Patents by Inventor Alexander Vladimirov
Alexander Vladimirov has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20210379484Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.Type: ApplicationFiled: August 25, 2021Publication date: December 9, 2021Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
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Patent number: 11167205Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.Type: GrantFiled: October 23, 2019Date of Patent: November 9, 2021Assignee: Niantic, Inc.Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
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Patent number: 10912989Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.Type: GrantFiled: October 11, 2019Date of Patent: February 9, 2021Assignee: Niantic, Inc.Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
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Patent number: 10806998Abstract: Systems and methods for exchanging information in a distributed computing system implementing an interactive application, such as a location-based parallel reality game, are provided. In particular, the subject matter of the present disclosure provides an alternative approach for providing and processing return results from a remote procedure call (RPC) by which remote computing systems (e.g. a game server and a remote client) send requests and responses to one another. Rather than providing a single return result in response to a single request as in typical remote procedure calls, information about updates to the state of the interactive application, such as updates to game status, can be returned via side channels which are handled generically while passing the main return result of the invoked service directly back to the caller.Type: GrantFiled: February 24, 2017Date of Patent: October 20, 2020Assignee: Niantic, Inc.Inventors: Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert, Charles Spirakis
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Publication number: 20200054939Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.Type: ApplicationFiled: October 23, 2019Publication date: February 20, 2020Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
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Publication number: 20200038759Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.Type: ApplicationFiled: October 11, 2019Publication date: February 6, 2020Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
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Patent number: 10486059Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.Type: GrantFiled: October 9, 2017Date of Patent: November 26, 2019Assignee: Niantic, Inc.Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
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Patent number: 10471358Abstract: A parallel reality game has a virtual world that parallels at least a portion of the real world. A captured region is identified within the virtual world that is associated with a team within the parallel reality game. A geographic region is identified within the real world corresponding to the captured region within the virtual world. Data associated with population density for at least a portion of the geographic region is accessed. A score is assigned for the captured region based on the population density.Type: GrantFiled: December 6, 2016Date of Patent: November 12, 2019Assignee: Niantic, Inc.Inventors: David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, Charles Spirakis, John V. Hanke
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Patent number: 10463953Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.Type: GrantFiled: July 21, 2014Date of Patent: November 5, 2019Assignee: Niantic, Inc.Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
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Patent number: 10235251Abstract: Example implementations are directed to restoration of data not only from the servers, but also from the clients connected to the server. Algorithms are incorporated to identify content that was created or modified after the last backup. This algorithm also identifies and resolves changes in the mount points for shared folders, preventing information leakage. When the server recovers from a failure, it notifies the clients about the recovery on their next connection. Each client then determines the current state of its mount points and file paths and compares them with the server's mount points and file paths. After the comparison, the client comprehends and indicates the mount point differences by renaming them and sends entire local data (all files, folders, mount points) to the server. The server reconciles the differences.Type: GrantFiled: December 17, 2013Date of Patent: March 19, 2019Assignee: HITACHI VANTARA CORPORATIONInventors: Nathan W. Clark, Alan G. Bryant, Richard D. Bramante, Jr., Alexander Vladimirov Kostadinov
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Patent number: 9782668Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.Type: GrantFiled: July 31, 2013Date of Patent: October 10, 2017Assignee: Niantic, Inc.Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
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Patent number: 9723107Abstract: Systems and methods for implementing cross-cutting actions that cut across many remote procedure calls (RPCs) in an interactive application, such as location-based parallel reality game are provided. In particular, one or more decorators can be associated in a source file, such as a Java source file, with a remote procedure call class defining a plurality of RPC methods for the interactive application. Each decorator can be a set of instructions that gets executed before and after an RPC method and addresses concerns that cut across a plurality of RPC methods for the interactive application.Type: GrantFiled: August 7, 2015Date of Patent: August 1, 2017Assignee: Niantic, Inc.Inventors: Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert
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Patent number: 9621635Abstract: Systems and methods for exchanging information in a distributed computing system implementing an interactive application, such as a location-based parallel reality game, are provided. In particular, the subject matter of the present disclosure provides an alternative approach for providing and processing return results from a remote procedure call (RPC) by which remote computing systems (e.g. a game server and a remote client) send requests and responses to one another. Rather than providing a single return result in response to a single request as in typical remote procedure calls, information about updates to the state of the interactive application, such as updates to game status, can be returned via side channels which are handled generically while passing the main return result of the invoked service directly back to the caller.Type: GrantFiled: July 31, 2013Date of Patent: April 11, 2017Assignee: Niantic, Inc.Inventors: Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert, Charles Spirakis
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Patent number: 9545565Abstract: A parallel reality game has a virtual world that parallels at least a portion of the real world. A captured region is identified within the virtual world that is associated with a team within the parallel reality game. A geographic region is identified within the real world corresponding to the captured region within the virtual world. Data associated with population density for at least a portion of the geographic region is accessed. A score is assigned for the captured region based on the population density.Type: GrantFiled: October 31, 2013Date of Patent: January 17, 2017Assignee: Niantic, Inc.Inventors: David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, Charles Spirakis, John Hanke
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Publication number: 20160210204Abstract: Example implementations are directed to restoration of data not only from the servers, but also from the clients connected to the server. Algorithms are incorporated to identify content that was created or modified after the last backup. This algorithm also identifies and resolves changes in the mount points for shared folders, preventing information leakage. When the server recovers from a failure, it notifies the clients about the recovery on their next connection. Each client then determines the current state of its mount points and file paths and compares them with the server's mount points and file paths. After the comparison, the client comprehends and indicates the mount point differences by renaming them and sends entire local data (all files, folders, mount points) to the server. The server reconciles the differences.Type: ApplicationFiled: December 17, 2013Publication date: July 21, 2016Inventors: Nathan W. CLARK, Alan G. BRYANT, Richard D. BRAMANTE, JR., Alexander Vladimirov KOSTADINOV
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Patent number: 9128789Abstract: Systems and methods for implementing cross-cutting actions that cut across many remote procedure calls (RPCs) in an interactive application, such as location-based parallel reality game are provided. In particular, one or more decorators can be associated in a source file, such as a Java source file, with a remote procedure call class defining a plurality of RPC methods for the interactive application. Each decorator can be a set of instructions that gets executed before and after an RPC method and addresses concerns that cut across a plurality of RPC methods for the interactive application.Type: GrantFiled: July 31, 2013Date of Patent: September 8, 2015Assignee: Google Inc.Inventors: Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert