Patents by Inventor Akito Nakatsuka

Akito Nakatsuka has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8348761
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: January 8, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Publication number: 20120015727
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 19, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Akito NAKATSUKA, Yuichi Ozaki
  • Patent number: 8052511
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Grant
    Filed: October 12, 2006
    Date of Patent: November 8, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Patent number: 7485042
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Grant
    Filed: November 9, 2001
    Date of Patent: February 3, 2009
    Assignee: Nintendo Co. Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Publication number: 20070032281
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Application
    Filed: October 12, 2006
    Publication date: February 8, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Publication number: 20020142818
    Abstract: Provided are game machines capable of performing evaluation, in a game played by a plurality of game machines through teamwork, according to the correlation among operation information obtained through communications with each of the game machines, and game programs executed in such game machines. A plurality of game machines 1 communicate with one another to establish timing synchronization. In each of the game machines 1 thus synchronized with one another, the game is executed. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). Then, to the game machine(s) 1 showing the timing coincidence, a predetermined number of points are added to its game score.
    Type: Application
    Filed: November 9, 2001
    Publication date: October 3, 2002
    Inventors: Akito Nakatsuka, Yuichi Ozaki