Patents by Inventor Benjamin M. Werther

Benjamin M. Werther has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6545682
    Abstract: A method and apparatus for creating an avatar are described. A number of user-modifiable genes are maintained in a local processing system, each of which represents a different user-perceivable attribute of the avatar. An encoded representation of the genes is then transmitted to a remote processing system over a network. The genes represent non-geometry parameters, which are used in both the local processing system and the remote processing system to generate geometry for rendering the avatar. One or more of the genes may represent a biomechanical, behavioral, and/or biometric attribute of the avatar. One or more of the genes may be adjusted by a user to allow the user to customize the avatar, which may be performed using a graphical user interface designed for avatar customization. Adjusting one or more of the genes may generate a variation of a previously-generated avatar and may be used to control blending between two or more 3-D models or animation scripts.
    Type: Grant
    Filed: May 24, 2000
    Date of Patent: April 8, 2003
    Assignee: There, Inc.
    Inventors: Jeffrey J. Ventrella, William D. Harvey, Benjamin M. Werther
  • Publication number: 20020060685
    Abstract: The present invention provides a method, system, and computer program product for managing terrain rendering information. The terrain rendering information includes a data structure of render blocks. The data structure represents a three-dimensional terrain topology of a virtual world with a set of two-dimensional terrain topologies. Each render block includes primitives that define samples of a respective area of terrain to be rendered. A render block manager manages the allocation of render blocks in the data structure based on current reference point information and allocation criteria. Terrain data at higher levels of detail (that is, a greater resolution) is kept closer to the reference point information by adding and removing appropriate render blocks. In this way, appropriate terrain rendering information is maintained efficiently in the data structure during movement of a reference point.
    Type: Application
    Filed: November 20, 2001
    Publication date: May 23, 2002
    Inventors: Malcolm Handley, William David Harvey, Benjamin M. Werther