Patents by Inventor Carlos Emmanuel Reyes Pineda

Carlos Emmanuel Reyes Pineda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11957980
    Abstract: In a video game, a player's character can start in a normal state, receive first damage, and change to an incapacitated state. The player's character can be revived from the incapacitated state back to the normal state. The player's character can be changed from the incapacitated state to a preliminarily defeated state, and in response, a player respawn activation item can be generated. The player respawn activation item can be used by the player's teammates to respawn the player's character at one or more respawn locations.
    Type: Grant
    Filed: December 23, 2022
    Date of Patent: April 16, 2024
    Assignee: Electronic Arts Inc.
    Inventor: Carlos Emmanuel Reyes Pineda
  • Publication number: 20240009568
    Abstract: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
    Type: Application
    Filed: June 7, 2023
    Publication date: January 11, 2024
    Inventors: Kevin Todd Alderman, John Preston Glenn, Brent Travis McLeod, Carlos Emmanuel Reyes Pineda, Rayme Christopher Vinson
  • Publication number: 20230277930
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for preventing rendering of a character in a video game. The method includes receiving an action regarding a first character rendered in a first-person point of view (POV), the action causing the POV of the first character to change from the first-person POV to a third-person POV. The method includes detecting the POV of the first character is to be changed. The method includes determining characters are outside of a field of view (FOV) of the first character in the first-person POV and would be within the FOV of the first character in the third-person POV. The method includes changing the POV of the first character from the first-person POV to a third person POV. The method includes causing rendering of the video game in a third-person POV of the first character, the rendering preventing rendering of other characters.
    Type: Application
    Filed: February 24, 2023
    Publication date: September 7, 2023
    Inventor: Carlos Emmanuel Reyes Pineda
  • Publication number: 20230201720
    Abstract: In a video game, a player's character can start in a normal state, receive first damage, and change to an incapacitated state. The player's character can be revived from the incapacitated state back to the normal state. The player's character can be changed from the incapacitated state to a preliminarily defeated state, and in response, a player respawn activation item can be generated. The player respawn activation item can be used by the player's teammates to respawn the player's character at one or more respawn locations.
    Type: Application
    Filed: December 23, 2022
    Publication date: June 29, 2023
    Inventor: Carlos Emmanuel Reyes Pineda
  • Patent number: 11673048
    Abstract: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
    Type: Grant
    Filed: August 3, 2021
    Date of Patent: June 13, 2023
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Kevin Todd Alderman, John Preston Glenn, Brent Travis McLeod, Carlos Emmanuel Reyes Pineda, Rayme Christopher Vinson
  • Patent number: 11623145
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for preventing rendering of a character in a video game. The method includes receiving an action regarding a first character rendered in a first-person point of view (POV), the action causing the POV of the first character to change from the first-person POV to a third-person POV. The method includes detecting the POV of the first character is to be changed. The method includes determining characters are outside of a field of view (FOV) of the first character in the first-person POV and would be within the FOV of the first character in the third-person POV. The method includes changing the POV of the first character from the first-person POV to a third person POV. The method includes causing rendering of the video game in a third-person POV of the first character, the rendering preventing rendering of other characters.
    Type: Grant
    Filed: December 13, 2021
    Date of Patent: April 11, 2023
    Assignee: Electronic Arts Inc.
    Inventor: Carlos Emmanuel Reyes Pineda
  • Patent number: 11541312
    Abstract: In a video game, a player's character can start in a normal state, receive first damage, and change to an incapacitated state. The player's character can be revived from the incapacitated state back to the normal state. The player's character can be changed from the incapacitated state to a preliminarily defeated state, and in response, a player respawn activation item can be generated. The player respawn activation item can be used by the player's teammates to respawn the player's character at one or more respawn locations.
    Type: Grant
    Filed: May 17, 2021
    Date of Patent: January 3, 2023
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Carlos Emmanuel Reyes Pineda
  • Publication number: 20220023759
    Abstract: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
    Type: Application
    Filed: August 3, 2021
    Publication date: January 27, 2022
    Inventors: Kevin Todd Alderman, John Preston Glenn, Brent Travis McLeod, Carlos Emmanuel Reyes Pineda, Rayme Christopher Vinson
  • Publication number: 20210339140
    Abstract: In a video game, a player's character can start in a normal state, receive first damage, and change to an incapacitated state. The player's character can be revived from the incapacitated state back to the normal state. The player's character can be changed from the incapacitated state to a preliminarily defeated state, and in response, a player respawn activation item can be generated. The player respawn activation item can be used by the player's teammates to respawn the player's character at one or more respawn locations.
    Type: Application
    Filed: May 17, 2021
    Publication date: November 4, 2021
    Inventor: Carlos Emmanuel Reyes Pineda
  • Patent number: 11097189
    Abstract: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
    Type: Grant
    Filed: July 30, 2019
    Date of Patent: August 24, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Kevin Todd Alderman, John Preston Glenn, Brent Travis McLeod, Carlos Emmanuel Reyes Pineda, Rayme Christopher Vinson
  • Patent number: 11007439
    Abstract: In a video game, a player's character can start in a normal state, receive first damage, and change to an incapacitated state. The player's character can be revived from the incapacitated state back to the normal state. The player's character can be changed from the incapacitated state to a preliminarily defeated state, and in response, a player respawn activation item can be generated. The player respawn activation item can be used by the player's teammates to respawn the player's character at one or more respawn locations.
    Type: Grant
    Filed: July 31, 2019
    Date of Patent: May 18, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Carlos Emmanuel Reyes Pineda