Patents by Inventor Amber Raschel Aurora Brown

Amber Raschel Aurora Brown has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210391075
    Abstract: A system recommends to a healthcare professional (HCP) (230) medical literature that is of relevance to the HCP's patients. The system communicates with the HCP (230) and accesses electronic health record (EHR) documents in a database (210) associated with the HCP's patients. The system analyzes the contents of the EHR documents to query a medical-literature database (212) for publications that are deemed relevant to the EHR documents. The extracted publications are then presented to the HCP.
    Type: Application
    Filed: June 12, 2020
    Publication date: December 16, 2021
    Inventors: Joseph William Marks, Daniel Pickhardt, William Paul Gee, Amber Raschel Aurora Brown, Lucia deFatima Soares, Roel Carl Nuyts
  • Publication number: 20170296931
    Abstract: A system is described for a computer-based word-guessing game that can be used to elicit market-research data, specifically sentiment and awareness data. The two-person game involves a clue giver and a guesser, each playing on their own mobile device. The clue giver sends clues to induce the guesser to guess a given target word or phrase before a countdown clock runs out. The clues used and the guesses made can be analyzed to reveal the opinions and knowledge that the players have about products, brands, and people. The game features a novel mechanic in which the clue words are categorized according to how obvious they are. Using more-obvious clues causes the countdown clock to decrement faster, thereby making the game play more strategic and entertaining, while also incentivizing the clue giver to use less-obvious, sentiment-oriented words that are more useful for market-research purposes.
    Type: Application
    Filed: October 31, 2016
    Publication date: October 19, 2017
    Inventors: Amber Raschel Aurora Brown, Joseph William Marks
  • Patent number: 9610495
    Abstract: A system and method are described for a computer-based picture association game that can be used to elicit market research data, specifically sentiment and awareness data, from consumers. In a first game mode, each player is given an image and a list of phrases, and tasked with selecting the phrase that best describes the image. Then in a second mode, players are presented with a collection of images, including images assigned to players in the first game mode. They are also shown the phrases selected in the first game mode. Each player then has a limited amount of time to both associate these phrases with the corresponding images, and to assist other players in associating his own image. Points are allocated for correct associations. The phrases selected by players and the guesses players make can be analyzed to reveal opinions and knowledge that players have about products, brands, and people.
    Type: Grant
    Filed: April 11, 2014
    Date of Patent: April 4, 2017
    Assignee: Upfront Analytics Inc.
    Inventor: Amber Raschel Aurora Brown
  • Patent number: 9480908
    Abstract: A system is described for a computer-based word-guessing game that can be used to elicit market-research data, specifically sentiment and awareness data. The two-person game involves a clue giver and a guesser, each playing on their own mobile device. The clue giver sends clues to induce the guesser to guess a given target word or phrase before a countdown clock runs out. The clues used and the guesses made can be analyzed to reveal the opinions and knowledge that the players have about products, brands, and people. The game features a novel mechanic in which the clue words are categorized according to how obvious they are. Using more-obvious clues causes the countdown clock to decrement faster, thereby making the game play more strategic and entertaining, while also incentivizing the clue giver to use less-obvious, sentiment-oriented words that are more useful for market-research purposes.
    Type: Grant
    Filed: November 1, 2013
    Date of Patent: November 1, 2016
    Assignee: UPFRONT ANALYTICS INC.
    Inventors: Amber Raschel Aurora Brown, Joseph William Marks
  • Publication number: 20140315635
    Abstract: A system and method are described for a computer-based picture association game that can be used to elicit market research data, specifically sentiment and awareness data, from consumers. In a first game mode, each player is given an image and a list of phrases, and tasked with selecting the phrase that best describes the image. Then in a second mode, players are presented with a collection of images, including images assigned to players in the first game mode. They are also shown the phrases selected in the first game mode. Each player then has a limited amount of time to both associate these phrases with the corresponding images, and to assist other players in associating his own image. Points are allocated for correct associations. The phrases selected by players and the guesses players make can be analyzed to reveal opinions and knowledge that players have about products, brands, and people.
    Type: Application
    Filed: April 11, 2014
    Publication date: October 23, 2014
    Applicant: Upfront Anayltics Ltd.
    Inventor: Amber Raschel Aurora Brown
  • Publication number: 20140128136
    Abstract: A system is described for a computer-based word-guessing game that can be used to elicit market-research data, specifically sentiment and awareness data. The two-person game involves a clue giver and a guesser, each playing on their own mobile device. The clue giver sends clues to induce the guesser to guess a given target word or phrase before a countdown clock runs out. The clues used and the guesses made can be analyzed to reveal the opinions and knowledge that the players have about products, brands, and people. The game features a novel mechanic in which the clue words are categorized according to how obvious they are. Using more-obvious clues causes the countdown clock to decrement faster, thereby making the game play more strategic and entertaining, while also incentivizing the clue giver to use less-obvious, sentiment-oriented words that are more useful for market-research purposes.
    Type: Application
    Filed: November 1, 2013
    Publication date: May 8, 2014
    Applicant: Upfront Analytics Ltd.
    Inventors: Amber Raschel Aurora Brown, Joseph William Marks