Patents by Inventor Carl Henry Schissler

Carl Henry Schissler has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10679407
    Abstract: Methods, systems, and computer readable media for simulating sound propagation are disclosed. According to one method, the method includes decomposing a virtual environment scene including at least one object into a plurality of surface regions, wherein each of the surface regions includes a plurality of surface patches. The method further includes organizing sound rays generated by a sound source in the virtual environment scene into a plurality of path tracing groups, wherein each of the path tracing groups comprises a group of the rays that traverses a sequence of surface patches. The method also includes determining, for each of the path tracing groups, a sound intensity by combining a sound intensity computed for a current time with one or more previously computed sound intensities respectively associated with previous times and generating a simulated output sound at a listener position using the determined sound intensities.
    Type: Grant
    Filed: June 29, 2015
    Date of Patent: June 9, 2020
    Assignee: The University of North Carolina at Chapel Hill
    Inventors: Carl Henry Schissler, Ravish Mehra, Dinesh Manocha
  • Patent number: 10248744
    Abstract: Methods, systems, and computer readable media for acoustic classification and optimization for multi-modal rendering of real-world scenes are disclosed. According to one method for determining acoustic material properties associated with a real-world scene, the method comprises obtaining an acoustic response in a real-world scene. The method also includes generating a three-dimensional (3D) virtual model of the real-world scene. The method further includes determining acoustic material properties of surfaces in the 3D virtual model using a visual material classification algorithm to identify materials in the real-world scene that make up the surfaces and known acoustic material properties of the materials. The method also includes using the acoustic response in the real-world scene to adjust the acoustic material properties.
    Type: Grant
    Filed: February 16, 2017
    Date of Patent: April 2, 2019
    Assignee: THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL
    Inventors: Carl Henry Schissler, Dinesh Manocha
  • Publication number: 20180232471
    Abstract: Methods, systems, and computer readable media for acoustic classification and optimization for multi-modal rendering of real-world scenes are disclosed. According to one method for determining acoustic material properties associated with a real-world scene, the method comprises obtaining an acoustic response in a real-world scene. The method also includes generating a three-dimensional (3D) virtual model of the real-world scene. The method further includes determining acoustic material properties of surfaces in the 3D virtual model using a visual material classification algorithm to identify materials in the real-world scene that make up the surfaces and known acoustic material properties of the materials. The method also includes using the acoustic response in the real-world scene to adjust the acoustic material properties.
    Type: Application
    Filed: February 16, 2017
    Publication date: August 16, 2018
    Inventors: Carl Henry Schissler, Dinesh Manocha
  • Patent number: 9977644
    Abstract: Methods, systems, and computer readable media for conducting interactive sound propagation and rending for a plurality of sound sources in a virtual environment scene are disclosed. According to one method, the method includes decomposing a virtual environment scene containing a plurality of sound sources into a plurality of partitions and forming a plurality of source group clusters, wherein each of the source group clusters includes two or more of the sound sources located within a common partition. The method further includes determining, for each of the source group clusters, a single set of sound propagation paths relative to a listener position and generating a simulated output sound at a listener position using sound intensities associated with the determined sets of sound propagation paths.
    Type: Grant
    Filed: July 29, 2015
    Date of Patent: May 22, 2018
    Assignee: The University of North Carolina at Chapel Hill
    Inventors: Carl Henry Schissler, Dinesh Manocha
  • Patent number: 9940922
    Abstract: Methods, systems, and computer readable media for utilizing ray-parameterized reverberation filters to facilitate interactive sound rendering are disclosed. According to one method, the method includes generating a sound propagation impulse response characterized by a plurality of predefined number of frequency bands and estimating a plurality of reverberation parameters for each of the predefined number of frequency bands of the impulse response. The method further includes utilizing the reverberation parameters to parameterize a plurality of reverberation filters in an artificial reverberator, rendering an audio output in a spherical harmonic (SH) domain that results from a mixing of a source audio and a reverberation signal that is produced from the artificial reverberator, and performing spatialization processing on the audio output.
    Type: Grant
    Filed: August 24, 2017
    Date of Patent: April 10, 2018
    Assignee: THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL
    Inventors: Carl Henry Schissler, Dinesh Manocha
  • Publication number: 20160034248
    Abstract: Methods, systems, and computer readable media for conducting interactive sound propagation and rending for a plurality of sound sources in a virtual environment scene are disclosed. According to one method, the method includes decomposing a virtual environment scene containing a plurality of sound sources into a plurality of partitions and forming a plurality of source group clusters, wherein each of the source group clusters includes two or more of the sound sources located within a common partition. The method further includes determining, for each of the source group clusters, a single set of sound propagation paths relative to a listener position and generating a simulated output sound at a listener position using sound intensities associated with the determined sets of sound propagation paths.
    Type: Application
    Filed: July 29, 2015
    Publication date: February 4, 2016
    Inventors: Carl Henry Schissler, Dinesh Manocha
  • Publication number: 20150378019
    Abstract: Methods, systems, and computer readable media for simulating sound propagation are disclosed. According to one method, the method includes decomposing a virtual environment scene including at least one object into a plurality of surface regions, wherein each of the surface regions includes a plurality of surface patches. The method further includes organizing sound rays generated by a sound source in the virtual environment scene into a plurality of path tracing groups, wherein each of the path tracing groups comprises a group of the rays that traverses a sequence of surface patches. The method also includes determining, for each of the path tracing groups, a sound intensity by combining a sound intensity computed for a current time with one or more previously computed sound intensities respectively associated with previous times and generating a simulated output sound at a listener position using the determined sound intensities.
    Type: Application
    Filed: June 29, 2015
    Publication date: December 31, 2015
    Inventors: Carl Henry Schissler, Ravish Mehra, Dinesh Manocha