Patents by Inventor Bryce Cire
Bryce Cire has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20210158658Abstract: A variable skill objective wagering system is disclosed. The variable skill objective wagering system includes an interactive controller that receives a skill proposition for a skill-based game from a process controller, generates a player presentation based on the skill proposition, detects player interactions of a player with the player presentation, detects a skill outcome based on the player interactions and the skill proposition, and communicates the skill outcome to the process controller. The process controller operatively connected to the interactive controller, wherein the process controller is constructed to generate a random result using a random number generator, determine a skill objective of the skill proposition based on the random result, communicate the skill proposition to the interactive controller; and receive a skill outcome for the skill proposition from the interactive controller.Type: ApplicationFiled: August 4, 2020Publication date: May 27, 2021Inventors: Bryce Cire, Frank Cire, Darion Lowenstein, Eric Meyerhofer, Ivan Souffront
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Publication number: 20210019988Abstract: An outcome selector interactive wagering system is disclosed. The outcome selector interactive wagering system includes an interactive controller that receives an interactive objective for an interactive wagering game from a process controller, generates a player presentation based on the interactive objective, detects player interactions of a player with the player presentation, detects an interactive objective achievement based on the player interactions and the interactive objective, and communicates the interactive objective achievement to the process controller.Type: ApplicationFiled: October 6, 2020Publication date: January 21, 2021Inventors: Bryce Cire, Frank Cire, Eric Meyerhofer
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Publication number: 20200372757Abstract: An electronic gaming machine for a set collection multivariate wagering process is disclosed. The electronic gaming machine includes an interactive controller constructed to receive a stochastic element from a process controller, generate an interactive user interface including interactive elements using the stochastic element, detect player interactions of a player with the interactive elements, determine an interactive intermediate state based on the player interactions, and communicate the interactive intermediate state to the process controller. The process controller includes a random number generator and is constructed to generate the stochastic element using the random number generator, determine a system intermediate state using the stochastic element, communicate the stochastic element to the interactive controller, receive the interactive intermediate state from the interactive controller, and determine an award state based on the interactive intermediate state and the system intermediate state.Type: ApplicationFiled: April 2, 2020Publication date: November 26, 2020Inventors: Bryce Cire, Frank Cire
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Patent number: 10796525Abstract: An outcome selector interactive wagering system is disclosed. The outcome selector interactive wagering system includes an interactive controller that receives an interactive objective for an interactive wagering game from a process controller, generates a player presentation based on the interactive objective, detects player interactions of a player with the player presentation, detects an interactive objective achievement based on the player interactions and the interactive objective, and communicates the interactive objective achievement to the process controller.Type: GrantFiled: September 12, 2018Date of Patent: October 6, 2020Assignee: Gamblit Gaming, LLCInventors: Bryce Cire, Frank Cire, Eric Meyerhofer
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Patent number: 10733844Abstract: A variable skill objective wagering system is disclosed. The variable skill objective wagering system includes an interactive controller that receives a skill proposition for a skill-based game from a process controller, generates a player presentation based on the skill proposition, detects player interactions of a player with the player presentation, detects a skill outcome based on the player interactions and the skill proposition, and communicates the skill outcome to the process controller. The process controller operatively connected to the interactive controller, wherein the process controller is constructed to generate a random result using a random number generator, determine a skill objective of the skill proposition based on the random result, communicate the skill proposition to the interactive controller; and receive a skill outcome for the skill proposition from the interactive controller.Type: GrantFiled: September 25, 2017Date of Patent: August 4, 2020Assignee: Gamblit Gaming, LLCInventors: Bryce Cire, Frank Cire, Darion Lowenstein, Eric Meyerhofer, Ivan Souffront
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Publication number: 20200143636Abstract: An electronic gaming machine for a hybrid bonus interactive wagering process. The electronic gaming machine includes an interactive controller and a processor controller. The interactive controller generates an interactive user interface including interactive elements, detects player interactions of a player with the interactive user interface to determine achievement of a base objective, determines an interactive intermediate state of the hybrid bonus interactive wagering process based on the achievement of the base objective, communicates the interactive intermediate state to the process controller, receives an additional objective from the process controller, and updates the interactive user interface based on the additional objective.Type: ApplicationFiled: October 4, 2019Publication date: May 7, 2020Inventors: Bryce Cire, Eric Meyerhofer
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Publication number: 20200118391Abstract: A skill compensated interactive wagering system is disclosed. The electronic gaming machine for skill compensated interactive wagering includes an interactive controller constructed to generate an interactive user interface including interactive elements, detect player interactions of a player with the interactive user interface, detect a wager commitment based on the player interactions, and determine a skill-based objective achievement state based on the player interactions.Type: ApplicationFiled: October 9, 2019Publication date: April 16, 2020Inventors: Bryce Cire, Eric Meyerhofer, Frank Cire
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Patent number: 10621818Abstract: A social network wagering system is disclosed. The social network wagering system includes an electronic gaming subsystem and a social network proxy controller constructed to communicate with the electronic gaming subsystem. The social network proxy controller is constructed to receive wagering game state data from the electronic gaming subsystem, generate social network interactions based on the wagering game state data, and determine a social network game state using the social network interactions and the wagering game state data.Type: GrantFiled: March 5, 2018Date of Patent: April 14, 2020Assignee: Gamblit Gaming, LLCInventors: Melissa Cerro, Bryce Cire, Frank Cire, Taylor Kenney, Caitlyn Ross
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Patent number: 10621828Abstract: A variable skill objective wagering system is disclosed. The variable skill objective wagering system includes an interactive controller that receives a skill proposition for a skill-based game from a process controller, generates a player presentation based on the skill proposition, detects player interactions of a player with the player presentation, determines a skill outcome based on the player interactions and the skill proposition, and communicates the skill outcome to the process controller. The process controller operatively connected to the interactive controller, wherein the process controller is constructed to generate a random outcome using a random number generator, determine a skill objective of the skill proposition based on the random outcome, communicate the skill proposition to the interactive controller; and receive a skill outcome for the skill proposition from the interactive controller.Type: GrantFiled: May 16, 2017Date of Patent: April 14, 2020Assignee: Gamblit Gaming, LLCInventors: Bryce Cire, Frank Cire, Eric Meyerhofer, Ivan Souffront, Darion Lowenstein
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Publication number: 20190347906Abstract: A variable skill reward wagering system is disclosed. The system includes an interactive controller that determines a skill outcome for a user while playing a skill-based game of the interactive controller, and communicate the skill outcome to a process controller. The system further includes a variable skill reward controller determines an amount of credits to add to a variable skill reward pool credit meter datastore, receive the skill outcome for the user from the process controller, and determine a variable skill reward of credits from the variable skill reward pool credit meter datastore for the user based on the skill outcome. The system further includes the process controller that receives the skill outcome from the interactive controller, communicates the skill outcome to the variable skill reward controller, and receives the variable skill reward of credits from the variable skill reward controller.Type: ApplicationFiled: July 9, 2019Publication date: November 14, 2019Inventors: Eric Meyerhofer, Bryce Cire, Julian Volyn
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Publication number: 20190304256Abstract: An auxiliary objective interactive wagering system is disclosed. The auxiliary objective interactive wagering system includes an interactive controller that receives an interactive objective having one or more interactive subobjectives for an interactive wagering game from a process controller, generates a player presentation based on the interactive objective, detects player interactions of a player with the player presentation, detects one or more interactive subobjective achievements based on the player interactions and the interactive objective, and communicates the interactive subobjective achievements to the process controller.Type: ApplicationFiled: June 11, 2019Publication date: October 3, 2019Inventors: Bryce Cire, Frank Cire, Eric Meyerhofer
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Publication number: 20190259242Abstract: A variable skill objective wagering system is disclosed. The variable skill objective wagering system includes an interactive controller that receives a skill proposition for a skill-based game from a process controller, generates a player presentation based on the skill proposition, detects player interactions of a player with the player presentation, detects a skill outcome based on the player interactions and the skill proposition, and communicates the skill outcome to the process controller. The process controller operatively connected to the interactive controller, wherein the process controller is constructed to generate a random result using a random number generator, determine a skill objective of the skill proposition based on the random result, communicate the skill proposition to the interactive controller; and receive a skill outcome for the skill proposition from the interactive controller.Type: ApplicationFiled: September 25, 2017Publication date: August 22, 2019Inventors: Bryce Cire, Frank Cire, Darion Lowenstein, Eric Meyerhofer, Ivan Souffront
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Publication number: 20190251787Abstract: An interactive wagering process system is disclosed. The interactive wagering process system communicates with a credit input device to receive a credit input, credits a credit meter with credits based on the credit data, generates a random number using a random number generator, generates a stochastic element using the random number, and generates a virtual object in an interactive wagering game using the stochastic element. The interactive wagering process system detects player interactions of a player with the player presentation, determines if a player has interacted with the virtual object in a specified manner, detects an objective achievement based on the player interactions and the virtual object, updates the credit meter based on the objective achievement, and communicates with the credit output device to generate a credit output based on credits transferred off of the credit meter.Type: ApplicationFiled: October 1, 2018Publication date: August 15, 2019Inventors: Bryce Cire, Frank Cire, Eric Metyerhofer
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Publication number: 20190251788Abstract: An electronic gaming machine for a linked stochastic element wagering process is disclosed. The electronic gaming machine includes an interactive controller constructed to receive a stochastic element from a process controller, generate an interactive user interface including interactive elements using the stochastic element, detect player interactions of a player with the interactive elements, determine an interactive intermediate state based on the player interactions, and communicate the interactive intermediate state to the process controller. The process controller includes a random number generator and is constructed to generate the stochastic element using the random number generator, determine a system intermediate state using the stochastic element, communicate the stochastic element to the interactive controller, receive the interactive intermediate state from the interactive controller, and determine an award state based on the interactive intermediate state and the system intermediate state.Type: ApplicationFiled: February 11, 2019Publication date: August 15, 2019Inventors: Bryce Cire, Frank Cire, Eric Meyerhofer
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Publication number: 20190236898Abstract: A skill distributed outcome wagering system is disclosed. The system includes an interactive processing device, wherein the interactive processing device is configured to determine a skill outcome for a player, wherein the skill outcome includes a skill metric and one or more skill objectives achieved by the player while playing a skill-based game of the interactive processing device, and communicate the skill outcome to a process controller. The system further includes a skill bonus controller, wherein the skill bonus controller is configured to receive a skill metric for a player from a process controller, and determine a bonus for the player based on the skill metric.Type: ApplicationFiled: April 12, 2019Publication date: August 1, 2019Inventors: Bryce Cire, Frank Cire, Eric Meyerhofer, Julian Volyn, Ivan Souffront
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Publication number: 20190213836Abstract: A dynamic interactive multivariate wagering system is disclosed. The dynamic interactive multivariate wagering electronic gaming machine includes a display and a random number generator. The dynamic interactive multivariate wagering system generates a grid with randomly distributed symbols having randomly distributed attributes using the random number generator, presents the grid to a player in a user interface using the display and presents a wagering proposition to the player in the user interface using the display. The wagering proposition includes a chance-based outcome associated with a symbol attribute.Type: ApplicationFiled: January 7, 2019Publication date: July 11, 2019Inventors: Greg Lieberman, Bryce Cire, Frank Leonce Cire
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Patent number: 10347089Abstract: A variable skill reward wagering system is disclosed. The system includes an interactive controller that determines a skill outcome for a user while playing a skill-based game of the interactive controller, and communicate the skill outcome to a process controller. The system further includes a variable skill reward controller determines an amount of credits to add to a variable skill reward pool credit meter datastore, receive the skill outcome for the user from the process controller, and determine a variable skill reward of credits from the variable skill reward pool credit meter datastore for the user based on the skill outcome. The system further includes the process controller that receives the skill outcome from the interactive controller, communicates the skill outcome to the variable skill reward controller, and receives the variable skill reward of credits from the variable skill reward controller.Type: GrantFiled: March 27, 2017Date of Patent: July 9, 2019Inventors: Eric Meyerhofer, Bryce Cire, Julian Volyn
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Publication number: 20190088080Abstract: An outcome selector interactive wagering system is disclosed. The outcome selector interactive wagering system includes an interactive controller that receives an interactive objective for an interactive wagering game from a process controller, generates a player presentation based on the interactive objective, detects player interactions of a player with the player presentation, detects an interactive objective achievement based on the player interactions and the interactive objective, and communicates the interactive objective achievement to the process controller.Type: ApplicationFiled: September 12, 2018Publication date: March 21, 2019Inventors: Bryce Cire, Frank Cire, Eric Meyerhofer
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Publication number: 20190080556Abstract: An auxiliary objective interactive wagering system is disclosed. The auxiliary objective interactive wagering system includes an interactive controller that receives an interactive objective having one or more interactive subobjectives for an interactive wagering game from a process controller, generates a player presentation based on the interactive objective, detects player interactions of a player with the player presentation, detects one or more interactive subobjective achievements based on the player interactions and the interactive objective, and communicates the interactive subobjective achievements to the process controller.Type: ApplicationFiled: September 11, 2018Publication date: March 14, 2019Inventors: Bryce Cire, Frank Cire, Eric Meyerhofer
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Publication number: 20190035229Abstract: An independent skill-wager element wagering system is disclosed. The system includes an interactive controller constructed to generate an independent skill-wager element of an interactive application, present the independent skill-wager element to a player, detect the player's interactions with the independent skill-wager element, communicate the player's interactions to a process controller, receive a random component from a process controller, determine that the player has achieved an objective associated with the interactive element on the basis of the random component. The process controller is constructed to communicate with the interactive controller, receive the player's interactions from the interactive controller, generate the random component in response to receiving the player's interactions, and communicate the random component to the interactive controller.Type: ApplicationFiled: May 1, 2018Publication date: January 31, 2019Inventors: Bryce Cire, Frank Cire