Patents by Inventor Antonio Mateos Sole

Antonio Mateos Sole has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10492014
    Abstract: Audio objects that are present in input audio content in one or more frames are determined. Output clusters that are present in output audio content in the one or more frames are also determined. Here, the audio objects in the input audio content are converted to the output clusters in the output audio content. One or more spatial error metrics are computed based at least in part on positional metadata of the audio objects and positional metadata of the output clusters.
    Type: Grant
    Filed: January 5, 2015
    Date of Patent: November 26, 2019
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Dirk Jeroen Breebaart, Lianwu Chen, Lie Lu, Antonio Mateos Sole, Nicolas R. Tsingos
  • Publication number: 20190253801
    Abstract: Embodiments are described for a method for localizing a set of speakers (106) and microphones (108), having only the times of arrival between each of the speakers and microphones. An autodiscovery process (107) uses an external input to set: a global translation (3 continuous parameters), a global rotation (3 continuous parameters), and discrete symmetries, i.e., an exchange of any axis pairs and/or reversal of any axis. Different time of arrival acquisition techniques may be used, such as ultrasonic sweeps or generic multitrack audio content. The autodiscovery algorithm is based in minimizing a certain cost function, and the process allows for latencies in the recordings, possibly linked to the latencies in the emission.
    Type: Application
    Filed: September 28, 2017
    Publication date: August 15, 2019
    Applicants: Dolby Laboratories Licensing Corporation, DOLBY INTERNATIONAL AB
    Inventors: Daniel ARTEAGA, Giulio CENGARLE, David Matthew FISCHER, Antonio MATEOS SOLE, Davide SCAINI, Alan J. SEEFELDT
  • Publication number: 20190230461
    Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
    Type: Application
    Filed: April 3, 2019
    Publication date: July 25, 2019
    Applicants: DOLBY LABORATORY LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Dirk Jeroen BREEBAART, Antonio MATEOS SOLE, Heiko PURNHAGEN, Nicolas R. TSINGOS
  • Publication number: 20190215540
    Abstract: Methods, systems, and computer program products for network-based processing and distribution of multimedia content of a live performance are disclosed. In some implementations, recording devices can be configured to record a multimedia event (e.g., a musical performance). The recording devices can provide the recordings to a server while the event is ongoing. The server automatically synchronizes, mixes and masters the recordings. The server performs the automatic mixing and mastering using reference audio data previously captured during a rehearsal. The server streams the mastered recording to multiple end users through the Internet or other public or private network. The streaming can be live streaming.
    Type: Application
    Filed: July 20, 2017
    Publication date: July 11, 2019
    Applicants: DOLBY INTERNATIONAL AB, DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Philip Nicol, Antonio Mateos Sole, Giulio Cengarle, Cristina Michel Vasco
  • Patent number: 10257636
    Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
    Type: Grant
    Filed: April 20, 2016
    Date of Patent: April 9, 2019
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Dirk Jeroen Breebaart, Antonio Mateos Sole, Heiko Purnhagen, Nicolas R. Tsingos
  • Publication number: 20180352366
    Abstract: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.
    Type: Application
    Filed: June 25, 2018
    Publication date: December 6, 2018
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Nicolas R. TSINGOS, David S. MCGRATH, Freddie SANCHEZ, Antonio MATEOS SOLE
  • Patent number: 10136216
    Abstract: Methods and systems for generating an audio mix indicative of action sound captured at an event on a surface (e.g., a sporting event on a field) using a microphone array, where the array includes subsurface microphones (e.g., a large number of subsurface microphones) positioned under the surface, and optionally also other microphones. In typical embodiments, at least one point of interest (“PI”) on the surface is selected in an automated manner, PI data indicative of a currently selected PI on the surface is generated (e.g., a sequence of PIs on the surface is selected, the PI data is indicative of the sequence of PIs, and a most recently selected PI in the sequence is the currently selected PI), and the audio mix is generated in response to the PI data. Aspects include methods performed by any embodiment of the system, and a system or device configured (e.g., programmed) to perform any embodiment of the method.
    Type: Grant
    Filed: April 8, 2016
    Date of Patent: November 20, 2018
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Giulio Cengarle, Antonio Mateos Sole, Natanael David Olaiz, Kenneth Robert Hunold
  • Publication number: 20180295464
    Abstract: Diffuse or spatially large audio objects may be identified for special processing. A decorrelation process may be performed on audio signals corresponding to the large audio objects to produce decorrelated large audio object audio signals. These decorrelated large audio object audio signals may be associated with object locations, which may be stationary or time-varying locations. For example, the decorrelated large audio object audio signals may be rendered to virtual or actual speaker locations. The output of such a rendering process may be input to a scene simplification process. The decorrelation, associating and/or scene simplification processes may be performed prior to a process of encoding the audio data.
    Type: Application
    Filed: June 14, 2018
    Publication date: October 11, 2018
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Dirk Jeroen BREEBAART, Lie LU, Nicolas R. TSINGOS, Antonio MATEOS SOLE
  • Patent number: 10034117
    Abstract: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.
    Type: Grant
    Filed: November 21, 2014
    Date of Patent: July 24, 2018
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Nicolas R. Tsingos, David S. McGrath, Freddie Sanchez, Antonio Mateos Sole
  • Patent number: 10003907
    Abstract: Diffuse or spatially large audio objects may be identified for special processing. A decorrelation process may be performed on audio signals corresponding to the large audio objects to produce decorrelated large audio object audio signals. These decorrelated large audio object audio signals may be associated with object locations, which may be stationary or time-varying locations. For example, the decorrelated large audio object audio signals may be rendered to virtual or actual speaker locations. The output of such a rendering process may be input to a scene simplification process. The decorrelation, associating and/or scene simplification processes may be performed prior to a process of encoding the audio data.
    Type: Grant
    Filed: April 18, 2017
    Date of Patent: June 19, 2018
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Dirk Jeroen Breebaart, Lie Lu, Nicolas R. Tsingos, Antonio Mateos Sole
  • Publication number: 20180167756
    Abstract: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.
    Type: Application
    Filed: February 12, 2018
    Publication date: June 14, 2018
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Antonio MATEOS SOLE, Nicolas R. TSINGOS
  • Patent number: 9992600
    Abstract: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.
    Type: Grant
    Filed: May 3, 2017
    Date of Patent: June 5, 2018
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Antonio Mateos Sole, Nicolas R. Tsingos
  • Publication number: 20180139535
    Abstract: Methods and systems for generating an audio mix indicative of action sound captured at an event on a surface (e.g., a sporting event on a field) using a microphone array, where the array includes subsurface microphones (e.g., a large number of sub-surface microphones) positioned under the surface, and optionally also other microphones. In typical embodiments, at least one point of interest (“PI”) on the surface is selected in an automated manner, PI data indicative of a currently selected PI on the surface is generated (e.g., a sequence of PIs on the surface is selected, the PI data is indicative of the sequence of PIs, and a most recently selected PI in the sequence is the currently selected PI), and the audio mix is generated in response to the PI data. Aspects include methods performed by any embodiment of the system, and a system or device configured (e.g., programmed) to perform any embodiment of the method.
    Type: Application
    Filed: April 8, 2016
    Publication date: May 17, 2018
    Applicants: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Giulio CENGARLE, Antonio MATEOS SOLE, Natanael David OLAIZ, Kenneth Robert HONOLD
  • Publication number: 20180115849
    Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
    Type: Application
    Filed: April 20, 2016
    Publication date: April 26, 2018
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Dirk Jeroen BREEBAART, Antonio MATEOS SOLE, Heiko PURNHAGEN, Nicolas R. TSINGOS
  • Patent number: 9858932
    Abstract: Embodiments are directed to a method of representing spatial rendering metadata for processing in an object-based audio system that allows for lossless interpolation and/or re-sampling of the metadata. The method comprises time stamping the metadata to create metadata instances, and encoding an interpolation duration to with each metadata instance that specifies the time to reach a desired rendering state for the respective metadata instance. The re-sampling of metadata is useful for re-clocking metadata to an audio coder and for the editing audio content.
    Type: Grant
    Filed: July 1, 2014
    Date of Patent: January 2, 2018
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Brian George Arnott, Dirk Jeroen Breebaart, Antonio Mateos Sole, David S. McGrath, Heiko Purnhagen, Freddie Sanchez, Nicolas R. Tsingos
  • Patent number: 9843642
    Abstract: Geo origination data is generated for a geo-tagged media device of a user from measurements performed by sensors. The geo origination data is sent to a server system. At the server system, geo-tagged media content elements are selected based on the geo origination data. Further, based on the selected geo-tagged media content elements and the geo origination data, geo-referenced rendering data to be used for rendering media content from the selected geo-tagged media content elements perceivable to the user of the geo-tagged media device is generated. The geo-referenced rendering data can be streamed to the geo-tagged media device along with media content derived from the geo-tagged media content elements for rendering at the geo-tagged media device.
    Type: Grant
    Filed: January 21, 2015
    Date of Patent: December 12, 2017
    Assignee: Dolby International AB
    Inventor: Antonio Mateos Sole
  • Publication number: 20170289724
    Abstract: During a process, decorrelation may be selectively applied to audio data for an audio object based, at least in part, on whether a speaker for which speaker feed signals will be determined is a surround speaker. In some implementations, decorrelation may be selectively applied according to whether such a speaker is a height speaker. Some implementations may reduce, or even eliminate, audio artifacts such as comb-filter notches and peaks. Some such implementations may increase the size of a “sweet spot” of a reproduction environment.
    Type: Application
    Filed: September 10, 2015
    Publication date: October 5, 2017
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Dirk Jeroen BREEBAART, Antonio Mateos SOLE, Heiko PURNHAGEN, Nicolas R. TSINGOS
  • Patent number: 9747909
    Abstract: Embodiments are directed to a method for processing an input audio signal, comprising: splitting the input audio signal into at least two components, in which the first component is characterized by fast fluctuations in the input signal envelope, and a second component that is relatively stationary over time; processing the second, stationary component by a decorrelation circuit; and constructing an output signal by combining the output of the decorrelator circuit with the input signal and/or the first component signal.
    Type: Grant
    Filed: July 23, 2014
    Date of Patent: August 29, 2017
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Dirk Jeroen Breebaart, Lie Lu, Antonio Mateos Sole, Nicolas R. Tsingos
  • Publication number: 20170238116
    Abstract: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.
    Type: Application
    Filed: May 3, 2017
    Publication date: August 17, 2017
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Antonio MATEOS SOLE, Nicolas R. TSINGOS
  • Publication number: 20170223476
    Abstract: Diffuse or spatially large audio objects may be identified for special processing. A decorrelation process may be performed on audio signals corresponding to the large audio objects to produce decorrelated large audio object audio signals. These decorrelated large audio object audio signals may be associated with object locations, which may be stationary or time-varying locations. For example, the decorrelated large audio object audio signals may be rendered to virtual or actual speaker locations. The output of such a rendering process may be input to a scene simplification process. The decorrelation, associating and/or scene simplification processes may be performed prior to a process of encoding the audio data.
    Type: Application
    Filed: April 18, 2017
    Publication date: August 3, 2017
    Applicants: DOLBY INTERNATIONAL AB, Dolby Laboratories Licensing Corporation
    Inventors: Dirk Jeroen BREEBAART, Lie LU, Nicolas R. TSINGOS, Antonio MATEOS SOLE