Patents by Inventor Anthony Baerlocher

Anthony Baerlocher has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20070298857
    Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
    Type: Application
    Filed: June 8, 2007
    Publication date: December 27, 2007
    Applicant: IGT
    Inventors: Greg Schlottmann, Jacob Graham, Anthony Baerlocher, Richard Schneider, Cara Iddings, Vince Manfredi, Michael MacVittie
  • Publication number: 20070293293
    Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
    Type: Application
    Filed: June 8, 2007
    Publication date: December 20, 2007
    Applicant: IGT
    Inventors: Anthony Baerlocher, Richard Schneider, Cara Iddings, Vince Manfredi, Michael MacVittie
  • Publication number: 20070287521
    Abstract: A gaming device having a bonus scheme wherein an accumulator accumulates bonus re-triggering symbols until a pre-determined number of bonus re-triggering symbols are obtained by the player in the bonus game. The accumulated bonus re-triggering symbols are preferably the same symbol. In one embodiment, the bonus re-triggering symbols in the bonus game are the same symbol as the bonus triggering symbols in the primary game. In another embodiment, the bonus re-triggering symbols in the bonus game are different symbols than the bonus trigger symbols in the primary game. The bonus scheme of the present invention is preferably employed in conjunction with one or more other re-trigger bonus schemes. In another embodiment, the accumulator is employed as a bonus re-triggering event in the bonus game.
    Type: Application
    Filed: June 29, 2007
    Publication date: December 13, 2007
    Applicant: IGT
    Inventors: Paulina Glavich, Karen Cregan, Anthony Baerlocher
  • Publication number: 20070281778
    Abstract: The present invention includes an apparatus and method for a bonus game, and particularly a free spin bonus with an incrementing multiplier. The bonus game includes a plurality of reels having a plurality of symbols and multipliers. The gaming device provides a number of free spins to the player at the beginning of the bonus game. The multiplier preferably starts at “1×” and increases by one after each free spin. Initially, the player spins the reels attempting to obtain a winning symbol combination on the reels. If the player obtains a winning combination, the gaming device provides an award. The award is multiplied by the multiplier and the player receives the multiplied award for that free spin. The player continues to spin the reels until there are no free spins remaining in the bonus game.
    Type: Application
    Filed: August 16, 2007
    Publication date: December 6, 2007
    Applicant: IGT
    Inventors: Robert Bigelow, James Vasquez, Paulina Glavich, Anthony Baerlocher
  • Publication number: 20070270204
    Abstract: A processor controlled gaming device having a display device in communication with the processor. When the display device receives an input from the player, gaming device randomly generates an outcome, the display device displays an event having the outcome and the gaming device provides the player with a payout in association with the outcome and the selected input. The inputs have paytables that vary in range. One input has a large, risky payout range with big and small payouts. One input has a small, conservative payout range with intermediate payouts. Other inputs have ranges that fall in between the risky and conservative ranges. Each of the ranges has the same overall expected value, so that the gaming device does not favor the player's choice of a risky or conservative input.
    Type: Application
    Filed: August 6, 2007
    Publication date: November 22, 2007
    Applicant: IGT
    Inventors: Gregg Palmer, Lance Peterson, Anthony Baerlocher, Bayard Webb
  • Publication number: 20070225063
    Abstract: A method for evaluating a player's award in a game wherein one symbol of the gaming device changes into another. In one embodiment, all awards for predetermined symbols and combinations thereof, including winning combinations produced by a wild symbol are provided to the player. In a second step, the game awards all awards for predetermined symbols and combinations thereof produced after the wild symbol has changed one or more non-wild symbols to a wild symbol. This step includes awarding the player for combinations previously awarded in the first step, which may or may not have been the result of the wild symbol.
    Type: Application
    Filed: May 30, 2007
    Publication date: September 27, 2007
    Applicant: IGT
    Inventors: William Bussick, Paulina Glavich, Anthony Baerlocher
  • Publication number: 20070218982
    Abstract: A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a plurality of different types of progressive awards adapted to be provided to one or more players of the gaming machines in the gaming system. In one embodiment, one or more progressive awards are each associated with a progressive hit value, wherein when each progressive award increments to its respective progressive hit value, a triggering event occurs and such progressive award is provided to a player. In one embodiment, one or more progressive awards are each associated with a secondary game, wherein if the secondary game is triggered, a player is provided either a fixed award or one of the progressive awards associated with the secondary game based on a play of the secondary game.
    Type: Application
    Filed: March 15, 2006
    Publication date: September 20, 2007
    Inventor: Anthony Baerlocher
  • Publication number: 20070213119
    Abstract: A gaming device having a bonus scheme, wherein the player may choose when to play a bonus scheme, so long as the player is qualified to do so. The method of qualifying the player to enter the bonus round connects or links the base game operation of the gaming device with the bonus scheme. The reels of the base game contain symbols which alone or in combination with other symbols yield one or more bonus awards to a player. The bonus awards are escrowed and displayed a bonus award escrow display. Once the player obtains a single bonus award, the player becomes eligible or qualified to play the bonus round and the player may choose to do so at any time. The player can accumulate bonus awards and use multiple bonus awards at one time.
    Type: Application
    Filed: May 14, 2007
    Publication date: September 13, 2007
    Applicant: IGT
    Inventors: Anthony Baerlocher, Peter Gerrard
  • Publication number: 20070191088
    Abstract: A gaming system including a central server linked to a plurality of gaming machines. The central server includes a plurality of progressive modules. Each progressive module maintains one or more progressive awards and is associated with zero, one or more of the gaming machines in the gaming system. Upon a determination that a designated one of the progressive awards will be provided, one of the gaming machines associated with the progressive module which maintains the designated progressive award provides the designated progressive award to the player of such gaming machine.
    Type: Application
    Filed: September 5, 2006
    Publication date: August 16, 2007
    Applicant: IGT
    Inventors: Robert Breckner, Jamal Benbrahim, James Vasquez, Mark Bansemer, Anthony Baerlocher
  • Publication number: 20070184894
    Abstract: A gaming device including a game having a plurality of different award levels. In one embodiment, the gaming device displays a plurality of ranked components. The gaming device determines and reveals a first and second component to a player. The gaming device improves one of the award levels when the rank of the first component is more favorable than the rank of the second component. In another embodiment, the gaming device displays a plurality of components and a plurality of selections, wherein one of the components is associated with each of the selections. The player picks and reveals a first component associated with one of the selections. The processor picks and reveals a second component associated with another of the selections. The processor improves the award level for the player in the game when the rank of the first component is more favorable than the rank of the second component.
    Type: Application
    Filed: March 15, 2007
    Publication date: August 9, 2007
    Applicant: IGT
    Inventor: Anthony Baerlocher
  • Publication number: 20070167230
    Abstract: A gaming device including a game having a plurality of different award levels. In one embodiment, the gaming device displays a plurality of ranked components. The gaming device determines and reveals a first and second component to a player. The gaming device improves one of the award levels when the rank of the first component is more favorable than the rank of the second component. In another embodiment, the gaming device displays a plurality of components and a plurality of selections, wherein one of the components is associated with each of the selections. The player picks and reveals a first component associated with one of the selections. The processor picks and reveals a second component associated with another of the selections. The processor improves the award level for the player in the game when the rank of the first component is more favorable than the rank of the second component.
    Type: Application
    Filed: March 15, 2007
    Publication date: July 19, 2007
    Applicant: IGT
    Inventor: Anthony Baerlocher
  • Publication number: 20070167217
    Abstract: A gaming system including a plurality of adjacently arranged gaming machines which are linked by a multi-component game. Each of the gaming machines includes a base or primary game which is operable upon a wager by a player. Upon the occurrence of a component triggering event at one of the gaming machines, that gaming machine generates one or more components of the multi-component game. Upon an evaluation triggering event at one of the gaming machines, that gaming machine determines a multi-component game outcome to provide to the player based on that generated components of other gaming machines. The gaming system determines an award, if any, for that player based on the multi-component game outcome.
    Type: Application
    Filed: September 5, 2006
    Publication date: July 19, 2007
    Applicant: IGT
    Inventors: Joseph Kaminkow, Michael MacVittie, Anthony Baerlocher
  • Publication number: 20070167211
    Abstract: A gaming device including an award wheel having multiple sections including a plurality of award symbols and at least one terminator symbol, a section indicator, a spin initiator and a processor connected to the award wheel and the spin initiator. The player, or the gaming device, spins the award wheel using a spin initiator. The gaming device provides an award to the player, if the section indicator indicates that the player obtained an award. The player continues to spin the award wheel until the section indicator indicates that the player obtained a terminator, which ends the bonus game and the player receives the total accumulated award.
    Type: Application
    Filed: March 22, 2007
    Publication date: July 19, 2007
    Applicant: IGT
    Inventors: Paulina Rodgers, Anthony Baerlocher
  • Publication number: 20070155464
    Abstract: A processor controlled gaming device that randomly generates and displays a pachinko-type game and outcome on a screen connected to the processor. The gaming device initially provides a preliminary game that yields the number of attempts or objects that the player has in the pachinko-type game. Next, the game displays the pachinko-type game screen having a player selectable starting area. The starting area is large enough so that when the player picks a certain position of the area, the object falls from the selected position, hits a plurality of pegs and lands in an award position. The selected start position affects which award position that object eventually falls in accordance with the probability distribution predicted by the laws of physics. The player's award, however, is not affected by which start position the player selects.
    Type: Application
    Filed: January 29, 2007
    Publication date: July 5, 2007
    Applicant: IGT
    Inventors: Anthony Baerlocher, Anna Parrucho, Cari Blomquist
  • Publication number: 20070155466
    Abstract: A gaming device having an improved award-providing bonus scheme wherein the player may improve their award during different rounds of the bonus scheme. The gaming device enables the player to select an award from a plurality of awards. The gaming device enables the player to modify the selected award, creating a subsequent or modified award, and carry over residual award improvements from one round to a different round of the bonus game, with the idea of increasing the award to receive a greater or higher award during the bonus game.
    Type: Application
    Filed: March 16, 2007
    Publication date: July 5, 2007
    Applicant: IGT
    Inventors: Anthony Baerlocher, Bayard Webb
  • Publication number: 20070155485
    Abstract: A gaming system including a central server linked to a plurality of gaming machines. Upon a suitable triggering event at a triggering gaming device in the gaming system a bonus event occurs. When the bonus event occurs, the players actively playing each auxiliary gaming device in the gaming system are each provided a chance to participate in the bonus event as well. Each remaining gaming device's chance of participating in the bonus event is based on the individual accumulated bonus event pool for that gaming device.
    Type: Application
    Filed: November 7, 2006
    Publication date: July 5, 2007
    Applicant: IGT
    Inventors: Ryan Cuddy, Anthony Baerlocher
  • Publication number: 20070149270
    Abstract: A gaming device having a bonus scheme wherein the success or failure of a current selection directly affects the player's chances for success in a later selection. The probabilities of success are related to the number of previous successful attempts by the player.
    Type: Application
    Filed: March 12, 2007
    Publication date: June 28, 2007
    Applicant: IGT
    Inventors: Anthony Baerlocher, Bayard Webb
  • Publication number: 20070149292
    Abstract: A gaming device system in which a plurality of gaming devices are linked by a common bonus event is provided. In one embodiment, the linked gaming device system includes a shared symbol generation display that is positioned adjacent to each of a plurality of associated gaming devices and has a plurality of sections and values displayed at each section. Upon a triggering of the bonus event, any player eligible to participate in the bonus may achieve an outcome generated from the bonus event including the shared display. When the shared display is activated, it simultaneously generates a separate or individual outcome associated with each of the gaming devices. The outcomes are spatially related to one another so that a random generation of an outcome associated with one gaming device automatically generates random outcomes associated with each gaming device. Each gaming device however receives the outcome only if it has participated in the random generation.
    Type: Application
    Filed: March 8, 2007
    Publication date: June 28, 2007
    Applicant: IGT
    Inventors: Joseph Kaminkow, Anthony Baerlocher, Zeke Brill, Hans Elias, Paulina Rodgers, Kehl LeSourd, Eric Wagner, Christopher Carlisle, Kirk Tedsen, Michael MacVittie
  • Publication number: 20070129133
    Abstract: A gaming device, wherein a player's skill at an action or event determines the player's success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the player's skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the player's award.
    Type: Application
    Filed: February 12, 2007
    Publication date: June 7, 2007
    Applicant: IGT
    Inventors: Mark Bansemer, James Nolz, Anthony Baerlocher, Andrea Hughs-Baird
  • Publication number: 20070129131
    Abstract: A gaming device having a multiple selection and award distribution bonus scheme. A selection is chosen from a group of selections. The game determines awards for distribution to the selection. Once determined, the awards are distributed to the selection and a player is provided with the awards. The game preferably utilizes a number of award pools in order to determine the award distribution. This award pool determination is based on, for example, a number of probability tables associated with the award pools.
    Type: Application
    Filed: January 5, 2007
    Publication date: June 7, 2007
    Applicant: IGT
    Inventors: Joseph Kaminkow, Randall Mead, Anthony Baerlocher