO., LTDInventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Patent number: 7223173Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: August 12, 2003Date of Patent: May 29, 2007Assignee: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Publication number: 20050227762Abstract: A game apparatus includes two LCDs, a touch panel is provided in association with the one LCD. On the touch panel, an operation button corresponding to each player character is set. A setting of the operation button is changed according to an operation state (frequency of usage, operation coordinates position) by a player during playing the game. For example, a size of an operation effective area and a display position of the operation button are changed according to the frequency of usage. Furthermore, at least any one of the operation effective areas and the display position of the operation button is changed according to the operation coordinates position.Type: ApplicationFiled: January 21, 2005Publication date: October 13, 2005Applicant: NINTENDO CO., LTD.Inventors: Akira Tahara, Kentaro Nishimura
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Publication number: 20050026695Abstract: A game system includes a parent game device and a plurality of child game devices connected thereto. The parent game device displays a common screen on a CRT, and each of the plurality of child game devices displays an individual screen on an LCD provided for each child device. The parent game device detects a degree of progress of a game of each child game device, selects for each child game device predetermined display information data out of a plurality of display information data on the basis of the detected degree of progress of the game, and creates different parent game device data for each child device on the basis of the display information data. Each child game device generates image data for displaying the individual screen on the LCD on the basis of the parent game device data received from the parent game device.Type: ApplicationFiled: April 29, 2004Publication date: February 3, 2005Applicant: Nintendo Co., Ltd.Inventors: Yoshinori Tsuchiyama, Akira Tahara