Patents by Inventor AMBER R. A. BROWN

AMBER R. A. BROWN has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20140278688
    Abstract: Techniques are disclosed to predict movement and behavior of a guest within a geographic region. In one embodiment, a map is received that contains locations and further contains routes connecting the locations within the geographic region. A historical data set is received that specifies actions and locations of one or more previous guests with respect to the map. A new data set is received that specifies actions and locations of a current guest within the geographic region. The new data set is correlated with the historical data set. Characteristics of the guest are interpreted based on the correlation, to generate a set of predicted future actions of the guest within the geographic region.
    Type: Application
    Filed: March 15, 2013
    Publication date: September 18, 2014
    Applicant: DISNEY ENTERPRISES, Inc.
    Inventors: Bart SULLIVAN, Robert AIELLO, Anthony APODACA, Amber R. A. BROWN, Jason H. LLOPIS, Joseph W. MARKS
  • Publication number: 20130035989
    Abstract: Techniques are described for conducting market research via interactive game play mechanics. A game platform may allow a market research sponsor to create and publish online games which can identify latent consumer sentiment (and other market research data), while simultaneously providing an entertaining and engaging experience for the game participants. The games may be tailored such that elements of game play elicit responses from participants that reveal the desired market research data, e.g., consumer product awareness, consumer sentiment, brand preferences, loyalty, trends in awareness and sentiment, etc. Providing an engaging online experience provides an element of situational distraction, leading to more authentic responses from the participants as well as greater participation rates.
    Type: Application
    Filed: August 5, 2011
    Publication date: February 7, 2013
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: AMBER R. A. BROWN, JOSEPH W. MARKS
  • Publication number: 20130035981
    Abstract: Techniques are described for conducting market research via interactive game play mechanics. A game platform may allow a market research sponsor to create and publish online games which can identify latent consumer sentiment (and other market research data), while simultaneously providing an entertaining and engaging experience for the game participants. The games may be tailored such that elements of game play elicit responses from participants that reveal the desired market research data, e.g., consumer product awareness, consumer sentiment, brand preferences, loyalty, trends in awareness and sentiment, etc. Providing an engaging online experience provides an element of situational distraction, leading to more authentic responses from the participants as well as greater participation rates.
    Type: Application
    Filed: August 5, 2011
    Publication date: February 7, 2013
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: AMBER R. A. BROWN, JOSEPH W. MARKS