Patents by Inventor Alexey Solovey

Alexey Solovey has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240362935
    Abstract: In various examples, generating maps using first sensor data and then annotating second sensor data using the maps for autonomous systems and applications is described herein. Systems and methods are disclosed that automatically propagate annotations associated with the first sensor data generated using a first type of sensor, such as a LiDAR sensor, to the second sensor data generated using a second type of sensor, such as an image sensor(s). To propagate the annotations, the first type of sensor data may be used to generate a map, where the map represents the locations of static objects as well as the locations of dynamic objects at various instances in time. The map and annotations associated with the first sensor data may then be used to annotate the second sensor data and/or determine additional information associated with the objects represented by the second sensors data.
    Type: Application
    Filed: April 21, 2023
    Publication date: October 31, 2024
    Inventors: Anton Mitrokhin, Roman Parys, Alexey Solovey, Tilman Wekel
  • Publication number: 20240353234
    Abstract: In various examples, generating maps using first sensor data and then annotating second sensor data using the maps for autonomous systems and applications is described herein. Systems and methods are disclosed that automatically propagate annotations associated with the first sensor data generated using a first type of sensor, such as a LiDAR sensor, to the second sensor data generated using a second type of sensor, such as an image sensor(s). To propagate the annotations, the first type of sensor data may be used to generate a map, where the map represents the locations of static objects as well as the locations of dynamic objects at various instances in time. The map and annotations associated with the first sensor data may then be used to annotate the second sensor data and/or determine additional information associated with the objects represented by the second sensors data.
    Type: Application
    Filed: April 21, 2023
    Publication date: October 24, 2024
    Inventors: Anton Mitrokhin, Roman Parys, Alexey Solovey, Tilman Wekel
  • Patent number: 11954791
    Abstract: Approaches in accordance with various embodiments provide for fluid simulation with substantially reduced time and memory requirements with respect to conventional approaches. In particular, various embodiments can perform time and energy efficient, large scale fluid simulation on processing hardware using a method that does not solve for the Navier-Stokes equations to enforce incompressibility. Instead, various embodiments generate a density tensor and rigid body map tensor for a large number of particles contained in a sub-domain. Collectively, the density tensor and rigid body map may represent input channels of a network with three spatial-dimensions. The network may apply a series of operations to the input channels to predict an updated position and updated velocity for each particle at the end of a frame. Such approaches can handle tens of millions of particles within a virtually unbounded simulation domain, as compared to classical approaches that solve for the Navier-Stokes equations.
    Type: Grant
    Filed: May 23, 2022
    Date of Patent: April 9, 2024
    Assignee: Nvidia Corporation
    Inventors: Evgenii Tumanov, Dmitry Korobchenko, Alexey Solovey
  • Publication number: 20220358710
    Abstract: Approaches in accordance with various embodiments provide for fluid simulation with substantially reduced time and memory requirements with respect to conventional approaches. In particular, various embodiments can perform time and energy efficient, large scale fluid simulation on processing hardware using a method that does not solve for the Navier-Stokes equations to enforce incompressibility. Instead, various embodiments generate a density tensor and rigid body map tensor for a large number of particles contained in a sub-domain. Collectively, the density tensor and rigid body map may represent input channels of a network with three spatial-dimensions. The network may apply a series of operations to the input channels to predict an updated position and updated velocity for each particle at the end of a frame. Such approaches can handle tens of millions of particles within a virtually unbounded simulation domain, as compared to classical approaches that solve for the Navier-Stokes equations.
    Type: Application
    Filed: May 23, 2022
    Publication date: November 10, 2022
    Inventors: Evgenii Tumanov, Dmitry Korobchenko, Alexey Solovey
  • Publication number: 20220274018
    Abstract: Personalized coaching is provided to users of an application, such as players of an electronic gaming application. Data can be obtained that demonstrates how skilled users utilize an application, such as how professional players play a game. This data can be used to train a machine learning model for the game. Gameplay data for an identified player can be obtained, and related information provided as input to the trained model. The model can infer one or more actions or strategies to be taken by the player in order to achieve a determined goal. The information can be conveyed to the player using visual, audio, or haptic guidance during gameplay, or can be provided offline, such as with video or rendered replay of the game session. The types of advice or coaching given can vary depending upon factors such as the goals, skill level, and preferences of the player, and can update over time.
    Type: Application
    Filed: May 19, 2022
    Publication date: September 1, 2022
    Inventors: Prakash Gurumurthy, Yan Breek, Alexey Solovey, Evgeny Tumanov
  • Patent number: 11376500
    Abstract: Personalized coaching is provided to users of an application, such as players of an electronic gaming application. Data can be obtained that demonstrates how skilled users utilize an application, such as how professional players play a game. This data can be used to train a machine learning model for the game. Gameplay data for an identified player can be obtained, and related information provided as input to the trained model. The model can infer one or more actions or strategies to be taken by the player in order to achieve a determined goal. The information can be conveyed to the player using visual, audio, or haptic guidance during gameplay, or can be provided offline, such as with video or rendered replay of the game session. The types of advice or coaching given can vary depending upon factors such as the goals, skill level, and preferences of the player, and can update over time.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: July 5, 2022
    Assignee: Nvidia Corporation
    Inventors: Prakash Gurumurthy, Yan Breek, Alexey Solovey, Evgeny Tumanov
  • Patent number: 11341710
    Abstract: Approaches in accordance with various embodiments provide for fluid simulation with substantially reduced time and memory requirements with respect to conventional approaches. In particular, various embodiments can perform time and energy efficient, large scale fluid simulation on processing hardware using a method that does not solve for the Navier-Stokes equations to enforce incompressibility. Instead, various embodiments generate a density tensor and rigid body map tensor for a large number of particles contained in a sub-domain. Collectively, the density tensor and rigid body map may represent input channels of a network with three spatial-dimensions. The network may apply a series of operations to the input channels to predict an updated position and updated velocity for each particle at the end of a frame. Such approaches can handle tens of millions of particles within a virtually unbounded simulation domain, as compared to classical approaches that solve for the Navier-Stokes equations.
    Type: Grant
    Filed: November 21, 2019
    Date of Patent: May 24, 2022
    Assignee: NVIDIA CORPORATION
    Inventors: Evgenii Tumanov, Dmitry Korobchenko, Alexey Solovey
  • Publication number: 20210158603
    Abstract: Approaches in accordance with various embodiments provide for fluid simulation with substantially reduced time and memory requirements with respect to conventional approaches. In particular, various embodiments can perform time and energy efficient, large scale fluid simulation on processing hardware using a method that does not solve for the Navier-Stokes equations to enforce incompressibility. Instead, various embodiments generate a density tensor and rigid body map tensor for a large number of particles contained in a sub-domain. Collectively, the density tensor and rigid body map may represent input channels of a network with three spatial-dimensions. The network may apply a series of operations to the input channels to predict an updated position and updated velocity for each particle at the end of a frame. Such approaches can handle tens of millions of particles within a virtually unbounded simulation domain, as compared to classical approaches that solve for the Navier-Stokes equations.
    Type: Application
    Filed: November 21, 2019
    Publication date: May 27, 2021
    Inventors: Evegny Tumanov, Dmitry Korobchenko, Alexey Solovey
  • Publication number: 20200269136
    Abstract: Personalized coaching is provided to users of an application, such as players of an electronic gaming application. Data can be obtained that demonstrates how skilled users utilize an application, such as how professional players play a game. This data can be used to train a machine learning model for the game. Gameplay data for an identified player can be obtained, and related information provided as input to the trained model. The model can infer one or more actions or strategies to be taken by the player in order to achieve a determined goal. The information can be conveyed to the player using visual, audio, or haptic guidance during gameplay, or can be provided offline, such as with video or rendered replay of the game session. The types of advice or coaching given can vary depending upon factors such as the goals, skill level, and preferences of the player, and can update over time.
    Type: Application
    Filed: February 27, 2019
    Publication date: August 27, 2020
    Inventors: Prakash Gurumurthy, Yan Breek, Alexey Solovey, Evgeny Tumanov