Patents by Inventor Ananda Ghosh

Ananda Ghosh has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10675534
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Grant
    Filed: April 29, 2019
    Date of Patent: June 9, 2020
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20190255430
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Application
    Filed: April 29, 2019
    Publication date: August 22, 2019
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 10315106
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Grant
    Filed: December 17, 2015
    Date of Patent: June 11, 2019
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20160101362
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Application
    Filed: December 17, 2015
    Publication date: April 14, 2016
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 9272217
    Abstract: A system, computer-readable storage medium sorting at least one program, and a computer-implemented method for providing notifications to players of games are described. An identifier for a player of a first game is received. Notifications for at least one other game are obtained using the identifier for the player. The notifications for the at least one other game are transmitted to a device of the player, where the notifications for the at least one other game are to be displayed in a user interface for the first game.
    Type: Grant
    Filed: June 1, 2011
    Date of Patent: March 1, 2016
    Assignee: Zynga Inc.
    Inventors: Kevin Holme, Andy Gotcher, Tim Terence Trampedach, Ananda Ghosh, Jane Shapiro
  • Patent number: 9220977
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Grant
    Filed: August 26, 2011
    Date of Patent: December 29, 2015
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 8943133
    Abstract: Social network information of a player of a computer-implemented game is accessed to analyze a social interaction of the player with other players from the social network information to recommend other players of the social network of the player to further communicate with. A recommendation of other players is generated to the player based on a frequency of the social interaction. A selection of players from the recommendation is received from the player. A communication message is generated to the selected players.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: January 27, 2015
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 8938499
    Abstract: Social network information of a player of a computer-implemented game is accessed to identify active players from the social network information. The active players each have a minimum number of reciprocated communications with the player within a time range. A recommendation of players is generated to the player based on the identified active players.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: January 20, 2015
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 8898252
    Abstract: Social network information of a player of a computer-implemented game is accessed to identify non-active players from the social network information. The non-active players each have a minimum number of unreciprocated communications with the player within a time duration. A recommendation of the recommended players is generated to the player based on the non-active players.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: November 25, 2014
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 8764568
    Abstract: Systems and methods to provide game notifications are described. In some embodiments, a method receives an identifier for a player of a first multiplayer game and obtains multiple notifications using the identifier for the player. The multiple notifications are associated with at least one other multiplayer game. The method further determines a display order for displaying the plurality of notifications in a user interface for the first multiplayer game. The multiple notifications are transmitted to a device associated with the player in the display order and displayed in the user interface for the first multiplayer game in the display order.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: July 1, 2014
    Assignee: Zynga Inc.
    Inventors: Kevin Holme, Andy Gotcher, Tim Terence Trampedach, Ananda Ghosh, Jane Shapiro
  • Publication number: 20130005479
    Abstract: Social network information of a player of a computer-implemented game is accessed to identify non-active players from the social network information. The non-active players each have a minimum number of unreciprocated communications with the player within a time duration. A recommendation of the recommended players is generated to the player based on the non-active players.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 3, 2013
    Inventors: Daniel McCaffery, Kevin Lee, Ken Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20130005477
    Abstract: Social network information of a player of a computer-implemented game is accessed to analyze a social interaction of the player with other players from the social network information to recommend other players of the social network of the player to further communicate with. A recommendation of other players is generated to the player based on a frequency of the social interaction. A selection of players from the recommendation is received from the player. A communication message is generated to the selected players.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 3, 2013
    Inventors: Daniel McCaffery, Kevin Lee, Ken Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20130005478
    Abstract: Social network information of a player of a computer-implemented game is accessed to identify active players from the social network information. The active players each have a minimum number of reciprocated communications with the player within a time range. A recommendation of players is generated to the player based on the identified active players.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 3, 2013
    Inventors: Daniel McCaffery, Kevin Lee, Ken Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20120309540
    Abstract: Systems and methods to provide game notifications are described. In some embodiments, a method receives an identifier for a player of a first multiplayer game and obtains multiple notifications using the identifier for the player. The multiple notifications are associated with at least one other multiplayer game. The method further determines a display order for displaying the plurality of notifications in a user interface for the first multiplayer game. The multiple notifications are transmitted to a device associated with the player in the display order and displayed in the user interface for the first multiplayer game in the display order.
    Type: Application
    Filed: September 26, 2011
    Publication date: December 6, 2012
    Inventors: Kevin Holme, Andy Gotcher, Tim Terence Trampedach, Ananda Ghosh, Jane Shapiro