Patents by Inventor Brian J. Mount

Brian J. Mount has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10802278
    Abstract: Technology is described for (3D) space carving of a user environment based on movement through the user environment of one or more users wearing a near-eye display (NED) system. One or more sensors of the NED system provide sensor data from which a distance and direction of movement can be determined. Spatial dimensions for a navigable path can be represented based on user height data and user width data of the one or more users who have traversed the path. Space carving data identifying carved out space can be stored in a 3D space carving model of the user environment. The navigable paths can also be related to position data in another kind of 3D mapping like a 3D surface reconstruction mesh model of the user environment generated from depth images.
    Type: Grant
    Filed: January 9, 2019
    Date of Patent: October 13, 2020
    Assignee: Microsoft Technology Licensing LLC
    Inventors: Anthony J. Ambrus, Jea Gon Park, Adam G. Poulos, Justin Avram Clark, Michael Jason Gourlay, Brian J. Mount, Daniel J. McCulloch, Arthur C. Tomlin
  • Patent number: 10330931
    Abstract: Technology is described for (3D) space carving of a user environment based on movement through the user environment of one or more users wearing a near-eye display (NED) system. One or more sensors on the near-eye display (NED) system provide sensor data from which a distance and direction of movement can be determined. Spatial dimensions for a navigable path can be represented based on user height data and user width data of the one or more users who have traversed the path. Space carving data identifying carved out space can be stored in a 3D space carving model of the user environment. The navigable paths can also be related to position data in another kind of 3D mapping like a 3D surface reconstruction mesh model of the user environment generated from depth images.
    Type: Grant
    Filed: June 28, 2013
    Date of Patent: June 25, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Anthony J. Ambrus, Jea Gon Park, Adam G. Poulos, Justin Avram Clark, Michael Jason Gourlay, Brian J. Mount, Daniel J. McCulloch, Arthur C. Tomlin
  • Publication number: 20190162964
    Abstract: Technology is described for (3D) space carving of a user environment based on movement through the user environment of one or more users wearing a near-eye display (NED) system. One or more sensors of the NED system provide sensor data from which a distance and direction of movement can be determined. Spatial dimensions for a navigable path can be represented based on user height data and user width data of the one or more users who have traversed the path. Space carving data identifying carved out space can be stored in a 3D space carving model of the user environment. The navigable paths can also be related to position data in another kind of 3D mapping like a 3D surface reconstruction mesh model of the user environment generated from depth images.
    Type: Application
    Filed: January 9, 2019
    Publication date: May 30, 2019
    Inventors: Anthony J. Ambrus, Jea Gon Park, Adam G. Poulos, Justin Avram Clark, Michael Jason Gourlay, Brian J. Mount, Daniel J. McCulloch, Arthur C. Tomlin
  • Patent number: 10062213
    Abstract: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
    Type: Grant
    Filed: August 11, 2016
    Date of Patent: August 28, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Brian J. Mount, Jason Scott, Ryan L. Hastings, Darren Bennett, Stephen G. Latta, Daniel J. McCulloch, Kevin A. Geisner, Jonathan T. Steed, Michael J. Scavezze
  • Patent number: 10007349
    Abstract: Methods for recognizing gestures using adaptive multi-sensor gesture recognition are described. In some embodiments, a gesture recognition system receives a plurality of sensor inputs from a plurality of sensor devices and a plurality of confidence thresholds associated with the plurality of sensor inputs. A confidence threshold specifies a minimum confidence value for which it is deemed that a particular gesture has occurred. Upon detection of a compensating event, such as excessive motion involving one of the plurality of sensor devices, the gesture recognition system may modify the plurality of confidence thresholds based on the compensating event. Subsequently, the gesture recognition system generates a multi-sensor confidence value based on whether at least a subset of the plurality of confidence thresholds has been satisfied. The gesture recognition system may also modify the plurality of confidence thresholds based on the plugging and unplugging of sensor inputs from the gesture recognition system.
    Type: Grant
    Filed: May 4, 2015
    Date of Patent: June 26, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Stephen G. Latta, Brian J. Mount, Adam G. Poulos, Jeffrey A. Kohler, Arthur C. Tomlin, Jonathan T. Steed
  • Patent number: 9846968
    Abstract: A system and method are disclosed for capturing views of a mixed reality environment from various perspectives which can be displayed on a monitor. The system includes one or more physical cameras at user-defined positions within the mixed reality environment. The system renders virtual objects in the mixed reality environment from the perspective of the one or more cameras. Real and virtual objects from the mixed reality environment may then be displayed from the perspective of the one or more cameras on one or more external, 2D monitor for viewing by others.
    Type: Grant
    Filed: June 2, 2015
    Date of Patent: December 19, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Arthur Charles Tomlin, Evan Michael Keibler, Nicholas Gervase Fajt, Brian J. Mount, Gregory Lowell Alt, Jorge Tosar, Jonathan Michael Lyons, Anthony J. Ambrus, Cameron Quinn Egbert, Will Guyman, Jeff W. McGlynn, Jeremy Hance, Roger Sebastian-Kevin Sylvan, Alexander Georg Pfaffe, Dan Kroymann, Erik Andrew Saltwell, Chris Word
  • Patent number: 9563331
    Abstract: Technology is described for web-like hierarchical menu interface which displays a menu in a web-like hierarchical menu display configuration in a near-eye display (NED). The web-like hierarchical menu display configuration links menu levels and menu items within a menu level with flexible spatial dimensions for menu elements. One or more processors executing the interface select a web-like hierarchical menu display configuration based on the available menu space and user head view direction determined from a 3D mapping of the NED field of view data and stored user head comfort rules. Activation parameters in menu item selection criteria are adjusted to be user specific based on user head motion data tracked based on data from one or more sensors when the user wears the NED. Menu display layout may be triggered by changes in head view direction of the user and available menu space about the user's head.
    Type: Grant
    Filed: June 28, 2013
    Date of Patent: February 7, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Adam G. Poulos, Anthony J. Ambrus, Cameron G. Brown, Jason Scott, Brian J. Mount, Daniel J. McCulloch, John Bevis, Wei Zhang
  • Patent number: 9552060
    Abstract: Methods for enabling hands-free selection of objects within an augmented reality environment are described. In some embodiments, an object may be selected by an end user of a head-mounted display device (HMD) based on detecting a vestibulo-ocular reflex (VOR) with the end user's eyes while the end user is gazing at the object and performing a particular head movement for selecting the object. The object selected may comprise a real object or a virtual object. The end user may select the object by gazing at the object for a first time period and then performing a particular head movement in which the VOR is detected for one or both of the end user's eyes. In one embodiment, the particular head movement may involve the end user moving their head away from a direction of the object at a particular head speed while gazing at the object.
    Type: Grant
    Filed: January 28, 2014
    Date of Patent: January 24, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Anthony J. Ambrus, Adam G. Poulos, Lewey Alec Geselowitz, Dan Kroymann, Arthur C. Tomlin, Roger Sebastian-Kevin Sylvan, Mathew J. Lamb, Brian J. Mount
  • Patent number: 9519640
    Abstract: A see-through, near-eye, mixed reality display apparatus for providing translations of real world data for a user. A wearer's location and orientation with the apparatus is determined and input data for translation is selected using sensors of the apparatus. Input data can be audio or visual in nature, and selected by reference to the gaze of a wearer. The input data is translated for the user relative to user profile information bearing on accuracy of a translation and determining from the input data whether a linguistic translation, knowledge addition translation or context translation is useful.
    Type: Grant
    Filed: May 4, 2012
    Date of Patent: December 13, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kathryn Stone Perez, John Clavin, Kevin A. Geisner, Stephen G. Latta, Brian J. Mount, Arthur C. Tomlin, Adam G. Poulos
  • Publication number: 20160350978
    Abstract: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
    Type: Application
    Filed: August 11, 2016
    Publication date: December 1, 2016
    Applicant: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Brian J. Mount, Jason Scott, Ryan L. Hastings, Darren Bennett, Stephen G. Latta, Daniel J. McCulloch, Kevin A. Geisner, Jonathan T. Steed, Michael J. Scavezze
  • Patent number: 9454849
    Abstract: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
    Type: Grant
    Filed: November 29, 2012
    Date of Patent: September 27, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Brian J. Mount, Jason Scott, Ryan L. Hastings, Darren Bennett, Stephen G. Latta, Daniel J. McCulloch, Kevin A. Geisner, Jonathan T. Steed, Michael J. Scavezze
  • Publication number: 20160210783
    Abstract: A system and method are disclosed for capturing views of a mixed reality environment from various perspectives which can be displayed on a monitor. The system includes one or more physical cameras at user-defined positions within the mixed reality environment. The system renders virtual objects in the mixed reality environment from the perspective of the one or more cameras. Real and virtual objects from the mixed reality environment may then be displayed from the perspective of the one or more cameras on one or more external, 2D monitor for viewing by others.
    Type: Application
    Filed: June 2, 2015
    Publication date: July 21, 2016
    Inventors: Arthur Charles Tomlin, Evan Michael Keibler, Nicholas Gervase Fajt, Brian J. Mount, Gregory Lowell Alt, Jorge Tosar, Jonathan Michael Lyons, Anthony J. Ambrus, Cameron Quinn Egbert, Will Guyman, Jeff W. McGlynn, Jeremy Hance, Roger Sebastian-Kevin Sylvan, Alexander Georg Pfaffe, Dan Kroymann, Erik Andrew Saltwell, Chris Word
  • Patent number: 9390561
    Abstract: Methods for generating and displaying personalized virtual billboards within an augmented reality environment are described. The personalized virtual billboards may facilitate the sharing of personalized information between persons within an environment who have varying degrees of acquaintance (e.g., ranging from close familial relationships to strangers). In some embodiments, a head-mounted display device (HMD) may detect a mobile device associated with a particular person within an environment, acquire a personalized information set corresponding with the particular person, generate a virtual billboard based on the personalized information set, and display the virtual billboard on the HMD. The personalized information set may include information associated with the particular person such as shopping lists and classified advertisements.
    Type: Grant
    Filed: April 12, 2013
    Date of Patent: July 12, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Cameron G. Brown, Abby Lee, Brian J. Mount, Daniel J. McCulloch, Michael J. Scavezze, Ryan L. Hastings, John Bevis, Mike Thomas, Ron Amador-Leon
  • Publication number: 20160196603
    Abstract: An augmented reality system that provides augmented product and environment information to a wearer of a see through head mounted display. The augmentation information may include advertising, inventory, pricing and other information about products a wearer may be interested in. Interest is determined from wearer actions and a wearer profile. The information may be used to incentivize purchases of real world products by a wearer, or allow the wearer to make better purchasing decisions. The augmentation information may enhance a wearer's shopping experience by allowing the wearer easy access to important product information while the wearer is shopping in a retail establishment. Through virtual rendering, a wearer may be provided with feedback on how an item would appear in a wearer environment, such as the wearer's home.
    Type: Application
    Filed: January 11, 2016
    Publication date: July 7, 2016
    Inventors: Kathryn Stone Perez, John Clavin, Kevin A. Geisner, Stephen G. Latta, Brian J. Mount, Arthur C. Tomlin, Adam G. Poulos
  • Patent number: 9292085
    Abstract: Technology is described for automatically determining placement of one or more interaction zones in an augmented reality environment in which one or more virtual features are added to a real environment. An interaction zone includes at least one virtual feature and is associated with a space within the augmented reality environment with boundaries of the space determined based on the one or more real environment features. A plurality of activation criteria may be available for an interaction zone and at least one may be selected based on at least one real environment feature. The technology also describes controlling activation of an interaction zone within the augmented reality environment. In some examples, at least some behavior of a virtual object is controlled by emergent behavior criteria which defines an action independently from a type of object in the real world environment.
    Type: Grant
    Filed: June 29, 2012
    Date of Patent: March 22, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Darren Bennett, Brian J. Mount, Michael J. Scavezze, Daniel J. McCulloch, Anthony J. Ambrus, Jonathan T. Steed, Arthur C. Tomlin, Kevin A. Geisner
  • Patent number: 9245387
    Abstract: Methods for positioning virtual objects within an augmented reality environment using snap grid spaces associated with real-world environments, real-world objects, and/or virtual objects within the augmented reality environment are described. A snap grid space may comprise a two-dimensional or three-dimensional virtual space within an augmented reality environment in which one or more virtual objects may be positioned. In some embodiments, a head-mounted display device (HMD) may identify one or more grid spaces within an augmented reality environment, detect a positioning of a virtual object within the augmented reality environment, determine a target grid space of the one or more grid spaces in which to position the virtual object, determine a position of the virtual object within the target grid space, and display the virtual object within the augmented reality environment based on the position of the virtual object within the target grid space.
    Type: Grant
    Filed: April 12, 2013
    Date of Patent: January 26, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Adam G. Poulos, Jason Scott, Matthew Kaplan, Christopher Obeso, Cameron G. Brown, Daniel J. McCulloch, Abby Lee, Brian J. Mount, Ben J. Sugden
  • Publication number: 20150331240
    Abstract: Assisted viewing of web-based resources by an end user of a head-mounted display device (HMD) is described. An HMD may display content from web-based resources using a see-through display while tracking eye and head movement of the end user viewing the content within an augmented reality environment. Active view regions within the see-through display are identified based on tracking information including eye gaze data and head direction data. The web-based resources are analyzed to identify content and display elements. The analysis is correlated with the active view regions to identify the underlying content that is a desired point of focus of a corresponding active view region, as well as to identify the display elements corresponding to that content. A web-based resource is modified based on the correlation. The content from the web-based resource is displayed based on the modifications to assist the end user in viewing the web-based resource.
    Type: Application
    Filed: May 15, 2014
    Publication date: November 19, 2015
    Inventors: Adam G. Poulos, Cameron G. Brown, Stephen G. Latta, Brian J. Mount, Daniel J. McCulloch
  • Patent number: 9183676
    Abstract: Technology is described for displaying a collision between objects by an augmented reality display device system. A collision between a real object and a virtual object is identified based on three dimensional space position data of the objects. At least one effect on at least one physical property of the real object is determined based on physical properties of the real object, like a change in surface shape, and physical interaction characteristics of the collision. Simulation image data is generated and displayed simulating the effect on the real object by the augmented reality display. Virtual objects under control of different executing applications can also interact with one another in collisions.
    Type: Grant
    Filed: April 27, 2012
    Date of Patent: November 10, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Daniel J. McCulloch, Stephen G. Latta, Brian J. Mount, Kevin A. Geisner, Roger Sebastian Kevin Sylvan, Arnulfo Zepeda Navratil, Jason Scott, Jonathan T. Steed, Ben J. Sugden, Britta Silke Hummel, Kyungsuk David Lee, Mark J. Finocchio, Alex Aben-Athar Kipman, Jeffrey N. Margolis
  • Patent number: 9122053
    Abstract: Technology is described for providing realistic occlusion between a virtual object displayed by a head mounted, augmented reality display system and a real object visible to the user's eyes through the display. A spatial occlusion in a user field of view of the display is typically a three dimensional occlusion determined based on a three dimensional space mapping of real and virtual objects. An occlusion interface between a real object and a virtual object can be modeled at a level of detail determined based on criteria such as distance within the field of view, display size or position with respect to a point of gaze. Technology is also described for providing three dimensional audio occlusion based on an occlusion between a real object and a virtual object in the user environment.
    Type: Grant
    Filed: April 10, 2012
    Date of Patent: September 1, 2015
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Kevin A. Geisner, Brian J. Mount, Stephen G. Latta, Daniel J. McCulloch, Kyungsuk David Lee, Ben J. Sugden, Jeffrey N. Margolis, Kathryn Stone Perez, Sheridan Martin Small, Mark J. Finocchio, Robert L. Crocco, Jr.
  • Patent number: 9122321
    Abstract: A see-through, near-eye, mixed reality display device and system for collaboration amongst various users of other such devices and personal audio/visual devices of more limited capabilities. One or more wearers of a see through head mounted display apparatus define a collaboration environment. For the collaboration environment, a selection of collaboration data and the scope of the environment are determined. Virtual representations of the collaboration data in the field of view of the wearer, and other device users are rendered. Persons in the wearer's field of view to be included in collaboration environment and who are entitled to share information in the collaboration environment are defined by the wearer. If allowed, input from other users in the collaboration environment on the virtual object may be received and allowed to manipulate a change in the virtual object.
    Type: Grant
    Filed: May 4, 2012
    Date of Patent: September 1, 2015
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Kathryn Stone Perez, John Clavin, Kevin A. Geisner, Stephen G. Latta, Brian J. Mount, Arthur C. Tomlin, Adam G. Poulos