Patents by Inventor Christian Regg

Christian Regg has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9939377
    Abstract: A method for creating a replication material corresponding to the appearance of a translucent or partially translucent target material. The appearance of the target material can be measured or may be prescribed by a user. The method includes receiving by a processor optical data related to a target subsurface scattering parameter of the target material. Once the processor has received the optical or light characteristic data, the method includes determining by the processor a replication pigment concentration to replicate the appearance of the target material caused by the target subsurface scattering parameter. The processor determines this concentration based on a plurality of pigment subsurface scattering parameters corresponding to a plurality of stored pigment concentrations in the computing device. Once the replication pigment concentration has been determined, the method includes creating, physically or virtually, the replication material by combining the pigment concentration with a base material.
    Type: Grant
    Filed: July 5, 2013
    Date of Patent: April 10, 2018
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Marios Papas, Christian Regg, Steve Marschner, Wojciech Jarosz, Wojciech Matusik, Philip J. Jackson, Bernd Bickel
  • Patent number: 9588489
    Abstract: A technique for fabricating a highlight hologram based on a digital object performs point sampling on the object and represents each sampled point as a geometric patch. A set of geometric patches corresponding to sampled points from the object are fabricated into a substrate. A paraboloid patch may be used for reflective substrates while a hyperboloid may be used for transmissive substrates. To avoid specifying overlapping patches, which are impractical to fabricate, certain of the sample points may be merged. An output set of grooves is saved and may be used to specify fabrication of a highlight hologram on the physical substrate.
    Type: Grant
    Filed: June 23, 2011
    Date of Patent: March 7, 2017
    Assignees: Disney Enterprises, Inc., ETH Zürich (Eidgenössische Technische Hochschule Zürich)
    Inventors: Christian Regg, Szymon Marek Rusinkiewicz, Wojciech Matusik, Markus Gross
  • Patent number: 9013484
    Abstract: State-of-the-art density estimation methods for rendering participating media rely on a dense photon representation of the radiance distribution within a scene. A parametric density estimation technique is used to represent radiance using a hierarchical Gaussian mixture. Coefficients of this mixture are efficiently obtained for use in a progressive and accelerated form of the Expectation-Maximization algorithm. Noise-free renderings of high-frequency illumination are created using only a few thousand Gaussian terms, where millions of photons are traditionally required. Temporal coherence is trivially supported within this framework, and the compact footprint is also useful in the context of real-time visualization. A hierarchical ray tracing-based implementation is demonstrated, as well as a fast splatting approach that can interactively render animated volume caustics.
    Type: Grant
    Filed: June 1, 2012
    Date of Patent: April 21, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Wenzel Jakob, Christian Regg, Wojciech Jarosz
  • Publication number: 20140198204
    Abstract: A method for creating a replication material corresponding to the appearance of a translucent or partially translucent target material. The appearance of the target material can be measured or may be prescribed by a user. The method includes receiving by a processor optical data related to a target subsurface scattering parameter of the target material. Once the processor has received the optical or light characteristic data, the method includes determining by the processor a replication pigment concentration to replicate the appearance of the target material caused by the target subsurface scattering parameter. The processor determines this concentration based on a plurality of pigment subsurface scattering parameters corresponding to a plurality of stored pigment concentrations in the computing device. Once the replication pigment concentration has been determined, the method includes creating, physically or virtually, the replication material by combining the pigment concentration with a base material.
    Type: Application
    Filed: July 5, 2013
    Publication date: July 17, 2014
    Inventors: Marios Papas, Christian Regg, Steve Marschner, Wojciech Jarosz, Wojciech Matusik, Philip J. Jackson, Bernd Bickel