Patents by Inventor Akitoshi Kawazu

Akitoshi Kawazu has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6786825
    Abstract: A video game program that allows a player to be involved in numerically setting a control value for controlling developments of an RPG is provided. The game program sets an initial range “1 to 5”, causes a computer to sequentially display numerical values in the set range for every fixed time, determines whether operation input is received from a keypad, if operation input is received form the keypad, compares operation input timing with display timing of each numerical value, detects a numerical value that is displayed at timing coinciding with the operation input timing, and sets the detected numerical value as a value of attacking power or recovery power. Therefore, a value of an attacking power or a recovery power is variably set according to timing of operation input performed by a player, and various game developments are provided for each player.
    Type: Grant
    Filed: October 16, 2001
    Date of Patent: September 7, 2004
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Akitoshi Kawazu
  • Patent number: 6752718
    Abstract: A game program realizes a role playing game using cards with originality and amusement. In processing for selecting a scenario, a character is solicited to obtain three scenario cards in advance. Any of the scenario cards is selected from the three scenario cards according to operation of a player. When any of the scenario cards is selected, game development processing based on a scenario of the selected scenario card is executed. Subsequently, it is determined if conditions for clearing a scenario, for which the game development processing is executed, defined in the scenario in advance are met. The game development processing based on the scenario continues to be executed until the conditions for clearing the scenario are met. When the conditions for clearing the scenario are met, games based on scenarios of the remaining two scenario cards are developed.
    Type: Grant
    Filed: September 28, 2001
    Date of Patent: June 22, 2004
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Akitoshi Kawazu
  • Publication number: 20020137563
    Abstract: A game program realizes a role playing game using cards with originality and amusement. In processing for selecting a scenario, a character is solicited to obtain three scenario cards in advance. Any of the scenario cards is selected from the three scenario cards according to operation of a player. When any of the scenario cards is selected, game development processing based on a scenario of the selected scenario card is executed. Subsequently, it is determined if conditions for clearing a scenario, for which the game development processing is executed, defined in the scenario in advance are met. The game development processing based on the scenario continues to be executed until the conditions for clearing the scenario are met. When the conditions for clearing the scenario are met, games based on scenarios of the remaining two scenario cards are developed.
    Type: Application
    Filed: September 28, 2001
    Publication date: September 26, 2002
    Applicant: SQUARE CO., LTD
    Inventor: Akitoshi Kawazu
  • Publication number: 20020137564
    Abstract: A video game program that allows a player to be involved in numerically setting a control value for controlling developments of an RPG is provided. The game program sets an initial range “1 to 5”, causes a computer to sequentially display numerical values in the set range for every fixed time, determines whether operation input is received from a keypad, if operation input is received form the keypad, compares operation input timing with display timing of each numerical value, detects a numerical value that is displayed at timing coinciding with the operation input timing, and sets the detected numerical value as a value of attacking power or recovery power. Therefore, a value of an attacking power or a recovery power is variably set according to timing of operation input performed by a player, and various game developments are provided for each player.
    Type: Application
    Filed: October 16, 2001
    Publication date: September 26, 2002
    Applicant: SQUARE CO., LTD.
    Inventor: Akitoshi Kawazu
  • Patent number: 6454653
    Abstract: A game apparatus determines a contact situation between a player character and an enemy character on a display screen (step S200), identifies a contact pattern for the determined contact situation (step S300), determines an arrangement pattern based on the contact pattern identified (step S400), and displays the characters in a battle scene according to the determined arrangement pattern.
    Type: Grant
    Filed: March 29, 2000
    Date of Patent: September 24, 2002
    Assignee: Square Co., Ltd.
    Inventor: Akitoshi Kawazu