Patents by Inventor Blaine Morgan

Blaine Morgan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11992761
    Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
    Type: Grant
    Filed: August 31, 2021
    Date of Patent: May 28, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Patent number: 11890536
    Abstract: One or more users wear respective wireless headsets or visors that allow the users to see a 3D rendered virtual reality environment emulating the physical space in which the user(s) are located and move. A user is allowed to move freely throughout the physical space while playing. The virtual reality environment that is rendered for a user is based on the user's physical movements. The virtual reality environment rendered for a user shows virtual objects where the corresponding physical objects are located so that as the user moves around the objects in the virtual environment the user also moves around the physical objects in the physical space. The floor of the physical space may be made of movable segments that move according to game play instructions.
    Type: Grant
    Filed: March 1, 2021
    Date of Patent: February 6, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Charles McCoy, True Xiong, Blaine Morgan
  • Patent number: 11711313
    Abstract: A system includes at least one server that is configured to provide a multi-client network service to a plurality of existing users. When the server receives requests to join the multi-client network service from new users, the server may issue timestamps to each new user, obtain load metric based on the requests or timestamps, and collect the load metric to obtain historical data characterizing a demand in the multi-client network service over time. Further, based on the historical data, the server can predict a future load demand in the multi-client network service and selectively enable to join the multi-client network service by at least one of the plurality of new users based on the future load demand.
    Type: Grant
    Filed: November 5, 2021
    Date of Patent: July 25, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: N. Blaine Morgan, Charles McCoy, True Xiong
  • Patent number: 11666830
    Abstract: A method for gaming. The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.
    Type: Grant
    Filed: July 19, 2021
    Date of Patent: June 6, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20230022301
    Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.
    Type: Application
    Filed: October 4, 2022
    Publication date: January 26, 2023
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
  • Patent number: 11458402
    Abstract: A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.
    Type: Grant
    Filed: December 11, 2019
    Date of Patent: October 4, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan, Christopher McEniry
  • Patent number: 11285390
    Abstract: A method for generating views of a game. The method including receiving game state data and user data of one or more players participating in a gaming session of a video game being played by the one or more players. The method including identifying a spectator zone-of-interest in the gaming session, the spectator zone-of-interest having a scene of a virtual gaming world of the video game that is viewable from one or more camera perspectives in the virtual gaming world. The method including identifying a first camera perspective of the spectator zone-of-interest based on a first AI model trained to generate one or more corresponding camera perspectives of corresponding scenes of corresponding spectator zones-of-interest.
    Type: Grant
    Filed: September 26, 2019
    Date of Patent: March 29, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20220086102
    Abstract: A system includes at least one server that is configured to provide a multi-client network service to a plurality of existing users. When the server receives requests to join the multi-client network service from new users, the server may issue timestamps to each new user, obtain load metric based on the requests or timestamps, and collect the load metric to obtain historical data characterizing a demand in the multi-client network service over time. Further, based on the historical data, the server can predict a future load demand in the multi-client network service and selectively enable to join the multi-client network service by at least one of the plurality of new users based on the future load demand.
    Type: Application
    Filed: November 5, 2021
    Publication date: March 17, 2022
    Inventors: N. Blaine Morgan, Charles McCoy, True Xiong
  • Publication number: 20210387089
    Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
    Type: Application
    Filed: August 31, 2021
    Publication date: December 16, 2021
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Patent number: 11171876
    Abstract: A system includes at least one server that is configured to provide a multi-client network service to a plurality of existing users. When the server receives requests to join the multi-client network service from new users, the server may issue timestamps to each new user, obtain load metric based on the requests or timestamps, and collect the load metric to obtain historical data characterizing a demand in the multi-client network service over time. Further, based on the historical data, the server can predict a future load demand in the multi-client network service and selectively enable to join the multi-client network service by at least one of the plurality of new users based on the future load demand.
    Type: Grant
    Filed: September 23, 2020
    Date of Patent: November 9, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: N. Blaine Morgan, Charles McCoy, True Xiong
  • Publication number: 20210339149
    Abstract: A method for gaming. The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.
    Type: Application
    Filed: July 19, 2021
    Publication date: November 4, 2021
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Patent number: 11157111
    Abstract: In one aspect, an LED display includes a matrix of LED pixels for producing a demanded image, and within the matrix, one or more sensor elements to detect visible light for document scanning, and/or IR light, and/or laser light. IR emitters also can be part of the matrix for time-of-flight based distance measurements using the matrix. The matrix background can be black or it can be e-ink to present, e.g., interactive user controls.
    Type: Grant
    Filed: August 29, 2017
    Date of Patent: October 26, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Charles McCoy, True Xiong, Blaine Morgan
  • Patent number: 11103782
    Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
    Type: Grant
    Filed: September 26, 2019
    Date of Patent: August 31, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Patent number: 11065550
    Abstract: A method for gaming. The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.
    Type: Grant
    Filed: July 30, 2019
    Date of Patent: July 20, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20210178258
    Abstract: One or more users wear respective wireless headsets or visors that allow the users to see a 3D rendered virtual reality environment emulating the physical space in which the user(s) are located and move. A user is allowed to move freely throughout the physical space while playing. The virtual reality environment that is rendered for a user is based on the user's physical movements. The virtual reality environment rendered for a user shows virtual objects where the corresponding physical objects are located so that as the user moves around the objects in the virtual environment the user also moves around the physical objects in the physical space. The floor of the physical space may be made of movable segments that move according to game play instructions.
    Type: Application
    Filed: March 1, 2021
    Publication date: June 17, 2021
    Inventors: Charles McCoy, True Xiong, Blaine Morgan
  • Publication number: 20210093969
    Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
    Type: Application
    Filed: September 26, 2019
    Publication date: April 1, 2021
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20210093968
    Abstract: A method for generating views of a game. The method including receiving game state data and user data of one or more players participating in a gaming session of a video game being played by the one or more players. The method including identifying a spectator zone-of-interest in the gaming session, the spectator zone-of-interest having a scene of a virtual gaming world of the video game that is viewable from one or more camera perspectives in the virtual gaming world. The method including identifying a first camera perspective of the spectator zone-of-interest based on a first AI model trained to generate one or more corresponding camera perspectives of corresponding scenes of corresponding spectator zones-of-interest.
    Type: Application
    Filed: September 26, 2019
    Publication date: April 1, 2021
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Patent number: 10933317
    Abstract: One or more users wear respective wireless headsets or visors that allow the users to see a 3D rendered virtual reality environment emulating the physical space in which the user(s) are located and move. A user is allowed to move freely throughout the physical space while playing. The virtual reality environment that is rendered for a user is based on the user's physical movements. The virtual reality environment rendered for a user shows virtual objects where the corresponding physical objects are located so that as the user moves around the objects in the virtual environment the user also moves around the physical objects in the physical space. The floor of the physical space may be made of movable segments that move according to game play instructions.
    Type: Grant
    Filed: March 15, 2019
    Date of Patent: March 2, 2021
    Assignee: Sony Interactive Entertainment LLC.
    Inventors: Charles McCoy, True Xiong, Blaine Morgan
  • Publication number: 20210031115
    Abstract: A method for gaming The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.
    Type: Application
    Filed: July 30, 2019
    Publication date: February 4, 2021
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20210006503
    Abstract: A system includes at least one server that is configured to provide a multi-client network service to a plurality of existing users. When the server receives requests to join the multi-client network service from new users, the server may issue timestamps to each new user, obtain load metric based on the requests or timestamps, and collect the load metric to obtain historical data characterizing a demand in the multi-client network service over time. Further, based on the historical data, the server can predict a future load demand in the multi-client network service and selectively enable to join the multi-client network service by at least one of the plurality of new users based on the future load demand.
    Type: Application
    Filed: September 23, 2020
    Publication date: January 7, 2021
    Inventors: N. Blaine Morgan, Charles McCoy, True Xiong