Patents by Inventor Andrew Hatton
Andrew Hatton has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10357716Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: GrantFiled: February 16, 2017Date of Patent: July 23, 2019Assignee: Microsoft Technology Licensing, LLCInventors: Michael Tipping, Mark Andrew Hatton
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Publication number: 20170252651Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: ApplicationFiled: February 16, 2017Publication date: September 7, 2017Inventors: Michael Tipping, Mark Andrew Hatton
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Patent number: 9643086Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: GrantFiled: July 1, 2010Date of Patent: May 9, 2017Assignee: Microsoft Technology Licensing, LLCInventors: Michael Tipping, Mark Andrew Hatton
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Publication number: 20140244448Abstract: Mapping financial data comprises receiving a first set of financial data from internal reporting systems. The first set of financial data is loaded into a database having high-level design segmentation. The first set of financial data is associated with a high-level segment of profitability. An input associated with the high-level segment of profitability is received in a graphical user interface. A second set of financial data is extracted from the first set of financial data according to the high-level segment of profitability received in the graphical user interface. A third set of financial data is extracted from a plurality of business units. A baseline forecast is calculated according to the second set of financial data and at least a portion of the third set of financial data. The baseline forecast is presented in the graphical user interface to determine the profitability of a new card account.Type: ApplicationFiled: February 26, 2013Publication date: August 28, 2014Applicant: Bank of America CorporationInventors: Andrew Hatton, Kevin N. Green, Joshua Luster, Thomas Mucchetti, Anthony Pellicane
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Publication number: 20130220412Abstract: A method of producing a transparent electrode suitable for use in an organic semiconductor photovoltaic device. First and second silanes (3) are deposited from the vapour phase on a substrate (1) and bind to the surface of the substrate. A metal film (4) is then deposited from the vapour phase and binds to both the first and second silanes so as to produce a transparent metal layer having a thickness which is no greater than about 15 nanometres. The first silane is a non-amino functional silane and the second silane is an aminofunctional silane. The electrode may be flexible, using a polymer substrate (1). The metal film (4) may be provided with a plurality of apertures (5), provided for example by masking the substrate with microspheres (2) while depositing the metal and subsequently removing the microspheres, and/or annealing the metal so that apertures appear.Type: ApplicationFiled: June 30, 2011Publication date: August 29, 2013Applicant: University of WarwickInventors: Ross Andrew Hatton, Helena Maria Stec, Timothy Simon Jones
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Patent number: 8425293Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: GrantFiled: November 10, 2010Date of Patent: April 23, 2013Assignee: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton
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Patent number: 8393944Abstract: An automatic algorithm for finding racing lines via computerized minimization of a measure of the curvature of a racing line is derived. Maximum sustainable speed of a car on a track is shown to be inversely proportional to the curvature of the line it is attempting to follow. Low curvature allows for higher speed given that a car has some maximum lateral traction when cornering. The racing line can also be constrained, or “pinned,” at arbitrary points on the track. Pinning may be performed randomly, deterministically, or manually and allows, for example, a line designer to pin the line at any chosen points on the track, such that when the automatic algorithm is run, it will produce the smoothest line that still passes through all the specified pins.Type: GrantFiled: January 13, 2011Date of Patent: March 12, 2013Assignee: Microsoft CorporationInventors: Michael E. Tipping, Mark Andrew Hatton, Ralf Herbrich
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Patent number: 8371915Abstract: A target speed profile for a specified racer is computed at various points along a track. The calculation is based on the real world physics of the racing environment and incorporates physical characteristics of the track, including curvature, undulation, and/or camber. A lateral acceleration component is developed to limit the realistic maximum speed a racer may obtain at any given point along the track. Furthermore, differences in realistic maximum speeds at different points along the track can overwhelm a racer's braking capability. As such, braking capacity adjustments can be applied to decrease the maximum speed in the target speed profile, so that the overall target speed profile is more realistic and attainable.Type: GrantFiled: June 7, 2010Date of Patent: February 12, 2013Assignee: Microsoft CorporationInventors: Michael E. Tipping, Mark Andrew Hatton
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Patent number: 8216491Abstract: A method of producing a thin film comprising uniformly dispersed carbon nanotubes, the method comprising the steps of: adapting a molecular semiconductor to make it soluble; adapting the molecular semiconductor to facilitate the formation of a high degree of molecular order and frontier orbital overlap between adjacent molecules; adapting carbon nanotubes to make them soluble; combining the soluble carbon nanotubes and the soluble molecular semiconductor in a solvent to form a solution; producing the thin film from the solution.Type: GrantFiled: July 7, 2006Date of Patent: July 10, 2012Assignee: University of SurreyInventors: Ross Andrew Hatton, Sembukutiarachilage Ravi Silva
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Publication number: 20110159936Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: ApplicationFiled: July 1, 2010Publication date: June 30, 2011Applicant: MICROSOFT CORPORATIONInventors: Michael Tipping, Mark Andrew Hatton
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Publication number: 20110137629Abstract: An automatic algorithm for finding racing lines via computerized minimization of a measure of the curvature of a racing line is derived. Maximum sustainable speed of a car on a track is shown to be inversely proportional to the curvature of the line it is attempting to follow. Low curvature allows for higher speed given that a car has some maximum lateral traction when cornering. The racing line can also be constrained, or “pinned,” at arbitrary points on the track. Pinning may be performed randomly, deterministically, or manually and allows, for example, a line designer to pin the line at any chosen points on the track, such that when the automatic algorithm is run, it will produce the smoothest line that still passes through all the specified pins.Type: ApplicationFiled: January 13, 2011Publication date: June 9, 2011Applicant: MICROSOFT CORPORATIONInventors: Michael E. Tipping, Mark Andrew Hatton, Ralf Herbrich
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Patent number: 7953521Abstract: A learning controller overcomes tuning problems in vehicle simulation programs by estimating requisite vehicle-specific parameters, effectively learning from its mistakes, as the vehicle is automatically driven around a track. After a sufficient period of calibration, the learned parameters are automatically saved to a car-specific file. The file parameters may be loaded in the controller in the future to optimally control a vehicle without the need to re-run the learning procedure.Type: GrantFiled: December 30, 2005Date of Patent: May 31, 2011Assignee: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton, Barry L. Brumitt
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Publication number: 20110059783Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: ApplicationFiled: November 10, 2010Publication date: March 10, 2011Applicant: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton
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Patent number: 7892078Abstract: An automatic algorithm for finding racing lines via computerized minimization of a measure of the curvature of a racing line is derived. Maximum sustainable speed of a car on a track is shown to be inversely proportional to the curvature of the line it is attempting to follow. Low curvature allows for higher speed given that a car has some maximum lateral traction when cornering. The racing line can also be constrained, or “pinned,” at arbitrary points on the track. Pinning may be randomly, deterministically, or manually and allows, for example, a line designer to pin the line at any chosen points on the track, such that when the automatic algorithm is run, it will produce the smoothest line that still passes through all the specified pins.Type: GrantFiled: December 30, 2005Date of Patent: February 22, 2011Assignee: Microsoft CorporationInventors: Michael E. Tipping, Mark Andrew Hatton, Ralf Herbrich
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Patent number: 7837544Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: GrantFiled: February 22, 2010Date of Patent: November 23, 2010Assignee: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton
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Publication number: 20100240430Abstract: A target speed profile for a specified racer is computed at various points along a track. The calculation is based on the real world physics of the racing environment and incorporates physical characteristics of the track, including curvature, undulation, and/or camber. A lateral acceleration component is developed to limit the realistic maximum speed a racer may obtain at any given point along the track. Furthermore, differences in realistic maximum speeds at different points along the track can overwhelm a racer's braking capability. As such, braking capacity adjustments can be applied to decrease the maximum speed in the target speed profile, so that the overall target speed profile is more realistic and attainable.Type: ApplicationFiled: June 7, 2010Publication date: September 23, 2010Applicant: MICROSOFT CORPORATIONInventors: Michael E. Tipping, Mark Andrew Hatton
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Patent number: 7785178Abstract: A target speed profile for a specified racer is computed at various points along a track. The calculation is based on the real world physics of the racing environment and incorporates physical characteristics of the track, including curvature, undulation, and/or camber. A lateral acceleration component is developed to limit the realistic maximum speed a racer may obtain at any given point along the track. Furthermore, differences in realistic maximum speeds at different points along the track can overwhelm a racer's braking capability. As such, braking capacity adjustments can be applied to decrease the maximum speed in the target speed profile, so that the overall target speed profile is more realistic and attainable.Type: GrantFiled: December 30, 2005Date of Patent: August 31, 2010Assignee: Microsoft CorporationInventors: Michael E. Tipping, Mark Andrew Hatton
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Publication number: 20100173687Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: ApplicationFiled: February 22, 2010Publication date: July 8, 2010Applicant: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton
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Patent number: 7749057Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: GrantFiled: October 29, 2008Date of Patent: July 6, 2010Assignee: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton
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Patent number: 7744451Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: GrantFiled: November 14, 2005Date of Patent: June 29, 2010Assignee: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton