Patents by Inventor Cem Cebenoyan

Cem Cebenoyan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9672653
    Abstract: A stereo viewpoint graphics processing subsystem and a method of sharing geometry data between stereo images in screen-space processing. One embodiment of the stereo viewpoint graphics processing subsystem configured to render a scene includes: (1) stereo frame buffers configured to contain respective pixel-wise rendered scene data for stereo images, and (2) a sharing decision circuit operable to determine when to share geometric data between the stereo frame buffers for carrying out screen-space effect processes to render the scene in the stereo images.
    Type: Grant
    Filed: December 14, 2012
    Date of Patent: June 6, 2017
    Assignee: Nvidia Corporation
    Inventors: G. Evan Hart, Cem Cebenoyan, Louis Bavoil
  • Publication number: 20140168232
    Abstract: A stereo viewpoint graphics processing subsystem and a method of sharing geometry data between stereo images in screen-space processing. One embodiment of the stereo viewpoint graphics processing subsystem configured to render a scene includes: (1) stereo frame buffers configured to contain respective pixel-wise rendered scene data for stereo images, and (2) a sharing decision circuit operable to determine when to share geometric data between the stereo frame buffers for carrying out screen-space effect processes to render the scene in the stereo images.
    Type: Application
    Filed: December 14, 2012
    Publication date: June 19, 2014
    Applicant: NVIDIA CORPORATION
    Inventors: G. Evan Hart, Cem Cebenoyan, Louis Bavoil
  • Patent number: 8094152
    Abstract: One embodiment of the present invention sets forth a technique for performing dual depth peeling, which is useful for order-independent transparency blending. Multiple rendering passes are performed on a graphics scene. After each rendering pass, the front-most and back-most layer of pixels are peeled away by computing a reference window. In subsequent rendering passes, only pixels within the reference window survive depth sorting. In each subsequent rendering pass, the reference window is narrowed by the front most and back most surviving pixels. By performing depth peeling in two directions simultaneously, the number of rendering passes needed to generate a completed graphics image is reduced from L to 1+L/2, which results in improved rendering performance.
    Type: Grant
    Filed: November 26, 2007
    Date of Patent: January 10, 2012
    Assignee: NVIDIA Corporation
    Inventors: Kevin Myers, Louis Bavoil, Mehmet Cem Cebenoyan
  • Patent number: 8094151
    Abstract: One embodiment of the present invention sets forth a technique for performing dual depth peeling, which is useful for order-independent transparency blending. Multiple rendering passes are performed on a graphics scene. After each rendering pass, the front-most and back-most layer of pixels are peeled away by computing a reference window. In subsequent rendering passes, only pixels within the reference window survive depth sorting. In each subsequent rendering pass, the reference window is narrowed by the front most and back most surviving pixels. By performing depth peeling in two directions simultaneously, the number of rendering passes needed to generate a completed graphics image is reduced from L to 1+L/2, which results in improved rendering performance.
    Type: Grant
    Filed: November 26, 2007
    Date of Patent: January 10, 2012
    Assignee: NVIDIA Corporation
    Inventors: Kevin Myers, Louis Bavoil, Mehmet Cem Cebenoyan
  • Patent number: 7932914
    Abstract: Systems and methods for storing high dynamic range image data in a low dynamic range format may be used to store the high dynamic range image data in less memory. The memory bandwidth needed to access the high dynamic range data is reduced and processing performance may be improved when performance is limited by memory bandwidth. The high dynamic range image data is scaled and compressed into a low dynamic range format for storage in a render target. If the compressed high dynamic range image data contains multiple data samples per pixel, the data may be processed to produce filtered compressed high dynamic range image data with only one sample per pixel. The high dynamic range image may be reconstructed from the low dynamic range format data and further processed as high dynamic range format data for a range of applications.
    Type: Grant
    Filed: October 20, 2005
    Date of Patent: April 26, 2011
    Assignee: NVIDIA Corporation
    Inventors: Ryan M. Geiss, Mehmet Cem Cebenoyan
  • Patent number: 7924290
    Abstract: A method and system for performing a texture operation with user-specified offset positions are disclosed. Specifically, one embodiment of the present invention sets forth a method, which includes the steps of deriving a first destined texel position based on an original sample position associated with a pixel projected in a texture map and a first offset position specified by a user and fetching texel attributes at the first destined texel position for the texture operation.
    Type: Grant
    Filed: May 30, 2007
    Date of Patent: April 12, 2011
    Assignee: NVIDIA Corporation
    Inventors: Anders M. Kugler, Alexander L. Minkin, William P. Newhall, Jr., Christopher J. Migdal, Pemith R. Fernando, Lup-Yen Peter Young, Mehmet Cem Cebenoyan, Yury Y. Uralsky
  • Publication number: 20080297528
    Abstract: A method and system for performing a texture operation with user-specified offset positions are disclosed. Specifically, one embodiment of the present invention sets forth a method, which includes the steps of deriving a first destined texel position based on an original sample position associated with a pixel projected in a texture map and a first offset position specified by a user and fetching texel attributes at the first destined texel position for the texture operation.
    Type: Application
    Filed: May 30, 2007
    Publication date: December 4, 2008
    Inventors: Anders M. KUGLER, Alexander L. Minkin, William P. Newhall, JR., Christopher J. Migdal, Pemith R. Fernando, Lup-Yen Peter Young, Mehmet Cem Cebenoyan, Yury Y. Uralsky