Patents by Inventor Anton Mikhailov

Anton Mikhailov has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20100149340
    Abstract: A number of brightness samples are taken outside a shape to compensate for blooming of the shape in an image generated by a digital camera. The brightness of each of the samples is determined and averaged, and the size of the shape is adjusted based on the difference between the brightness of the shape and the average of the brightness samples.
    Type: Application
    Filed: May 4, 2009
    Publication date: June 17, 2010
    Inventors: Richard Lee Marks, Anton Mikhailov, Eric Larsen
  • Publication number: 20100144436
    Abstract: Methods and systems for interfacing a control device with a computer program executing at a base computing device are presented. The method generates a visual cue at a spherical section of the control device and captures an image of the visual cue using an image capture device connected to the base computing device. Further, the method determines whether the visual cue is user feedback or input for the computer program, and processes the visual cue at the base computing device when the visual cue is an input. Additionally, a state of an object being processed is updated by the computer program in response to the input to drive interactivity with the computer program via the control device.
    Type: Application
    Filed: April 17, 2009
    Publication date: June 10, 2010
    Applicant: Sony Computer Entertainment Inc.
    Inventors: Richard Marks, Anton Mikhailov, Ennin Huang, Gary M. Zalewski
  • Publication number: 20100105475
    Abstract: Methods, systems and computer programs for determining the location in a field of play of a game controller are provided. A ball section is attached to the game controller to locate the controller using visual information. The method obtains an image of the field of play where the game controller is present, and then finds pixels in the image associated with the ball section. The method further establishes an area encompassing the found pixels and determines a geometric shape based on the area associated with the ball. The location of the controller is calculated based on the geometric shape, with the center of the geometric shape indicating the horizontal and vertical location of the controller, and the size of the geometric shape determining the depth of the controller within the field of play. The location is stored in memory, which is used to drive an action by the computer.
    Type: Application
    Filed: October 27, 2008
    Publication date: April 29, 2010
    Applicant: Sony Computer Entertainment Inc.
    Inventors: Anton Mikhailov, Richard Marks
  • Publication number: 20100105480
    Abstract: Input devices for interfacing with a game console to interact with a computer program are disclosed. In one example, the input device includes a controller with a handle and a spherical object that is connected to a first end of the handle. The controller further includes a circuit that identifies the position of the handle. The circuit further includes communication logic to communicate the identified position to the game console during interaction with the computer program. The controller further includes control inputs connected to a second end of the handle, wherein the spherical object is placed in contact with a surface when held by the handle and the circuit updates the identified position of the handle as the handle is pivoted on the surface. The control inputs providing commands that are exchanged with the game console to further interact with the computer program.
    Type: Application
    Filed: October 22, 2009
    Publication date: April 29, 2010
    Applicant: Sony Computer Entertainment Inc.
    Inventors: Anton Mikhailov, Richard Marks, Gary M Zalewski, Ennin Huang, Eric Larsen
  • Publication number: 20090298590
    Abstract: Apparatus, methods and systems for interfacing a controller with a gaming system to interact with a computer program rendering interactive content on a display are presented. In one embodiment, a controller includes a handle, a connector and an attachment. The handle has an elongated shape, which includes opposite first and second ends, and is configured to be held by a single hand of a user during operation. The handle's second end, aimed towards the display during operation, holds the connector. The attachment includes two interfaces: a visual interface for communication with the gaming system, and a connector interface that is coupled to the connector in the handle. The attachment can be coupled and decoupled to the connector and allows the gaming system to visually track the location of the handle via the visual interface. In another embodiment, the attachment provides additional communication capabilities.
    Type: Application
    Filed: April 22, 2009
    Publication date: December 3, 2009
    Applicant: Sony Computer Entertainment Inc.
    Inventors: Richard Marks, Anton Mikhailov, Ennin Huang, Gary M. Zalewski
  • Publication number: 20090102835
    Abstract: Systems, methods and apparatus for generating an asset for a simulated environment using digital image capture are disclosed. An outline of an object in a digital image is automatically traced to generate data representing a two-dimensional polygon that encompasses the object. The outline is traced without relying on further input from a user once the digital image of the object has been captured. A portion of the digital image bounded by the two-dimensional polygon is separated from a remaining portion of the digital image. The portion of the image bounded by the two-dimensional polygon is associated with an asset in the simulated environment.
    Type: Application
    Filed: October 3, 2008
    Publication date: April 23, 2009
    Applicant: SONY COMPUTER ENTERTAINMENT INC.
    Inventor: Anton Mikhailov