Patents by Inventor Charles Chungyohl Lee

Charles Chungyohl Lee has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230128982
    Abstract: Examples of the present disclosure relate to techniques for new algorithms for 3D graphics texturing and rendering. More specifically, embodiments relate to “Chroma Fract Rendering” (referred to as CF) that take advantage of the relative insensitivity of the human eye-brain systems for chrominance versus luminance, to reduce the macro-sized bandwidth and overall calculation requirements.
    Type: Application
    Filed: October 24, 2022
    Publication date: April 27, 2023
    Inventor: Charles Chungyohl Lee
  • Patent number: 11004213
    Abstract: Embodiments disclosed herein provide systems and methods for determining motion of a striking or blocking device. Embodiments may be utilized in various embodiments when it is desired to track, determine, etc. the motion of a device. For example, embodiments may be utilized in martial arts, sports, activities, instructional videos, video games, etc. More specifically, embodiments may be configured to automatically detect fast movements of a device using video cameras or image capturing devices.
    Type: Grant
    Filed: January 24, 2017
    Date of Patent: May 11, 2021
    Assignee: KoreoGRFX, Inc.
    Inventor: Charles Chungyohl Lee
  • Patent number: 10717003
    Abstract: Embodiments disclosed herein provide systems and methods for blending real world choreographed media within a virtual world, wherein the choreographed real world media is inserted into a moving template within the virtual world. Embodiments utilize software and camera hardware configured to capture real world media, wherein the software may insert the real world media within a template to insert images of a user within the virtual world. Embodiments may allow media capturing choreographed movements to be placed within a moving template within the virtual world.
    Type: Grant
    Filed: November 1, 2018
    Date of Patent: July 21, 2020
    Inventor: Charles Chungyohl Lee
  • Patent number: 10286280
    Abstract: Apparatus and associated methods relate to a computer system executing a predetermined motivational kinesthetic martial arts training program (MKMATP), the system including a preparation phase, a participation phase and a simulation phase, with a score being generated indicative of a user's move performance during the participation phase, and displaying an avatar performing moves at the user's score level during the simulation phase. The system may include sensors monitoring the user's physical space. The preparation phase may be mandatory based on an enforcement policy. The participation phase may depict various physical moves, and may generate scores indicative of the user's performance of the moves. The simulation phase may produce a computer-simulated scenario of an avatar performing the moves against an opponent, based on the user's score and randomized variables.
    Type: Grant
    Filed: June 9, 2017
    Date of Patent: May 14, 2019
    Inventor: Charles Chungyohl Lee
  • Publication number: 20190060752
    Abstract: Embodiments disclosed herein provide systems and methods for blending real world choreographed media within a virtual world, wherein the choreographed real world media is inserted into a moving template within the virtual world. Embodiments utilize software and camera hardware configured to capture real world media, wherein the software may insert the real world media within a template to insert images of a user within the virtual world. Embodiments may allow media capturing choreographed movements to be placed within a moving template within the virtual world.
    Type: Application
    Filed: November 1, 2018
    Publication date: February 28, 2019
    Inventor: Charles Chungyohl Lee
  • Patent number: 10150034
    Abstract: Embodiments disclosed herein provide systems and methods for blending real world choreographed media within a virtual world, wherein the choreographed real world media is inserted into a moving template within the virtual world. Embodiments utilize software and camera hardware configured to capture real world media, wherein the software may insert the real world media within a template to insert images of a user within the virtual world. Embodiments may allow media capturing choreographed movements to be placed within a moving template within the virtual world.
    Type: Grant
    Filed: April 10, 2017
    Date of Patent: December 11, 2018
    Inventor: Charles Chungyohl Lee
  • Publication number: 20170291086
    Abstract: Apparatus and associated methods relate to a computer system executing a predetermined motivational kinesthetic martial arts training program (MKMATP), the system including a preparation phase, a participation phase and a simulation phase, with a score being generated indicative of a user's move performance during the participation phase, and displaying an avatar performing moves at the user's score level during the simulation phase. The system may include sensors monitoring the user's physical space. The preparation phase may be mandatory based on an enforcement policy. The participation phase may depict various physical moves, and may generate scores indicative of the user's performance of the moves. The simulation phase may produce a computer-simulated scenario of an avatar performing the moves against an opponent, based on the user's score and randomized variables.
    Type: Application
    Filed: June 9, 2017
    Publication date: October 12, 2017
    Inventor: Charles Chungyohl Lee
  • Publication number: 20170291107
    Abstract: Embodiments disclosed herein provide systems and methods for blending real world choreographed media within a virtual world, wherein the choreographed real world media is inserted into a moving template within the virtual world. Embodiments utilize software and camera hardware configured to capture real world media, wherein the software may insert the real world media within a template to insert images of a user within the virtual world. Embodiments may allow media capturing choreographed movements to be placed within a moving template within the virtual world.
    Type: Application
    Filed: April 10, 2017
    Publication date: October 12, 2017
    Inventor: Charles Chungyohl Lee
  • Publication number: 20170213351
    Abstract: Embodiments disclosed herein provide systems and methods for determining motion of a striking or blocking device. Embodiments may be utilized in various embodiments when it is desired to track, determine, etc. the motion of a device. For example, embodiments may be utilized in martial arts, sports, activities, instructional videos, video games, etc. More specifically, embodiments may be configured to automatically detect fast movements of a device using video cameras or image capturing devices.
    Type: Application
    Filed: January 24, 2017
    Publication date: July 27, 2017
    Inventor: Charles Chungyohl Lee