Patents by Inventor Casey Leon Meekhof

Casey Leon Meekhof has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200225757
    Abstract: Systems and methods are provided for detecting user-object interaction in mixed-reality environments. A mixed-reality system detects a controller gesture with an associated controller orientation in the mixed-reality environment. The mixed-reality system then determines an interaction region for the controller gesture and identifies one or more virtual objects within the interaction region. The virtual objects each have an associated orientation affinity. Subsequently, the mixed-reality system determines an orientation similarity score between the controller orientation and the orientation affinity for each virtual object within the interaction region. In response to determining that at least one orientation similarity score exceeds a predetermined threshold, the mixed-reality system executes an interaction between the controller and the virtual object that has the greatest orientation similarity score.
    Type: Application
    Filed: March 8, 2019
    Publication date: July 16, 2020
    Inventors: Julia Schwarz, Jason Michael Ray, Casey Leon Meekhof
  • Publication number: 20200226814
    Abstract: A head-mounted display comprises a display device and an outward-facing depth camera. A storage machine comprises instructions executable by a logic machine to present one or more virtual objects on the display device, to receive information from the depth camera about an environment, and to determine a position of the head-mounted display within the environment. Based on the position of the head-mounted display, a position of a joint of a user's arm is inferred. Based on the information received from the depth camera, a position of a user's hand is determined. A ray is cast from a portion of the user's hand based on the position of the joint of the user's arm and the position of the user's hand. Responsive to the ray intersecting with one or more control points of a virtual object, the user is provided with an indication that the virtual object is being targeted.
    Type: Application
    Filed: March 11, 2019
    Publication date: July 16, 2020
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Sheng Kai TANG, Julia SCHWARZ, Jason Michael RAY, Sophie STELLMACH, Thomas Matthew GABLE, Casey Leon MEEKHOF, Nahil Tawfik SHARKASI, Nicholas Ferianc KAMUDA, Ramiro S. TORRES, Kevin John APPEL, Jamie Bryant KIRSCHENBAUM
  • Publication number: 20200225830
    Abstract: A computing system is provided. The computing system includes a head mounted display (HMD) device including a display, a processor configured to execute one or more programs, and associated memory. The processor is configured to display a virtual object at least partially within a field of view of a user on the display, identify a plurality of control points associated with the virtual object, and determine that one or more of the control points associated with the virtual object are further than a predetermined threshold distance from the user. The processor is configured to, based on the determination, invoke a far interaction mode for the virtual object and receive a trigger input from the user. In response to the trigger input in the far interaction mode, the processor is configured to invoke a near interaction mode and display a virtual interaction object within the predetermined threshold distance from the user.
    Type: Application
    Filed: March 25, 2019
    Publication date: July 16, 2020
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Sheng Kai TANG, Julia SCHWARZ, Thomas Matthew GABLE, Casey Leon MEEKHOF, Nahil Tawfik SHARKASI, Nicholas Ferianc KAMUDA, Joshua Kyle NEFF, Alton KWOK
  • Publication number: 20200225813
    Abstract: Systems and methods are provided for controlling the position of an interactive movable menu in a mixed-reality environment. In some instances, a mixed-reality display device presents a mixed-reality environment to a user. The mixed-reality device then detects a first gesture associated with a user controller while presenting the mixed-reality environment and, in response to the first gesture, triggers a display of an interactive movable menu within the mixed-reality environment as a tethered hologram that is dynamically moved within the mixed-reality environment relative to and corresponding with movement of the user controller within the mixed-reality environment. Then, in response to a second detected gesture, the mixed-reality device selectively locks a display of the interactive movable menu at a fixed position that is not tethered to the user controller.
    Type: Application
    Filed: March 11, 2019
    Publication date: July 16, 2020
    Inventors: Julia Schwarz, Casey Leon Meekhof, Alon Farchy, Sheng Kai Tang, Nicholas F. Kamuda
  • Publication number: 20200225758
    Abstract: A method for augmenting a two-stage hand gesture input comprises receiving hand tracking data for a hand of a user. A gesture recognition machine recognizes that the user has performed a first-stage gesture based on one or more parameters derived from the received hand tracking data satisfying first-stage gesture criteria. An affordance cueing a second-stage gesture is provided to the user responsive to recognizing the first-stage gesture. The gesture recognition machine recognizes that the user has performed the second-stage gesture based on one or more parameters derived from the received hand tracking data satisfying second-stage gesture criteria. A graphical user interface element is displayed responsive to recognizing the second-stage gesture.
    Type: Application
    Filed: March 26, 2019
    Publication date: July 16, 2020
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Sheng Kai TANG, Julia SCHWARZ, Thomas Matthew GABLE, Casey Leon MEEKHOF, Chuan QIN, Nahil Tawfik SHARKASI, Nicholas Ferianc KAMUDA, Ramiro S. TORRES, Joshua Kyle NEFF, Jamie Bryant KIRSCHENBAUM, Neil Richard KRONLAGE
  • Publication number: 20200012341
    Abstract: A method for improving user interaction with a virtual environment includes presenting the virtual environment to a user on a display, measuring a gaze location of a user's gaze relative to the virtual environment, casting an input ray from an input device, measuring an input ray location at a distal point of the input ray, and snapping a presented ray location to the gaze location when the input ray location is within a snap threshold distance of the input ray location.
    Type: Application
    Filed: July 9, 2018
    Publication date: January 9, 2020
    Inventors: Sophie STELLMACH, Sheng Kai TANG, Casey Leon MEEKHOF, Julia SCHWARZ, Nahil Tawfik SHARKASI, Thomas Matthew GABLE
  • Publication number: 20190361521
    Abstract: A method for improving user interaction with a virtual environment includes measuring a first position of a user's gaze relative to the virtual environment, receiving a system engagement input, presenting a guidance cursor at the first position, receiving a target engagement input and decoupling the guidance cursor from the user's gaze, receiving a movement input, and translating the guidance cursor based on the movement input.
    Type: Application
    Filed: May 22, 2018
    Publication date: November 28, 2019
    Inventors: Sophie STELLMACH, Casey Leon MEEKHOF, James R. TICHENOR, David Bruce LINDSAY
  • Publication number: 20190324529
    Abstract: A method for improving user interaction with a virtual environment includes measuring a first position of the user's gaze relative to a virtual element, selecting the virtual element in the virtual environment at an origin when the user's gaze overlaps the virtual element, measuring a second position of a user's gaze relative to the virtual element, presenting a visual placeholder at a second position of the user's gaze when the second position of the user's gaze is beyond a threshold distance from the origin, and moving the visual placeholder relative to a destination using a secondary input device.
    Type: Application
    Filed: April 20, 2018
    Publication date: October 24, 2019
    Inventors: Sophie STELLMACH, Casey Leon MEEKHOF, Julia SCHWARZ
  • Patent number: 9278287
    Abstract: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
    Type: Grant
    Filed: October 20, 2014
    Date of Patent: March 8, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Tommer Leyvand, Mitchell Stephen Dernis, Jinyu Li, Yichen Wei, Jian Sun, Casey Leon Meekhof, Timothy Milton Keosababian
  • Publication number: 20150038230
    Abstract: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
    Type: Application
    Filed: October 20, 2014
    Publication date: February 5, 2015
    Inventors: Tommer Leyvand, Mitchell Stephen Dernis, Jinyu Li, Yichen Wei, Jian Sun, Casey Leon Meekhof, Timothy Milton Keosababian
  • Patent number: 8926431
    Abstract: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
    Type: Grant
    Filed: March 2, 2012
    Date of Patent: January 6, 2015
    Assignee: Microsoft Corporation
    Inventors: Tommer Leyvand, Mitchell Stephen Dernis, Jinyu Li, Yichen Wei, Jian Sun, Casey Leon Meekhof, Timothy Milton Keosababian
  • Patent number: 8872823
    Abstract: A method and system are disclosed for automatic instrumentation that modifies a video game's shaders at run-time to collect detailed statistics about texture fetches such as MIP usage. The tracking may be transparent to the game application and therefore not require modifications to the application. In an embodiment, the method may be implemented in a software development kit used to record and provide texture usage data and optionally generate a report.
    Type: Grant
    Filed: October 9, 2009
    Date of Patent: October 28, 2014
    Assignee: Microsoft Corporation
    Inventors: Jason Matthew Gould, Michael Edward Pietraszak, Zsolt Mathe, J. Andrew Goossen, Casey Leon Meekhof
  • Patent number: 8864581
    Abstract: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
    Type: Grant
    Filed: January 29, 2010
    Date of Patent: October 21, 2014
    Assignee: Microsoft Corporation
    Inventors: Tommer Leyvand, Mitchell Stephen Dernis, Jinyu Li, Yichen Wei, Jian Sun, Casey Leon Meekhof, Timothy Milton Keosababian
  • Publication number: 20120165097
    Abstract: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
    Type: Application
    Filed: March 2, 2012
    Publication date: June 28, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Tommer Leyvand, Mitchell Stephen Dernis, Jinyu Li, Yichen Wei, Jian Sun, Casey Leon Meekhof, Timothy Milton Keosababian
  • Publication number: 20110190055
    Abstract: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
    Type: Application
    Filed: January 29, 2010
    Publication date: August 4, 2011
    Applicant: MICROSOFT CORPORATION
    Inventors: Tommer Leyvand, Mitchell Stephen Dernis, Jinyu Li, Yichen Wei, Jian Sun, Casey Leon Meekhof, Timothy Milton Keosababian
  • Publication number: 20110084964
    Abstract: A method and system are disclosed for automatic instrumentation that modifies a video game's shaders at run-time to collect detailed statistics about texture fetches such as MIP usage. The tracking may be transparent to the game application and therefore not require modifications to the application. In an embodiment, the method may be implemented in a software development kit used to record and provide texture usage data and optionally generate a report.
    Type: Application
    Filed: October 9, 2009
    Publication date: April 14, 2011
    Applicant: Microsoft Corporation
    Inventors: Jason Matthew Gould, Michael Edward Pietraszak, Zsolt Mathe, J. Andrew Goossen, Casey Leon Meekhof