Patents by Inventor Alexander Vladimirov

Alexander Vladimirov has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210379484
    Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.
    Type: Application
    Filed: August 25, 2021
    Publication date: December 9, 2021
    Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
  • Patent number: 11167205
    Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.
    Type: Grant
    Filed: October 23, 2019
    Date of Patent: November 9, 2021
    Assignee: Niantic, Inc.
    Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
  • Patent number: 10912989
    Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.
    Type: Grant
    Filed: October 11, 2019
    Date of Patent: February 9, 2021
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
  • Patent number: 10806998
    Abstract: Systems and methods for exchanging information in a distributed computing system implementing an interactive application, such as a location-based parallel reality game, are provided. In particular, the subject matter of the present disclosure provides an alternative approach for providing and processing return results from a remote procedure call (RPC) by which remote computing systems (e.g. a game server and a remote client) send requests and responses to one another. Rather than providing a single return result in response to a single request as in typical remote procedure calls, information about updates to the state of the interactive application, such as updates to game status, can be returned via side channels which are handled generically while passing the main return result of the invoked service directly back to the caller.
    Type: Grant
    Filed: February 24, 2017
    Date of Patent: October 20, 2020
    Assignee: Niantic, Inc.
    Inventors: Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert, Charles Spirakis
  • Publication number: 20200054939
    Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.
    Type: Application
    Filed: October 23, 2019
    Publication date: February 20, 2020
    Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
  • Publication number: 20200038759
    Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.
    Type: Application
    Filed: October 11, 2019
    Publication date: February 6, 2020
    Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
  • Patent number: 10486059
    Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.
    Type: Grant
    Filed: October 9, 2017
    Date of Patent: November 26, 2019
    Assignee: Niantic, Inc.
    Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
  • Patent number: 10471358
    Abstract: A parallel reality game has a virtual world that parallels at least a portion of the real world. A captured region is identified within the virtual world that is associated with a team within the parallel reality game. A geographic region is identified within the real world corresponding to the captured region within the virtual world. Data associated with population density for at least a portion of the geographic region is accessed. A score is assigned for the captured region based on the population density.
    Type: Grant
    Filed: December 6, 2016
    Date of Patent: November 12, 2019
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, Charles Spirakis, John V. Hanke
  • Patent number: 10463953
    Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.
    Type: Grant
    Filed: July 21, 2014
    Date of Patent: November 5, 2019
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
  • Patent number: 10235251
    Abstract: Example implementations are directed to restoration of data not only from the servers, but also from the clients connected to the server. Algorithms are incorporated to identify content that was created or modified after the last backup. This algorithm also identifies and resolves changes in the mount points for shared folders, preventing information leakage. When the server recovers from a failure, it notifies the clients about the recovery on their next connection. Each client then determines the current state of its mount points and file paths and compares them with the server's mount points and file paths. After the comparison, the client comprehends and indicates the mount point differences by renaming them and sends entire local data (all files, folders, mount points) to the server. The server reconciles the differences.
    Type: Grant
    Filed: December 17, 2013
    Date of Patent: March 19, 2019
    Assignee: HITACHI VANTARA CORPORATION
    Inventors: Nathan W. Clark, Alan G. Bryant, Richard D. Bramante, Jr., Alexander Vladimirov Kostadinov
  • Patent number: 9782668
    Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.
    Type: Grant
    Filed: July 31, 2013
    Date of Patent: October 10, 2017
    Assignee: Niantic, Inc.
    Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
  • Patent number: 9723107
    Abstract: Systems and methods for implementing cross-cutting actions that cut across many remote procedure calls (RPCs) in an interactive application, such as location-based parallel reality game are provided. In particular, one or more decorators can be associated in a source file, such as a Java source file, with a remote procedure call class defining a plurality of RPC methods for the interactive application. Each decorator can be a set of instructions that gets executed before and after an RPC method and addresses concerns that cut across a plurality of RPC methods for the interactive application.
    Type: Grant
    Filed: August 7, 2015
    Date of Patent: August 1, 2017
    Assignee: Niantic, Inc.
    Inventors: Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert
  • Patent number: 9621635
    Abstract: Systems and methods for exchanging information in a distributed computing system implementing an interactive application, such as a location-based parallel reality game, are provided. In particular, the subject matter of the present disclosure provides an alternative approach for providing and processing return results from a remote procedure call (RPC) by which remote computing systems (e.g. a game server and a remote client) send requests and responses to one another. Rather than providing a single return result in response to a single request as in typical remote procedure calls, information about updates to the state of the interactive application, such as updates to game status, can be returned via side channels which are handled generically while passing the main return result of the invoked service directly back to the caller.
    Type: Grant
    Filed: July 31, 2013
    Date of Patent: April 11, 2017
    Assignee: Niantic, Inc.
    Inventors: Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert, Charles Spirakis
  • Patent number: 9545565
    Abstract: A parallel reality game has a virtual world that parallels at least a portion of the real world. A captured region is identified within the virtual world that is associated with a team within the parallel reality game. A geographic region is identified within the real world corresponding to the captured region within the virtual world. Data associated with population density for at least a portion of the geographic region is accessed. A score is assigned for the captured region based on the population density.
    Type: Grant
    Filed: October 31, 2013
    Date of Patent: January 17, 2017
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, Charles Spirakis, John Hanke
  • Publication number: 20160210204
    Abstract: Example implementations are directed to restoration of data not only from the servers, but also from the clients connected to the server. Algorithms are incorporated to identify content that was created or modified after the last backup. This algorithm also identifies and resolves changes in the mount points for shared folders, preventing information leakage. When the server recovers from a failure, it notifies the clients about the recovery on their next connection. Each client then determines the current state of its mount points and file paths and compares them with the server's mount points and file paths. After the comparison, the client comprehends and indicates the mount point differences by renaming them and sends entire local data (all files, folders, mount points) to the server. The server reconciles the differences.
    Type: Application
    Filed: December 17, 2013
    Publication date: July 21, 2016
    Inventors: Nathan W. CLARK, Alan G. BRYANT, Richard D. BRAMANTE, JR., Alexander Vladimirov KOSTADINOV
  • Patent number: 9128789
    Abstract: Systems and methods for implementing cross-cutting actions that cut across many remote procedure calls (RPCs) in an interactive application, such as location-based parallel reality game are provided. In particular, one or more decorators can be associated in a source file, such as a Java source file, with a remote procedure call class defining a plurality of RPC methods for the interactive application. Each decorator can be a set of instructions that gets executed before and after an RPC method and addresses concerns that cut across a plurality of RPC methods for the interactive application.
    Type: Grant
    Filed: July 31, 2013
    Date of Patent: September 8, 2015
    Assignee: Google Inc.
    Inventors: Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert